X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input.h;fp=flat_input.h;h=14f8df16b82c853a9ad7bcf8b05301789cc202a2;hp=495a36cbdc10f5be9f0d22484dc018cbbb236316;hb=84412c6d89fbe3563bab0b151274eb56c2ddd35c;hpb=83032a75853c0fadda1157e12d119b94991961a8 diff --git a/flat_input.h b/flat_input.h index 495a36c..14f8df1 100644 --- a/flat_input.h +++ b/flat_input.h @@ -112,18 +112,40 @@ public: invalidate_pixel_data(); } + // Tells the input to use the specific OpenGL texture as pixel data. + // This is useful if you want to share the same texture between multiple + // EffectChain instances, or if you somehow can get the data into a texture more + // efficiently than through a normal upload (e.g. a video codec decoding straight + // into a texture). Note that you are responsible for setting the right sampler + // parameters (e.g. clamp-to-edge) yourself, as well as generate any mipmaps + // if they are needed. + // + // NOTE: The input does not take ownership of this texture; you are responsible + // for releasing it yourself. In particular, if you call invalidate_pixel_data() + // or anything calling it, the texture will silently be removed from the input. + void set_texture_num(GLuint texture_num) + { + possibly_release_texture(); + this->texture_num = texture_num; + this->owns_texture = false; + } + virtual void inform_added(EffectChain *chain) { resource_pool = chain->get_resource_pool(); } private: + // Release the texture if we have any, and it is owned by us. + void possibly_release_texture(); + ImageFormat image_format; MovitPixelFormat pixel_format; GLenum type; GLuint pbo, texture_num; int output_linear_gamma, needs_mipmaps; unsigned width, height, pitch; + bool owns_texture; const void *pixel_data; ResourcePool *resource_pool; bool fixup_swap_rb, fixup_red_to_grayscale;