X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_chain.h;fp=effect_chain.h;h=b753ad4de697c493fb7a4a7fa1338caf4393d8ab;hp=ffa938947a6de8311ca8f17681b70ac4e9f4ca24;hb=f44c81569a268efea44f1f6df03a000711b18ffc;hpb=06b6e60952d58b700fa95be16496cc9c2a1af346 diff --git a/effect_chain.h b/effect_chain.h index ffa9389..b753ad4 100644 --- a/effect_chain.h +++ b/effect_chain.h @@ -264,7 +264,7 @@ public: void add_output(const ImageFormat &format, OutputAlphaFormat alpha_format); // Adds an YCbCr output. Note that you can only have at most two Y'CbCr - // outputs, and they must have the same . + // outputs, and they must have the same and . // (This limitation may be lifted in the future, to allow e.g. simultaneous // 8- and 10-bit output. Currently, multiple Y'CbCr outputs are only // useful in some very limited circumstances, like if one texture goes @@ -272,13 +272,19 @@ public: // // Only 4:4:4 output is supported due to fragment shader limitations, // so chroma_subsampling_x and chroma_subsampling_y must both be 1. + // should match the data type of the FBO you are rendering to, + // so that if you use 16-bit output (GL_UNSIGNED_SHORT), you will get + // 8-, 10- or 12-bit output correctly as determined by . + // Using e.g. ycbcr_format.num_levels == 1024 with GL_UNSIGNED_BYTE is + // nonsensical and invokes undefined behavior. // // If you have both RGBA and Y'CbCr output(s), the RGBA output will come // in the last draw buffer. Also, and must be // identical between the two. void add_ycbcr_output(const ImageFormat &format, OutputAlphaFormat alpha_format, const YCbCrFormat &ycbcr_format, - YCbCrOutputSplitting output_splitting = YCBCR_OUTPUT_INTERLEAVED); + YCbCrOutputSplitting output_splitting = YCBCR_OUTPUT_INTERLEAVED, + GLenum output_type = GL_UNSIGNED_BYTE); // Change Y'CbCr output format. (This can be done also after finalize()). // Note that you are not allowed to change subsampling parameters; @@ -494,6 +500,7 @@ private: bool output_color_rgba; int num_output_color_ycbcr; // Max 2. YCbCrFormat output_ycbcr_format; // If num_output_color_ycbcr is > 0. + GLenum output_ycbcr_type; // If num_output_color_ycbcr is > 0. YCbCrOutputSplitting output_ycbcr_splitting[2]; // If num_output_color_ycbcr is > N. std::vector nodes;