From e283dfb559a8f3504c1499c5ba2f34c717ada683 Mon Sep 17 00:00:00 2001 From: "Steinar H. Gunderson" Date: Thu, 29 Dec 2022 09:49:28 +0100 Subject: [PATCH] Use a slightly more normal function syntax. --- www/js/remoteglot.js | 132 +++++++++++++++++++++---------------------- 1 file changed, 66 insertions(+), 66 deletions(-) diff --git a/www/js/remoteglot.js b/www/js/remoteglot.js index 5c769f4..5d19116 100644 --- a/www/js/remoteglot.js +++ b/www/js/remoteglot.js @@ -233,7 +233,7 @@ let current_hash_xhr = null; */ let current_hash_display_timer = null; -let supports_html5_storage = function() { +function supports_html5_storage() { try { return 'localStorage' in window && window['localStorage'] !== null; } catch (e) { @@ -243,7 +243,7 @@ let supports_html5_storage = function() { // Make the unique token persistent so people refreshing the page won't count twice. // Of course, you can never fully protect against people deliberately wanting to spam. -let get_unique = function() { +function get_unique() { let use_local_storage = supports_html5_storage(); if (use_local_storage && window['localStorage']['unique']) { return window['localStorage']['unique']; @@ -255,7 +255,7 @@ let get_unique = function() { return unique; } -let request_update = function() { +function request_update() { current_analysis_request_timer = null; let handle_err = () => { @@ -301,7 +301,7 @@ let request_update = function() { } -let process_update_response = function(data, headers) { +function process_update_response(data, headers) { sync_server_clock(headers.get('Date')); ims = headers.get('X-RGLM'); let num_viewers = headers.get('X-RGNV'); @@ -342,7 +342,7 @@ let process_update_response = function(data, headers) { } } -let possibly_play_sound = function(old_data, new_data) { +function possibly_play_sound(old_data, new_data) { if (!enable_sound) { return; } @@ -363,7 +363,7 @@ let possibly_play_sound = function(old_data, new_data) { /** * @type {!string} server_date_string */ -let sync_server_clock = function(server_date_string) { +function sync_server_clock(server_date_string) { let server_time_ms = new Date(server_date_string).getTime(); let client_time_ms = new Date().getTime(); let estimated_offset_ms = server_time_ms - client_time_ms; @@ -377,7 +377,7 @@ let sync_server_clock = function(server_date_string) { } } -let clear_arrows = function() { +function clear_arrows() { for (let i = 0; i < arrows.length; ++i) { if (arrows[i].svg) { arrows[i].svg.remove(); @@ -392,7 +392,7 @@ let clear_arrows = function() { } } -let redraw_arrows = function() { +function redraw_arrows() { for (let i = 0; i < arrows.length; ++i) { position_arrow(arrows[i]); } @@ -401,7 +401,7 @@ let redraw_arrows = function() { /** @param {!number} x * @return {!number} */ -let sign = function(x) { +function sign(x) { if (x > 0) { return 1; } else if (x < 0) { @@ -416,7 +416,7 @@ let sign = function(x) { * @param {!string} to The square the arrow is to (e.g. e4). * @return {boolean} */ -let interfering_arrow = function(from, to) { +function interfering_arrow(from, to) { let from_col = from.charCodeAt(0) - "a1".charCodeAt(0); let from_row = from.charCodeAt(1) - "a1".charCodeAt(1); let to_col = to.charCodeAt(0) - "a1".charCodeAt(0); @@ -457,7 +457,7 @@ let interfering_arrow = function(from, to) { * @param {!number} u * @return {!string} The point in "x y" form, suitable for SVG paths. */ -let point_from_start = function(x1, y1, x2, y2, t, u) { +function point_from_start(x1, y1, x2, y2, t, u) { let dx = x2 - x1; let dy = y2 - y1; @@ -480,7 +480,7 @@ let point_from_start = function(x1, y1, x2, y2, t, u) { * @param {!number} u * @return {!string} The point in "x y" form, suitable for SVG paths. */ -let point_from_end = function(x1, y1, x2, y2, t, u) { +function point_from_end(x1, y1, x2, y2, t, u) { let dx = x2 - x1; let dy = y2 - y1; @@ -493,7 +493,7 @@ let point_from_end = function(x1, y1, x2, y2, t, u) { return x + " " + y; } -let position_arrow = function(arrow) { +function position_arrow(arrow) { if (arrow.svg) { if (arrow.svg.parentElement) { arrow.svg.parentElement.removeChild(arrow.svg); @@ -584,7 +584,7 @@ let position_arrow = function(arrow) { * @param {number} line_width * @param {number} arrow_size */ -let create_arrow = function(from_square, to_square, fg_color, line_width, arrow_size) { +function create_arrow(from_square, to_square, fg_color, line_width, arrow_size) { let from_col = from_square.charCodeAt(0) - "a1".charCodeAt(0); let from_row = from_square.charCodeAt(1) - "a1".charCodeAt(1); let to_col = to_square.charCodeAt(0) - "a1".charCodeAt(0); @@ -605,7 +605,7 @@ let create_arrow = function(from_square, to_square, fg_color, line_width, arrow_ arrows.push(arrow); } -let compare_by_score = function(refutation_lines, invert, a, b) { +function compare_by_score(refutation_lines, invert, a, b) { let sa = compute_score_sort_key(refutation_lines[b]['score'], refutation_lines[b]['depth'], invert); let sb = compute_score_sort_key(refutation_lines[a]['score'], refutation_lines[a]['depth'], invert); return sa - sb; @@ -622,7 +622,7 @@ let compare_by_score = function(refutation_lines, invert, a, b) { * @return {Array.} The FEN representation (e.g. Ne4) of all * moves, in score order. */ -let find_nonstupid_moves = function(data, margin, invert) { +function find_nonstupid_moves(data, margin, invert) { // First of all, if there are any moves that are more than 0.5 ahead of // the primary move, the refutation lines are probably bunk, so just // kill them all. @@ -666,7 +666,7 @@ let find_nonstupid_moves = function(data, margin, invert) { * @param {number} x * @return {!string} */ -let thousands = function(x) { +function thousands(x) { return String(x).split('').reverse().join('').replace(/(\d{3}\B)/g, '$1,').split('').reverse().join(''); } @@ -680,7 +680,7 @@ let thousands = function(x) { * @param {number=} opt_limit * @param {boolean=} opt_showlast */ -let add_pv = function(start_fen, pv, move_num, toplay, scores, start_display_move_num, opt_limit, opt_showlast) { +function add_pv(start_fen, pv, move_num, toplay, scores, start_display_move_num, opt_limit, opt_showlast) { display_lines.push({ start_fen: start_fen, pv: pv, @@ -706,7 +706,7 @@ let add_pv = function(start_fen, pv, move_num, toplay, scores, start_display_mov * @param {number=} opt_limit If set, show at most this number of moves. * @param {boolean=} opt_showlast If limit is set, show the last moves instead of the first ones. */ -let print_pv = function(line_num, splicepos, opt_limit, opt_showlast) { +function print_pv(line_num, splicepos, opt_limit, opt_showlast) { let display_line = display_lines[line_num]; let pv = display_line.pv; let move_num = display_line.move_num; @@ -807,7 +807,7 @@ let print_pv = function(line_num, splicepos, opt_limit, opt_showlast) { /** Update the highlighted to/from squares on the board. * Based on the global "highlight_from" and "highlight_to" letiables. */ -let update_board_highlight = function() { +function update_board_highlight() { document.getElementById("board").querySelectorAll('.square-55d63').forEach((square) => square.classList.remove('nonuglyhighlight')); if ((current_display_line === null || current_display_line_is_history) && highlight_from !== undefined && highlight_to !== undefined) { @@ -816,7 +816,7 @@ let update_board_highlight = function() { } } -let update_history = function() { +function update_history() { let history = document.getElementById('history'); if (display_lines[0] === null || display_lines[0].pv.length == 0) { history.textContent = 'No history'; @@ -837,7 +837,7 @@ let update_history = function() { /** * @param {!boolean} truncate_history */ -let collapse_history = function(truncate_history) { +function collapse_history(truncate_history) { truncate_display_history = truncate_history; update_history(); } @@ -847,7 +847,7 @@ window['collapse_history'] = collapse_history; * * Also recreates the global "display_lines". */ -let update_refutation_lines = function() { +function update_refutation_lines() { if (base_fen === null) { return; } @@ -962,7 +962,7 @@ let update_refutation_lines = function() { * @param {Array.