X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=util.h;fp=util.h;h=b53bac76ce742367c618e47d1a4578d926bb8cd8;hp=4834bbdf4a86f4dc6048183f6f74d8b1259e3f10;hb=2c9711e213679e11bea1b0e86bb46af442b22ee0;hpb=8120b8fad20a35936c7d3316d5564af446a20c0f diff --git a/util.h b/util.h index 4834bbd..b53bac7 100644 --- a/util.h +++ b/util.h @@ -7,6 +7,7 @@ #include #include +#include #include "opengl.h" @@ -19,9 +20,6 @@ void hsv2rgb(float h, float s, float v, float *r, float *g, float *b); // (ie. color luminance is as if S=0). void hsv2rgb_normalized(float h, float s, float v, float *r, float *g, float *b); -// Column major (same as OpenGL). -typedef double Matrix3x3[9]; - // Read a file from disk and return its contents. // Dies if the file does not exist. std::string read_file(const std::string &filename); @@ -30,17 +28,11 @@ std::string read_file(const std::string &filename); // and return the object number. GLuint compile_shader(const std::string &shader_src, GLenum type); -// Compute a * b. -void multiply_3x3_matrices(const Matrix3x3 a, const Matrix3x3 b, Matrix3x3 result); - -// Compute M * [x0 x1 x2]'. -void multiply_3x3_matrix_float3(const Matrix3x3 M, float x0, float x1, float x2, float *y0, float *y1, float *y2); - -// Compute m^-1. Result is undefined if the matrix is singular or near-singular. -void invert_3x3_matrix(const Matrix3x3 m, Matrix3x3 result); - // Print a 3x3 matrix to standard output. Useful for debugging. -void print_3x3_matrix(const Matrix3x3 m); +void print_3x3_matrix(const Eigen::Matrix3d &m); + +// Output a GLSL 3x3 matrix declaration. +std::string output_glsl_mat3(const std::string &name, const Eigen::Matrix3d &m); #ifdef NDEBUG #define check_error()