X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=flat_input_test.cpp;fp=flat_input_test.cpp;h=8358dcf17c7084b06ae1913938ff34c3b1c1fea6;hp=f01bab82bee0392ed781525b6770d617bf196922;hb=f5e3256da7d8e3a56c002da47bedf8ec1a2133f4;hpb=f8e5ddc082f2267198292ea9e53d4a8b45f7b3b1 diff --git a/flat_input_test.cpp b/flat_input_test.cpp index f01bab8..8358dcf 100644 --- a/flat_input_test.cpp +++ b/flat_input_test.cpp @@ -10,6 +10,8 @@ #include "test_util.h" #include "util.h" +using namespace std; + namespace movit { TEST(FlatInput, SimpleGrayscale) { @@ -320,6 +322,75 @@ TEST(FlatInput, ExternalTexture) { expect_equal(expected_data, out_data, 4, size); } +// Just an IdentityEffect, but marks as needing mipmaps, so that we can use it +// for downscaling to verify mipmaps were used. +class MipmapNeedingEffect : public Effect { +public: + MipmapNeedingEffect() {} + MipmapRequirements needs_mipmaps() const override { return NEEDS_MIPMAPS; } + + string effect_type_id() const override { return "MipmapNeedingEffect"; } + string output_fragment_shader() override { return read_file("identity.frag"); } + +private: + EffectChain *chain; +}; + +TEST(FlatInput, ExternalTextureMipmapState) { + const int width = 4; + const int height = 4; + + float data[width * height] = { + 1.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + 0.0, 0.0, 0.0, 0.0, + }; + float expected_data[] = { + 0.0625, + }; + float out_data[1]; + + EffectChainTester tester(nullptr, 1, 1, FORMAT_RGB, COLORSPACE_sRGB, GAMMA_LINEAR); + + ImageFormat format; + format.color_space = COLORSPACE_sRGB; + format.gamma_curve = GAMMA_LINEAR; + + ResourcePool pool; + GLuint tex = pool.create_2d_texture(GL_R8, width, height); + check_error(); + glBindTexture(GL_TEXTURE_2D, tex); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); + check_error(); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + check_error(); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RED, GL_FLOAT, data); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); + glGenerateMipmap(GL_TEXTURE_2D); + check_error(); + + // Turn off mipmaps, so that we verify that Movit turns it back on. + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + + FlatInput *input = new FlatInput(format, FORMAT_GRAYSCALE, GL_FLOAT, width, height); + input->set_texture_num(tex); + tester.get_chain()->add_input(input); + tester.get_chain()->add_effect(new MipmapNeedingEffect); + + tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); + + pool.release_2d_texture(tex); + + expect_equal(expected_data, out_data, 1, 1); +} + TEST(FlatInput, NoData) { const int width = 2; const int height = 4;