} moves * @param {number} last_move */ -let chess_from = function(fen, moves, last_move) { +function chess_from(fen, moves, last_move) { let hiddenboard = new Chess(); if (fen !== null && fen !== undefined) { hiddenboard.load(fen); @@ -979,7 +979,7 @@ let chess_from = function(fen, moves, last_move) { return hiddenboard; } -let update_game_list = function(games) { +function update_game_list(games) { document.getElementById("games").textContent = ""; if (games === null) { return; @@ -1029,7 +1029,7 @@ let update_game_list = function(games) { * Try to find a running game that matches with the current hash, * and switch to it if we're not already displaying it. */ -let possibly_switch_game_from_hash = function() { +function possibly_switch_game_from_hash() { let history_match = window.location.hash.match(/^#history=([a-zA-Z0-9_-]+)/); if (history_match !== null) { let game_id = history_match[1]; @@ -1061,7 +1061,7 @@ let possibly_switch_game_from_hash = function() { * If this is a Chess960 castling which doesn't move the king, * move the rook instead. */ -let patch_move = function(move) { +function patch_move(move) { if (move === null) return null; if (move.from !== move.to) return move; @@ -1085,7 +1085,7 @@ let patch_move = function(move) { /** Update all the HTML on the page, based on current global state. */ -let update_board = function() { +function update_board() { document.body.style.opacity = null; let data = displayed_analysis_data || current_analysis_data; @@ -1389,7 +1389,7 @@ let update_board = function() { update_sparkline(data); } -let update_sparkline = function(data) { +function update_sparkline(data) { let scorespark = document.getElementById('scoresparkcontainer'); scorespark.textContent = ''; if (data && data['score_history']) { @@ -1489,7 +1489,7 @@ let update_sparkline = function(data) { } } -let draw_hover = function(e, color, tooltip) { +function draw_hover(e, color, tooltip) { e.target.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)'; let hover = document.getElementById('sparklinehover'); @@ -1504,7 +1504,7 @@ let draw_hover = function(e, color, tooltip) { hover.style.top = top + 'px'; } -let hide_hover = function(e, color) { +function hide_hover(e, color) { e.target.style.fill = 'rgb(' + color[0]*100.0 + '%, ' + color[1]*100.0 + '%, ' + color[2]*100.0 + '%)'; document.getElementById('sparklinehover').style.display = 'none'; } @@ -1512,7 +1512,7 @@ let hide_hover = function(e, color) { /** * @param {number} num_viewers */ -let update_num_viewers = function(num_viewers) { +function update_num_viewers(num_viewers) { let text = ""; if (num_viewers === null) { text = ""; @@ -1531,7 +1531,7 @@ let update_num_viewers = function(num_viewers) { document.getElementById("numviewers").textContent = text; } -let update_clock = function() { +function update_clock() { clock_timer = null; let data = displayed_analysis_data || current_analysis_data; @@ -1627,7 +1627,7 @@ let update_clock = function() { * @param {Number} remaining_ms * @param {boolean} show_seconds */ -let format_clock = function(remaining_ms, show_seconds) { +function format_clock(remaining_ms, show_seconds) { if (remaining_ms <= 0) { if (show_seconds) { return "00:00:00"; @@ -1652,7 +1652,7 @@ let format_clock = function(remaining_ms, show_seconds) { /** * @param {Number} x */ -let format_2d = function(x) { +function format_2d(x) { if (x >= 10) { return x; } else { @@ -1665,7 +1665,7 @@ let format_2d = function(x) { * @param {Number} move_num Move number of this move. * @param {boolean} white_to_play Whether white is to play this move. */ -let format_move_with_number = function(move, move_num, white_to_play) { +function format_move_with_number(move, move_num, white_to_play) { let ret; if (white_to_play) { ret = move_num + '. '; @@ -1681,7 +1681,7 @@ let format_move_with_number = function(move, move_num, white_to_play) { * @param {Number} halfmove_num Half-move number that is to be played, * starting from 0. */ -let format_halfmove_with_number = function(move, halfmove_num) { +function format_halfmove_with_number(move, halfmove_num) { return format_move_with_number( move, Math.floor(halfmove_num / 2) + 1, @@ -1692,7 +1692,7 @@ let format_halfmove_with_number = function(move, halfmove_num) { * @param {Object} data * @param {Number} halfmove_num */ -let format_tooltip = function(data, halfmove_num) { +function format_tooltip(data, halfmove_num) { if (data['score_history'][halfmove_num + 1] || (halfmove_num + 1) === data['position']['history'].length) { // Position is in the history, or it is the current position @@ -1729,7 +1729,7 @@ let format_tooltip = function(data, halfmove_num) { /** * @param {boolean} truncate_history */ -let set_truncate_history = function(truncate_history) { +function set_truncate_history(truncate_history) { truncate_display_history = truncate_history; update_refutation_lines(); } @@ -1739,7 +1739,7 @@ window['set_truncate_history'] = set_truncate_history; * @param {number} line_num * @param {number} move_num */ -let show_line = function(line_num, move_num) { +function show_line(line_num, move_num) { if (line_num == -1) { current_display_line = null; current_display_move = null; @@ -1765,7 +1765,7 @@ let show_line = function(line_num, move_num) { } window['show_line'] = show_line; -let prev_move = function() { +function prev_move() { if (current_display_line && current_display_move >= current_display_line.start_display_move_num) { --current_display_move; @@ -1776,7 +1776,7 @@ let prev_move = function() { } window['prev_move'] = prev_move; -let next_move = function() { +function next_move() { if (current_display_line && current_display_move < current_display_line.pv.length - 1) { ++current_display_move; @@ -1787,7 +1787,7 @@ let next_move = function() { } window['next_move'] = next_move; -let next_game = function() { +function next_game() { if (current_games === null) { return; } @@ -1805,7 +1805,7 @@ let next_game = function() { // Couldn't find it; give up. } -let update_historic_analysis = function() { +function update_historic_analysis() { if (!current_display_line_is_history) { return; } @@ -1850,7 +1850,7 @@ let update_historic_analysis = function() { /** * @param {string} fen */ -let update_imbalance = function(fen) { +function update_imbalance(fen) { let imbalance = {'k': 0, 'q': 0, 'r': 0, 'b': 0, 'n': 0, 'p': 0}; for (const c of fen) { if (c === ' ') { @@ -1902,7 +1902,7 @@ let update_imbalance = function(fen) { * Also replaces the PV with the current displayed line if it's not shown * anywhere else on the screen. */ -let update_move_highlight = function() { +function update_move_highlight() { if (highlighted_move !== null) { highlighted_move.classList.remove('highlight'); } @@ -1934,7 +1934,7 @@ let update_move_highlight = function() { * * @return {?number} */ -let find_display_line_matching_num = function() { +function find_display_line_matching_num() { for (let i = 0; i < display_lines.length; ++i) { let line = display_lines[i]; if (line.start_display_move_num > 0) continue; @@ -1959,7 +1959,7 @@ let find_display_line_matching_num = function() { * TODO: This should really be called only whenever something changes, * instead of all the time. */ -let update_displayed_line = function() { +function update_displayed_line() { if (current_display_line === null) { document.getElementById("linenav").style.display = 'none'; document.getElementById("linemsg").style.display = 'revert'; @@ -1994,7 +1994,7 @@ let update_displayed_line = function() { update_imbalance(hiddenboard.fen()); } -let set_board_position = function(new_fen) { +function set_board_position(new_fen) { board_is_animating = true; let old_fen = board.fen(); board.position(new_fen); @@ -2006,7 +2006,7 @@ let set_board_position = function(new_fen) { /** * @param {boolean} param_enable_sound */ -let set_sound = function(param_enable_sound) { +function set_sound(param_enable_sound) { enable_sound = param_enable_sound; if (enable_sound) { document.getElementById("soundon").innerHTML = "On"; @@ -2032,7 +2032,7 @@ window['set_sound'] = set_sound; /** Send