X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=input.cpp;fp=input.cpp;h=0000000000000000000000000000000000000000;hp=1df39c6d24df201010c020cc98ca43e4a2fa1c4f;hb=0dc1dfe6444a700ebd2c9f006cba000b90c3a7b0;hpb=bbf6d754a01960a637e821853cf50a282f2a9163 diff --git a/input.cpp b/input.cpp deleted file mode 100644 index 1df39c6..0000000 --- a/input.cpp +++ /dev/null @@ -1,125 +0,0 @@ -#define GL_GLEXT_PROTOTYPES 1 - -#include -#include -#include -#include - -#include "input.h" -#include "util.h" - -Input::Input(ImageFormat image_format, unsigned width, unsigned height) - : image_format(image_format), - needs_update(false), - finalized(false), - use_srgb_texture_format(false), - needs_mipmaps(false), - width(width), - height(height), - pitch(width) -{ - register_int("use_srgb_texture_format", &use_srgb_texture_format); - register_int("needs_mipmaps", &needs_mipmaps); -} - -void Input::finalize() -{ - // Translate the input format to OpenGL's enums. - GLenum internal_format; - if (use_srgb_texture_format) { - internal_format = GL_SRGB8; - } else { - internal_format = GL_RGBA8; - } - if (image_format.pixel_format == FORMAT_RGB) { - format = GL_RGB; - bytes_per_pixel = 3; - } else if (image_format.pixel_format == FORMAT_RGBA) { - format = GL_RGBA; - bytes_per_pixel = 4; - } else if (image_format.pixel_format == FORMAT_BGR) { - format = GL_BGR; - bytes_per_pixel = 3; - } else if (image_format.pixel_format == FORMAT_BGRA) { - format = GL_BGRA; - bytes_per_pixel = 4; - } else if (image_format.pixel_format == FORMAT_GRAYSCALE) { - format = GL_LUMINANCE; - bytes_per_pixel = 1; - } else { - assert(false); - } - - // Create PBO to hold the texture holding the input image, and then the texture itself. - glGenBuffers(1, &pbo); - check_error(); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo); - check_error(); - glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, pitch * height * bytes_per_pixel, NULL, GL_STREAM_DRAW); - check_error(); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); - check_error(); - - glGenTextures(1, &texture_num); - check_error(); - glBindTexture(GL_TEXTURE_2D, texture_num); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - check_error(); - glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch); - check_error(); - // Intel/Mesa seems to have a broken glGenerateMipmap() for non-FBO textures, so do it here - // instead of calling glGenerateMipmap(). - glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, needs_mipmaps); - check_error(); - glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, GL_UNSIGNED_BYTE, NULL); - check_error(); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - check_error(); - - needs_update = false; - finalized = true; -} - -void Input::set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) -{ - glActiveTexture(GL_TEXTURE0 + *sampler_num); - check_error(); - glBindTexture(GL_TEXTURE_2D, texture_num); - check_error(); - - if (needs_update) { - // Copy the pixel data into the PBO. - glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo); - check_error(); - void *mapped_pbo = glMapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY); - memcpy(mapped_pbo, pixel_data, pitch * height * bytes_per_pixel); - glUnmapBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB); - check_error(); - - // Re-upload the texture from the PBO. - glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch); - check_error(); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, format, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); - check_error(); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - check_error(); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - check_error(); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); - check_error(); - - needs_update = false; - } - - // Bind it to a sampler. - set_uniform_int(glsl_program_num, prefix, "tex", *sampler_num); - ++*sampler_num; -} - -std::string Input::output_fragment_shader() -{ - return read_file("input.frag"); -}