X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resample_effect_test.cpp;fp=resample_effect_test.cpp;h=4faa810005e21759457de174dbb5c32ed6e73be1;hp=84f61e78e16381bd70174c4fc470dfcc29591ccf;hb=825ae6ce6e426b11beb9ba2089b2c440e7ed94b2;hpb=7fd447b922234670ae65066915b65a1b4816e095 diff --git a/resample_effect_test.cpp b/resample_effect_test.cpp index 84f61e7..4faa810 100644 --- a/resample_effect_test.cpp +++ b/resample_effect_test.cpp @@ -164,8 +164,13 @@ TEST(ResampleEffectTest, UpscaleByThreeGetsCorrectPixelCenters) { tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR); // We only bother checking that the middle pixel is still correct, - // and that symmetry holds. - EXPECT_FLOAT_EQ(1.0, out_data[7 * (size * 3) + 7]); + // and that symmetry holds. Note that the middle weight in practice + // becomes something like 0.99999 due to the normalization + // (some supposedly zero weights become 1e-6 or so), and then after + // squaring, the error compounds. Ironically, less texture precision + // here will give a more accurate result, since the weight can get + // rounded towards 1.0. + EXPECT_NEAR(1.0, out_data[7 * (size * 3) + 7], 1e-3); for (unsigned y = 0; y < size * 3; ++y) { for (unsigned x = 0; x < size * 3; ++x) { EXPECT_NEAR(out_data[y * (size * 3) + x], out_data[(size * 3 - y - 1) * (size * 3) + x], 1e-6);