X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=README;fp=README;h=c7b129a25b1d5db740bacc0fd7e65c63c36db46e;hp=8e47db753733cbe0610259b6d640ce30f34e512a;hb=4f45f136fd2f652e923463189c5b8f74464a7268;hpb=d47ac1e362683896033f43ecd9aeb2f2330b5678 diff --git a/README b/README index 8e47db7..c7b129a 100644 --- a/README +++ b/README @@ -20,12 +20,8 @@ OK, you need * A C++98 compiler. GCC will do. (I haven't tried Windows, but it works fine on Linux and OS X, and Movit is not very POSIX-bound.) * GNU Make. -* A GPU capable of running GLSL fragment shaders, - processing floating-point textures, and a few other things (all are - part of OpenGL 3.0 or newer, although most OpenGL 2.0 cards also - have what's needed through extensions). If your machine is less than five - years old _and you have the appropriate drivers_, you're home free. - GLES3 (for mobile devices) will also work. +* A GPU capable of running OpenGL 3.0 or newer. GLES3 (for mobile devices) + will also work. * The [Eigen 3], [FFTW3] and [Google Test] libraries. (The library itself does not depend on the latter, but you probably want to run the unit tests.) * The [epoxy] library, for dealing with OpenGL extensions on various