X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.cpp;fp=effect_chain.cpp;h=5cbb7f9208ad9a375df716d23820f1dd8deb87a0;hp=c20f769c3cd2ef32bf269fef172f7a5db1f4bb08;hb=88e9f85b9e48e05f0f9d35d199db03e5352919c4;hpb=b90558ce2296b46758be80d447f36bb0ed1be70a diff --git a/effect_chain.cpp b/effect_chain.cpp index c20f769..5cbb7f9 100644 --- a/effect_chain.cpp +++ b/effect_chain.cpp @@ -1786,9 +1786,6 @@ void EffectChain::add_dither_if_needed() // Compute shaders can't output to the framebuffer, so if the last // phase ends in a compute shader, add a dummy phase at the end that // only blits directly from the temporary texture. -// -// TODO: Add an API for rendering directly to textures, for the cases -// where we're only rendering to an FBO anyway. void EffectChain::add_dummy_effect_if_needed() { Node *output = find_output_node();