X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_util.cpp;fp=effect_util.cpp;h=e57a562f870da38f93a07243caf801fa11d48b58;hp=0000000000000000000000000000000000000000;hb=ad66f9714e4a36008c341355700272a52484a785;hpb=37f56fcbe571b2322243f6de59494bf9e0cbb37a diff --git a/effect_util.cpp b/effect_util.cpp new file mode 100644 index 0000000..e57a562 --- /dev/null +++ b/effect_util.cpp @@ -0,0 +1,97 @@ +#include +#include +#include +#include +#include "util.h" + +GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key) +{ + std::string name = prefix + "_" + key; + return glGetUniformLocation(glsl_program_num, name.c_str()); +} + +void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { + return; + } + check_error(); + glUniform1i(location, value); + check_error(); +} + +void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const std::string &key, float value) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { + return; + } + check_error(); + glUniform1f(location, value); + check_error(); +} + +void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { + return; + } + check_error(); + glUniform2fv(location, 1, values); + check_error(); +} + +void set_uniform_vec3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { + return; + } + check_error(); + glUniform3fv(location, 1, values); + check_error(); +} + +void set_uniform_vec4(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { + return; + } + check_error(); + glUniform4fv(location, 1, values); + check_error(); +} + +void set_uniform_vec4_array(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values, size_t num_values) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { + return; + } + check_error(); + glUniform4fv(location, num_values, values); + check_error(); +} + +void set_uniform_mat3(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const Eigen::Matrix3d& matrix) +{ + GLint location = get_uniform_location(glsl_program_num, prefix, key); + if (location == -1) { + return; + } + check_error(); + + // Convert to float (GLSL has no double matrices). + float matrixf[9]; + for (unsigned y = 0; y < 3; ++y) { + for (unsigned x = 0; x < 3; ++x) { + matrixf[y + x * 3] = matrix(y, x); + } + } + + glUniformMatrix3fv(location, 1, GL_FALSE, matrixf); + check_error(); +}