X-Git-Url: https://git.sesse.net/?p=nageru;a=blobdiff_plain;f=futatabi%2Fplayer.cpp;fp=futatabi%2Fplayer.cpp;h=982091d88595f32ee20c512f561c624c95bcac35;hp=d168a9dfc051b76339fccbabc7c38dc2acf0ac12;hb=10343a951dc058a6706c0c2158bbc06544ee1cd9;hpb=8919e39eca6caa673bb7cde70dbd34fd1e484010 diff --git a/futatabi/player.cpp b/futatabi/player.cpp index d168a9d..982091d 100644 --- a/futatabi/player.cpp +++ b/futatabi/player.cpp @@ -125,6 +125,7 @@ public: TimelineTracker(double master_speed, int64_t out_pts_origin) : master_speed(master_speed), last_out_pts(out_pts_origin) { origin.out_pts = out_pts_origin; + master_speed_ease_target = master_speed; // Keeps GCC happy. } void new_clip(steady_clock::time_point wallclock_origin, const Clip *clip, int64_t start_pts_offset) @@ -141,6 +142,8 @@ public: int64_t get_in_pts_origin() const { return origin.in_pts; } bool playing_at_normal_speed() const { + if (in_easing) return false; + const double effective_speed = clip->speed * master_speed; return effective_speed >= 0.999 && effective_speed <= 1.001; } @@ -151,25 +154,56 @@ public: void change_master_speed(double new_master_speed, Instant now); + // Instead of changing the speed instantly, change it over the course of + // about 200 ms. This is a simple linear ramp; I tried various forms of + // Bézier curves for more elegant/dramatic changing, but it seemed linear + // looked just as good in practical video. + void start_easing(double new_master_speed, Instant now); + private: + // Find out how far we are into the easing curve (0..1). + // We use this to adjust the input pts. + double find_ease_t(double out_pts) const; + double easing_out_pts_adjustment(double out_pts) const; + double master_speed; const Clip *clip = nullptr; Instant origin; int64_t last_out_pts; + + // If easing between new and old master speeds. + bool in_easing = false; + int64_t ease_started_pts = 0; + double master_speed_ease_target; + static constexpr int64_t ease_length_out_pts = TIMEBASE / 5; // 200 ms. }; TimelineTracker::Instant TimelineTracker::advance_to_frame(int64_t frameno) { Instant ret; double in_pts_double = origin.in_pts + TIMEBASE * clip->speed * (frameno - origin.frameno) * master_speed / global_flags.output_framerate; - ret.in_pts = lrint(in_pts_double); double out_pts_double = origin.out_pts + TIMEBASE * (frameno - origin.frameno) / global_flags.output_framerate; + + if (in_easing) { + double in_pts_adjustment = easing_out_pts_adjustment(out_pts_double) * clip->speed; + in_pts_double += in_pts_adjustment; + } + + ret.in_pts = lrint(in_pts_double); ret.out_pts = lrint(out_pts_double); ret.wallclock_time = origin.wallclock_time + microseconds(lrint((out_pts_double - origin.out_pts) * 1e6 / TIMEBASE)); ret.frameno = frameno; last_out_pts = ret.out_pts; + if (in_easing && ret.out_pts >= ease_started_pts + ease_length_out_pts) { + // We have ended easing. Add what we need for the entire easing period, + // then _actually_ change the speed as we go back into normal mode. + origin.out_pts += easing_out_pts_adjustment(out_pts_double); + change_master_speed(master_speed_ease_target, ret); + in_easing = false; + } + return ret; } @@ -182,6 +216,35 @@ void TimelineTracker::change_master_speed(double new_master_speed, Instant now) origin = now; } +void TimelineTracker::start_easing(double new_master_speed, Instant now) +{ + if (in_easing) { + // Apply whatever we managed to complete of the previous easing. + origin.out_pts += easing_out_pts_adjustment(now.out_pts); + double reached_speed = master_speed + (master_speed_ease_target - master_speed) * find_ease_t(now.out_pts); + change_master_speed(reached_speed, now); + } + in_easing = true; + ease_started_pts = now.out_pts; + master_speed_ease_target = new_master_speed; +} + +double TimelineTracker::find_ease_t(double out_pts) const +{ + return (out_pts - ease_started_pts) / double(ease_length_out_pts); +} + +double TimelineTracker::easing_out_pts_adjustment(double out_pts) const +{ + double t = find_ease_t(out_pts); + double area_factor = (master_speed_ease_target - master_speed) * ease_length_out_pts; + double val = 0.5 * min(t, 1.0) * min(t, 1.0) * area_factor; + if (t > 1.0) { + val += area_factor * (t - 1.0); + } + return val; +} + } // namespace void Player::play_playlist_once() @@ -272,7 +335,7 @@ void Player::play_playlist_once() float new_master_speed = change_master_speed.exchange(0.0f / 0.0f); if (!std::isnan(new_master_speed)) { - timeline.change_master_speed(new_master_speed, instant); + timeline.start_easing(new_master_speed, instant); } if (should_skip_to_next.exchange(false)) { // Test and clear.