X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect.cpp;fp=effect.cpp;h=9ff200bacde5d01258ffa2b7040181f266824efa;hp=1847f4831f4792b73edc62fcf6f4df07c60406c3;hb=2c9711e213679e11bea1b0e86bb46af442b22ee0;hpb=8120b8fad20a35936c7d3316d5564af446a20c0f diff --git a/effect.cpp b/effect.cpp index 1847f48..9ff200b 100644 --- a/effect.cpp +++ b/effect.cpp @@ -68,7 +68,7 @@ void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, check_error(); } -void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Matrix3x3 matrix) +void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Eigen::Matrix3d& matrix) { GLint location = get_uniform_location(glsl_program_num, prefix, key); if (location == -1) { @@ -78,8 +78,10 @@ void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const // Convert to float (GLSL has no double matrices). float matrixf[9]; - for (unsigned i = 0; i < 9; ++i) { - matrixf[i] = matrix[i]; + for (unsigned y = 0; y < 3; ++y) { + for (unsigned x = 0; x < 3; ++x) { + matrixf[y + x * 3] = matrix(y, x); + } } glUniformMatrix3fv(location, 1, GL_FALSE, matrixf);