off a hash probe request to the backend. * @param {string} fen */ -let explore_hash = function(fen) { +function explore_hash(fen) { // If we already have a backend response going, abort it. if (current_hash_xhr) { current_hash_xhr.abort(); @@ -2059,7 +2059,7 @@ let explore_hash = function(fen) { * @param {!Object} data * @param {string} fen */ -let show_explore_hash_results = function(data, fen) { +function show_explore_hash_results(data, fen) { if (board_is_animating) { // Updating while the animation is still going causes // the animation to jerk. This is pretty crude, but it will do. @@ -2072,7 +2072,7 @@ let show_explore_hash_results = function(data, fen) { } // almost all of this stuff comes from the chessboard.js example page -let onDragStart = function(source, piece, position, orientation) { +function onDragStart(source, piece, position, orientation) { let pseudogame = new Chess(display_fen); if (pseudogame.game_over() === true || (pseudogame.turn() === 'w' && piece.search(/^b/) !== -1) || @@ -2088,7 +2088,7 @@ let onDragStart = function(source, piece, position, orientation) { return true; } -let mousedownSquare = function(e) { +function mousedownSquare(e) { if (!e.target || !e.target.closest('.square-55d63')) { return; } @@ -2118,7 +2118,7 @@ let mousedownSquare = function(e) { } } -let mouseupSquare = function(e) { +function mouseupSquare(e) { if (!e.target || !e.target.closest('.square-55d63')) { return; } @@ -2136,7 +2136,7 @@ let mouseupSquare = function(e) { }); } -let get_best_move = function(game, source, target, invert) { +function get_best_move(game, source, target, invert) { let moves = game.moves({ verbose: true }); if (source !== null) { moves = moves.filter(function(move) { return move.from == source; }); @@ -2196,7 +2196,7 @@ let get_best_move = function(game, source, target, invert) { return best_move; } -let onDrop = function(source, target) { +function onDrop(source, target) { if (source === target) { if (recommended_move === null) { return 'snapback'; @@ -2221,7 +2221,7 @@ let onDrop = function(source, target) { if (move === null) return 'snapback'; } -let onSnapEnd = function(source, target) { +function onSnapEnd(source, target) { if (source === target && recommended_move !== null) { source = recommended_move.from; target = recommended_move.to; @@ -2267,7 +2267,7 @@ let onSnapEnd = function(source, target) { } // End of dragging-related code. -let fmt_cp = function(v) { +function fmt_cp(v) { if (v === 0) { return "0.00"; } else if (v > 0) { @@ -2278,7 +2278,7 @@ let fmt_cp = function(v) { } } -let format_short_score = function(score) { +function format_short_score(score) { if (!score) { return "???"; } @@ -2311,7 +2311,7 @@ let format_short_score = function(score) { return null; } -let format_long_score = function(score) { +function format_long_score(score) { if (!score) { return "???"; } @@ -2347,7 +2347,7 @@ let format_long_score = function(score) { return null; } -let compute_plot_score = function(score) { +function compute_plot_score(score) { if (score[0] === 'M' || score[0] === 'T') { return 500; } else if (score[0] === 'm' || score[0] === 't') { @@ -2372,7 +2372,7 @@ let compute_plot_score = function(score) { * @param {boolean} invert Whether black is to play. * @return {number} */ -let compute_score_sort_key = function(score, depth, invert) { +function compute_score_sort_key(score, depth, invert) { let s; if (!score) { return -10000000; @@ -2405,7 +2405,7 @@ let compute_score_sort_key = function(score, depth, invert) { /** * @param {Object} game */ -let switch_backend = function(game) { +function switch_backend(game) { // Stop looking at historic data. current_display_line = null; current_display_move = null; @@ -2465,11 +2465,11 @@ const svg_pieces = { 'bP': 'data:image/svg+xml,%0A%0A', }; -let svg_piece_theme = function(piece) { +function svg_piece_theme(piece) { return svg_pieces[piece]; } -let init = function() { +function init() { unique = get_unique(); // Load settings from HTML5 local storage if available. -- 2.39.2