X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=widgets.cpp;fp=widgets.cpp;h=529212fe10dbb5d0787c95f381596b36cd83b45a;hp=0000000000000000000000000000000000000000;hb=0ba76f4df40e2f9847fbecfca631a34c20bf07f4;hpb=d08c44d915b1149c9de699e66a0466388223603f diff --git a/widgets.cpp b/widgets.cpp new file mode 100644 index 0000000..529212f --- /dev/null +++ b/widgets.cpp @@ -0,0 +1,158 @@ +#define GL_GLEXT_PROTOTYPES 1 + +#include +#include +#include + +#include "widgets.h" +#include "util.h" +#include "texture_enum.h" + +#define HSV_WHEEL_SIZE 128 + +void draw_hsv_wheel(float y, float rad, float theta, float value) +{ + glUseProgramObjectARB(0); + check_error(); + glActiveTexture(GL_TEXTURE0); + check_error(); + glEnable(GL_TEXTURE_2D); + check_error(); + glBindTexture(GL_TEXTURE_2D, HSV_WHEEL); + check_error(); + glActiveTexture(GL_TEXTURE1); + check_error(); + glBindTexture(GL_TEXTURE_2D, 0); + check_error(); + glActiveTexture(GL_TEXTURE0); + glEnable(GL_BLEND); + check_error(); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + check_error(); + + // wheel + glBegin(GL_QUADS); + + glTexCoord2f(0.0f, 1.0f); + glVertex2f(0.0f, y); + + glTexCoord2f(1.0f, 1.0f); + glVertex2f(0.2f * 9.0f / 16.0f, y); + + glTexCoord2f(1.0f, 0.0f); + glVertex2f(0.2f * 9.0f / 16.0f, y + 0.2f); + + glTexCoord2f(0.0f, 0.0f); + glVertex2f(0.0f, y + 0.2f); + + glEnd(); + + // wheel selector + glDisable(GL_TEXTURE_2D); + glColor3f(0.0f, 0.0f, 0.0f); + glPointSize(5.0f); + glBegin(GL_POINTS); + glVertex2f((0.1f + rad * cos(theta) * 0.1f) * 9.0f / 16.0f, y + 0.1f - rad * sin(theta) * 0.1f); + glEnd(); + + // value slider + glDisable(GL_TEXTURE_2D); + glBegin(GL_QUADS); + + glColor3f(0.0f, 0.0f, 0.0f); + glVertex2f(0.22f * 9.0f / 16.0f, y); + glVertex2f(0.24f * 9.0f / 16.0f, y); + + glColor3f(1.0f, 1.0f, 1.0f); + glVertex2f(0.24f * 9.0f / 16.0f, y + 0.2f); + glVertex2f(0.22f * 9.0f / 16.0f, y + 0.2f); + + glEnd(); + + // value selector + glColor3f(0.0f, 0.0f, 0.0f); + glPointSize(5.0f); + glBegin(GL_POINTS); + glVertex2f(0.23f * 9.0f / 16.0f, y + value * 0.2f); + glEnd(); + + glColor3f(1.0f, 1.0f, 1.0f); +} + +void draw_saturation_bar(float y, float saturation) +{ + glUseProgramObjectARB(0); + check_error(); + + // value slider + glDisable(GL_TEXTURE_2D); + glBegin(GL_QUADS); + + glColor3f(0.0f, 0.0f, 0.0f); + glVertex2f(0.0f * 9.0f / 16.0f, y + 0.02f); + glVertex2f(0.0f * 9.0f / 16.0f, y); + + glColor3f(1.0f, 1.0f, 1.0f); + glVertex2f(0.2f * 9.0f / 16.0f, y); + glVertex2f(0.2f * 9.0f / 16.0f, y + 0.02f); + + glEnd(); + + // value selector + glColor3f(0.0f, 0.0f, 0.0f); + glPointSize(5.0f); + glBegin(GL_POINTS); + glVertex2f(0.2f * (saturation / 4.0f) * 9.0f / 16.0f, y + 0.01f); + glEnd(); + + glColor3f(1.0f, 1.0f, 1.0f); +} + +void make_hsv_wheel_texture() +{ + static unsigned char hsv_pix[HSV_WHEEL_SIZE * HSV_WHEEL_SIZE * 4]; + for (int y = 0; y < HSV_WHEEL_SIZE; ++y) { + for (int x = 0; x < HSV_WHEEL_SIZE; ++x) { + float yf = 2.0f * y / (float)(HSV_WHEEL_SIZE) - 1.0f; + float xf = 2.0f * x / (float)(HSV_WHEEL_SIZE) - 1.0f; + float rad = hypot(xf, yf); + float theta = atan2(yf, xf); + + float r, g, b; + hsv2rgb(theta, rad, 1.0f, &r, &g, &b); + hsv_pix[(y * HSV_WHEEL_SIZE + x) * 4 + 0] = lrintf(r * 255.0f); + hsv_pix[(y * HSV_WHEEL_SIZE + x) * 4 + 1] = lrintf(g * 255.0f); + hsv_pix[(y * HSV_WHEEL_SIZE + x) * 4 + 2] = lrintf(b * 255.0f); + + if (rad > 1.0f) { + hsv_pix[(y * HSV_WHEEL_SIZE + x) * 4 + 3] = 0; + } else { + hsv_pix[(y * HSV_WHEEL_SIZE + x) * 4 + 3] = 255; + } + } + printf("\n"); + } + + glBindTexture(GL_TEXTURE_2D, HSV_WHEEL); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, HSV_WHEEL_SIZE, HSV_WHEEL_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, hsv_pix); + check_error(); +} + +void read_colorwheel(float xf, float yf, float *rad, float *theta, float *value) +{ + if (xf < 0.2f && yf < 0.2f) { + float xp = 2.0f * xf / 0.2f - 1.0f; + float yp = -(2.0f * yf / 0.2f - 1.0f); + *rad = hypot(xp, yp); + *theta = atan2(yp, xp); + if (*rad > 1.0) { + *rad = 1.0; + } + } else if (xf >= 0.22f && xf <= 0.24f) { + *value = yf / 0.2f; + } +} +