X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=effect_util.h;fp=effect_util.h;h=e472d236ad5fd63a317352ee3e9290181b17284e;hp=1a8f04ae91476dfa904729a46ae0cb6a094c65ea;hb=abd6d031918db487e0724218dc604d4a51e5f650;hpb=9a945c3c5c62e0250015e69b5b091a849bd11c10 diff --git a/effect_util.h b/effect_util.h index 1a8f04a..e472d23 100644 --- a/effect_util.h +++ b/effect_util.h @@ -23,6 +23,7 @@ class Node; // Note that using EffectChain::register_uniform_*() is more efficient // than calling these from set_gl_state(). GLint get_uniform_location(GLuint glsl_program_num, const std::string &prefix, const std::string &key); +void get_uniform_offset_and_size(GLuint glsl_program_num, const std::string &prefix, const std::string &key, GLint *offset, GLint *size); void set_uniform_int(GLuint glsl_program_num, const std::string &prefix, const std::string &key, int value); void set_uniform_float(GLuint glsl_program_num, const std::string &prefix, const std::string &key, float value); void set_uniform_vec2(GLuint glsl_program_num, const std::string &prefix, const std::string &key, const float *values);