X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=lift_gamma_gain_effect.glsl;fp=lift_gamma_gain_effect.glsl;h=17437fb246e717f985671d4970ce7d1b404056d0;hp=0000000000000000000000000000000000000000;hb=dc8b571877bef7ad65064dc05a1aeda5dba16ee6;hpb=f6c44598c9dad9ddd024c5f8f010d179a6d971fd diff --git a/lift_gamma_gain_effect.glsl b/lift_gamma_gain_effect.glsl new file mode 100644 index 0000000..17437fb --- /dev/null +++ b/lift_gamma_gain_effect.glsl @@ -0,0 +1,21 @@ +// Standard lift/gamma/gain color correction tools. +// +// We do lift in a nonlinear (gamma-2.2) space since that looks a lot better +// than in linear (blacks stay a lot closer to black). The two others don't +// really care; they are (sans some constants) commutative with the x^2.2 +// operation. + +// These are calculated in the host code to save some arithmetic. +uniform vec3 PREFIX(gain_pow_inv_gamma), PREFIX(inv_gamma_22); + +vec4 FUNCNAME(vec2 tc) { + vec4 x = LAST_INPUT(tc); + + // do lift in nonlinear space (the others don't care) + x.rgb = pow(x.rgb, vec3(1.0/2.2)); + x.rgb += PREFIX(lift) * (vec3(1) - x.rgb); + x.rgb = pow(x.rgb, PREFIX(inv_gamma_22)); + x.rgb *= PREFIX(gain_pow_inv_gamma); + + return x; +}