X-Git-Url: https://git.sesse.net/?p=movit;a=blobdiff_plain;f=ycbcr_input.frag;fp=ycbcr_input.frag;h=170e412314ebeb9e5434bcce3d78f8d25db42f4f;hp=29f809d06e858752964df24ec7beba4d2e7b57d1;hb=6a176580b95002657b381acfaf3892b345e28364;hpb=f99a1a6295d7809703f6b0dfb7ab4360916b002e diff --git a/ycbcr_input.frag b/ycbcr_input.frag index 29f809d..170e412 100644 --- a/ycbcr_input.frag +++ b/ycbcr_input.frag @@ -3,6 +3,10 @@ // uniform sampler2D PREFIX(tex_cbcr); // If CB_CR_SAME_TEXTURE. // uniform sampler2D PREFIX(tex_cb); // If not CB_CR_SAME_TEXTURE. // uniform sampler2D PREFIX(tex_cr); // If not CB_CR_SAME_TEXTURE. +// uniform mat3 PREFIX(ycbcr_matrix); +// uniform vec3 PREFIX(offset); +// uniform vec2 PREFIX(cb_offset); +// uniform vec2 PREFIX(cr_offset); vec4 FUNCNAME(vec2 tc) { // OpenGL's origin is bottom-left, but most graphics software assumes