X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=resource_pool.h;fp=resource_pool.h;h=86d00592748efeaf3d94ab1c5666c0f54de296be;hp=14c75e22797386c09a0f796d7db53d936a600ea3;hb=09c983894685554b41f622dadd40ac1a4efc527d;hpb=225e1801e8bf2c76dae85753bf4bf406acad6d74 diff --git a/resource_pool.h b/resource_pool.h index 14c75e2..86d0059 100644 --- a/resource_pool.h +++ b/resource_pool.h @@ -40,7 +40,8 @@ public: // This means you should be prepared for actual memory usage of the freelist being // twice this estimate or more. ResourcePool(size_t program_freelist_max_length = 100, - size_t texture_freelist_max_bytes = 100 << 20); // 100 MB. + size_t texture_freelist_max_bytes = 100 << 20, // 100 MB. + size_t fbo_freelist_max_length = 100); ~ResourcePool(); // All remaining functions are intended for calls from EffectChain only. @@ -59,6 +60,19 @@ public: GLuint create_2d_texture(GLint internal_format, GLsizei width, GLsizei height); void release_2d_texture(GLuint texture_num); + // Allocate an FBO used for the given internal format and dimensions, + // or fetch a previous used if possible. Keeps ownership of the FBO; + // you must call release_fbo() of deleting it when you no longer want it. + // You can get an appropriate context pointer from get_gl_context_identifier(). + // + // NOTE: In principle, the FBO doesn't have a resolution or pixel format; + // you can bind almost whatever texture you want to it. However, changing + // resolution or pixel formats can have an adverse effect on performance, + // in particular on NVidia cards. Also, keep in mind that FBOs are not + // shareable across contexts. + GLuint create_fbo(void *context, GLint internal_format, GLsizei width, GLsizei height); + void release_fbo(GLuint fbo_num); + private: // Delete the given program and both its shaders. void delete_program(GLuint program_num); @@ -66,7 +80,7 @@ private: // Protects all the other elements in the class. pthread_mutex_t lock; - size_t program_freelist_max_length, texture_freelist_max_bytes; + size_t program_freelist_max_length, texture_freelist_max_bytes, fbo_freelist_max_length; // A mapping from vertex/fragment shader source strings to compiled program number. std::map, GLuint> programs; @@ -102,6 +116,22 @@ private: std::list texture_freelist; size_t texture_freelist_bytes; + struct FBO { + void *context; + GLint internal_format; + GLsizei width, height; + }; + + // A mapping from FBO number to format details. This is filled if the + // FBO is given out to a client or on the freelist, but not if it is + // deleted from the freelist. + std::map fbo_formats; + + // A list of all FBOs that are release but not freed (most recently freed + // first). Once this reaches , the last element + // will be deleted. + std::list fbo_freelist; + // See the caveats at the constructor. static size_t estimate_texture_size(const Texture2D &texture_format); };