X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.h;fp=util.h;h=8cabaf7c3eafe8be36928521bb324545521325ba;hp=e102f2115612ede741798f86e58fec3a718622a4;hb=1bd97eb70a6fcb913bf954e369bc1a90ba17f74e;hpb=419bbfe5e46add3df115882dbf489ccfe080d2f9 diff --git a/util.h b/util.h index e102f21..8cabaf7 100644 --- a/util.h +++ b/util.h @@ -54,8 +54,11 @@ enum CombineRoundingBehavior { // Calculate where to sample, and with what weight, if one wants to use // the GPU's bilinear hardware to sample w1 * x[pos1] + w2 * x[pos2], // where pos1 and pos2 must be normalized coordinates describing neighboring -// pixels in the mipmap level at which you sample, and the total number of -// pixels (in given mipmap level) is . +// texels in the mipmap level at which you sample. is the +// number of distinct accessible subtexels in the given mipmap level, +// calculated by num_texels / movit_texel_subpixel_precision. It is a float +// for performance reasons, even though it is expected to be a whole number. +// is simply its inverse (1/x). // // Note that since the GPU might have limited precision in its linear // interpolation, the effective weights might be different from the ones you @@ -68,7 +71,7 @@ enum CombineRoundingBehavior { // rounded fp16 value. This enables more precise calculation of total_weight // and sum_sq_error. template -void combine_two_samples(float w1, float w2, float pos1, float pos2, unsigned size, +void combine_two_samples(float w1, float w2, float pos1, float pos2, float num_subtexels, float inv_num_subtexels, DestFloat *offset, DestFloat *total_weight, float *sum_sq_error); // Create a VBO with the given data, and bind it to the vertex attribute