X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=overlay_effect.frag;fp=overlay_effect.frag;h=36c1a7996cf48e0112908d93aa1b9634698ed2fa;hp=38970eab7e85469943353b85e9690d87ba59e5a8;hb=b10c546f579c7ccb5939161e61a71cd18a3f9bbd;hpb=caa05550e868db406e4b54e69d60b5573f59cb60 diff --git a/overlay_effect.frag b/overlay_effect.frag index 38970ea..36c1a79 100644 --- a/overlay_effect.frag +++ b/overlay_effect.frag @@ -1,15 +1,22 @@ -// If we didn't have to worry about alpha in the bottom layer, -// this would be a simple mix(). However, since people might -// compose multiple layers together and we don't really have -// any control over the order, it's better to do it right. +// It's actually (but surprisingly) not correct to do a mix() here; +// it would be if we had postmultiplied alpha and didn't have to worry +// about alpha in the bottom layer, but given that we use premultiplied +// alpha all over, top shouldn't actually be multiplied by anything. // // These formulas come from Wikipedia: // // http://en.wikipedia.org/wiki/Alpha_compositing +// +// We use the associative version given. However, note that since we want +// _output_ to be premultiplied, C_o from Wikipedia is not what we want, +// but rather c_o (which is not explicitly given, but obviously is just +// C_o without the division by alpha_o). vec4 FUNCNAME(vec2 tc) { vec4 bottom = INPUT1(tc); vec4 top = INPUT2(tc); +#if 0 + // Postmultiplied version. float new_alpha = mix(bottom.a, 1.0, top.a); if (new_alpha < 1e-6) { // new_alpha = 0 only if top.a = bottom.a = 0, at least as long as @@ -23,4 +30,7 @@ vec4 FUNCNAME(vec2 tc) { vec3 color = premultiplied_color / new_alpha; return vec4(color.r, color.g, color.b, new_alpha); } +#else + return top + (1.0 - top.a) * bottom; +#endif }