X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_422interleaved_input.cpp;fp=ycbcr_422interleaved_input.cpp;h=b6342893b73ffd89e9d1e50aeb423d76c8e32c4a;hp=0000000000000000000000000000000000000000;hb=ba60914d4e5eda7b28af700bf43e9699b7aa720d;hpb=5155a601695e522bb0ce23c9b67bfda37ebf918a diff --git a/ycbcr_422interleaved_input.cpp b/ycbcr_422interleaved_input.cpp new file mode 100644 index 0000000..b634289 --- /dev/null +++ b/ycbcr_422interleaved_input.cpp @@ -0,0 +1,149 @@ +#include +#include +#include +#include + +#include "effect_util.h" +#include "resource_pool.h" +#include "util.h" +#include "ycbcr.h" +#include "ycbcr_422interleaved_input.h" + +using namespace Eigen; +using namespace std; + +namespace movit { + +YCbCr422InterleavedInput::YCbCr422InterleavedInput(const ImageFormat &image_format, + const YCbCrFormat &ycbcr_format, + unsigned width, unsigned height) + : image_format(image_format), + ycbcr_format(ycbcr_format), + width(width), + height(height), + resource_pool(NULL) +{ + pbo = 0; + texture_num[0] = texture_num[1] = 0; + + assert(ycbcr_format.chroma_subsampling_x == 2); + assert(ycbcr_format.chroma_subsampling_y == 1); + assert(width % ycbcr_format.chroma_subsampling_x == 0); + + widths[CHANNEL_LUMA] = width; + widths[CHANNEL_CHROMA] = width / ycbcr_format.chroma_subsampling_x; + pitches[CHANNEL_LUMA] = width; + pitches[CHANNEL_CHROMA] = width / ycbcr_format.chroma_subsampling_x; + + pixel_data = NULL; +} + +YCbCr422InterleavedInput::~YCbCr422InterleavedInput() +{ + for (unsigned channel = 0; channel < 2; ++channel) { + if (texture_num[channel] != 0) { + resource_pool->release_2d_texture(texture_num[channel]); + } + } +} + +void YCbCr422InterleavedInput::set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num) +{ + for (unsigned channel = 0; channel < 2; ++channel) { + glActiveTexture(GL_TEXTURE0 + *sampler_num + channel); + check_error(); + + if (texture_num[channel] == 0) { + // (Re-)upload the texture. + GLuint format, internal_format; + if (channel == CHANNEL_LUMA) { + format = GL_RG; + internal_format = GL_RG8; + } else { + assert(channel == CHANNEL_CHROMA); + format = GL_RGBA; + internal_format = GL_RGBA8; + } + + texture_num[channel] = resource_pool->create_2d_texture(internal_format, widths[channel], height); + glBindTexture(GL_TEXTURE_2D, texture_num[channel]); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + check_error(); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, pbo); + check_error(); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + check_error(); + glPixelStorei(GL_UNPACK_ROW_LENGTH, pitches[channel]); + check_error(); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, widths[channel], height, format, GL_UNSIGNED_BYTE, pixel_data); + check_error(); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + check_error(); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + check_error(); + } else { + glBindTexture(GL_TEXTURE_2D, texture_num[channel]); + check_error(); + } + } + + glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); + check_error(); + + // Bind samplers. + set_uniform_int(glsl_program_num, prefix, "tex_y", *sampler_num + 0); + set_uniform_int(glsl_program_num, prefix, "tex_cbcr", *sampler_num + 1); + + *sampler_num += 2; +} + +string YCbCr422InterleavedInput::output_fragment_shader() +{ + float offset[3]; + Matrix3d ycbcr_to_rgb; + compute_ycbcr_matrix(ycbcr_format, offset, &ycbcr_to_rgb); + + string frag_shader; + + frag_shader = output_glsl_mat3("PREFIX(inv_ycbcr_matrix)", ycbcr_to_rgb); + frag_shader += output_glsl_vec3("PREFIX(offset)", offset[0], offset[1], offset[2]); + + float cb_offset_x = compute_chroma_offset( + ycbcr_format.cb_x_position, ycbcr_format.chroma_subsampling_x, widths[CHANNEL_CHROMA]); + float cr_offset_x = compute_chroma_offset( + ycbcr_format.cr_x_position, ycbcr_format.chroma_subsampling_x, widths[CHANNEL_CHROMA]); + frag_shader += output_glsl_float("PREFIX(cb_offset_x)", cb_offset_x); + frag_shader += output_glsl_float("PREFIX(cr_offset_x)", cr_offset_x); + + char buf[256]; + sprintf(buf, "#define CB_CR_OFFSETS_EQUAL %d\n", + (fabs(ycbcr_format.cb_x_position - ycbcr_format.cr_x_position) < 1e-6)); + frag_shader += buf; + + frag_shader += read_file("ycbcr_422interleaved_input.frag"); + return frag_shader; +} + +void YCbCr422InterleavedInput::invalidate_pixel_data() +{ + for (unsigned channel = 0; channel < 2; ++channel) { + if (texture_num[channel] != 0) { + resource_pool->release_2d_texture(texture_num[channel]); + texture_num[channel] = 0; + } + } +} + +bool YCbCr422InterleavedInput::set_int(const std::string& key, int value) +{ + if (key == "needs_mipmaps") { + // We currently do not support this. + return (value == 0); + } + return Effect::set_int(key, value); +} + +} // namespace movit