]> git.sesse.net Git - nageru/blobdiff - futatabi/player.cpp
Whenever the speed changes, ease into it over the next 200 ms.
[nageru] / futatabi / player.cpp
index d168a9dfc051b76339fccbabc7c38dc2acf0ac12..982091d88595f32ee20c512f561c624c95bcac35 100644 (file)
@@ -125,6 +125,7 @@ public:
        TimelineTracker(double master_speed, int64_t out_pts_origin)
                : master_speed(master_speed), last_out_pts(out_pts_origin) {
                origin.out_pts = out_pts_origin;
+               master_speed_ease_target = master_speed;  // Keeps GCC happy.
        }
 
        void new_clip(steady_clock::time_point wallclock_origin, const Clip *clip, int64_t start_pts_offset)
@@ -141,6 +142,8 @@ public:
 
        int64_t get_in_pts_origin() const { return origin.in_pts; }
        bool playing_at_normal_speed() const {
+               if (in_easing) return false;
+
                const double effective_speed = clip->speed * master_speed;
                return effective_speed >= 0.999 && effective_speed <= 1.001;
        }
@@ -151,25 +154,56 @@ public:
 
        void change_master_speed(double new_master_speed, Instant now);
 
+       // Instead of changing the speed instantly, change it over the course of
+       // about 200 ms. This is a simple linear ramp; I tried various forms of
+       // Bézier curves for more elegant/dramatic changing, but it seemed linear
+       // looked just as good in practical video.
+       void start_easing(double new_master_speed, Instant now);
+
 private:
+       // Find out how far we are into the easing curve (0..1).
+       // We use this to adjust the input pts.
+       double find_ease_t(double out_pts) const;
+       double easing_out_pts_adjustment(double out_pts) const;
+
        double master_speed;
        const Clip *clip = nullptr;
        Instant origin;
        int64_t last_out_pts;
+
+       // If easing between new and old master speeds.
+       bool in_easing = false;
+       int64_t ease_started_pts = 0;
+       double master_speed_ease_target;
+       static constexpr int64_t ease_length_out_pts = TIMEBASE / 5;  // 200 ms.
 };
 
 TimelineTracker::Instant TimelineTracker::advance_to_frame(int64_t frameno)
 {
        Instant ret;
        double in_pts_double = origin.in_pts + TIMEBASE * clip->speed * (frameno - origin.frameno) * master_speed / global_flags.output_framerate;
-       ret.in_pts = lrint(in_pts_double);
        double out_pts_double = origin.out_pts + TIMEBASE * (frameno - origin.frameno) / global_flags.output_framerate;
+
+       if (in_easing) {
+               double in_pts_adjustment = easing_out_pts_adjustment(out_pts_double) * clip->speed;
+               in_pts_double += in_pts_adjustment;
+       }
+
+       ret.in_pts = lrint(in_pts_double);
        ret.out_pts = lrint(out_pts_double);
        ret.wallclock_time = origin.wallclock_time + microseconds(lrint((out_pts_double - origin.out_pts) * 1e6 / TIMEBASE));
        ret.frameno = frameno;
 
        last_out_pts = ret.out_pts;
 
+       if (in_easing && ret.out_pts >= ease_started_pts + ease_length_out_pts) {
+               // We have ended easing. Add what we need for the entire easing period,
+               // then _actually_ change the speed as we go back into normal mode.
+               origin.out_pts += easing_out_pts_adjustment(out_pts_double);
+               change_master_speed(master_speed_ease_target, ret);
+               in_easing = false;
+       }
+
        return ret;
 }
 
@@ -182,6 +216,35 @@ void TimelineTracker::change_master_speed(double new_master_speed, Instant now)
        origin = now;
 }
 
+void TimelineTracker::start_easing(double new_master_speed, Instant now)
+{
+       if (in_easing) {
+               // Apply whatever we managed to complete of the previous easing.
+               origin.out_pts += easing_out_pts_adjustment(now.out_pts);
+               double reached_speed = master_speed + (master_speed_ease_target - master_speed) * find_ease_t(now.out_pts);
+               change_master_speed(reached_speed, now);
+       }
+       in_easing = true;
+       ease_started_pts = now.out_pts;
+       master_speed_ease_target = new_master_speed;
+}
+
+double TimelineTracker::find_ease_t(double out_pts) const
+{
+       return (out_pts - ease_started_pts) / double(ease_length_out_pts);
+}
+
+double TimelineTracker::easing_out_pts_adjustment(double out_pts) const
+{
+       double t = find_ease_t(out_pts);
+       double area_factor = (master_speed_ease_target - master_speed) * ease_length_out_pts;
+       double val = 0.5 * min(t, 1.0) * min(t, 1.0) * area_factor;
+       if (t > 1.0) {
+               val += area_factor * (t - 1.0);
+       }
+       return val;
+}
+
 }  // namespace
 
 void Player::play_playlist_once()
@@ -272,7 +335,7 @@ void Player::play_playlist_once()
 
                        float new_master_speed = change_master_speed.exchange(0.0f / 0.0f);
                        if (!std::isnan(new_master_speed)) {
-                               timeline.change_master_speed(new_master_speed, instant);
+                               timeline.start_easing(new_master_speed, instant);
                        }
 
                        if (should_skip_to_next.exchange(false)) {  // Test and clear.