#include "bitboard.h"
#include "misc.h"
+namespace Stockfish {
+
uint8_t PopCnt16[1 << 16];
uint8_t SquareDistance[SQUARE_NB][SQUARE_NB];
}
-
/// safe_destination() returns the bitboard of target square for the given step
/// from the given square. If the step is off the board, returns empty bitboard.
}
}
-
namespace {
Bitboard sliding_attack(PieceType pt, Square sq, Bitboard occupied) {
}
}
}
+
+} // namespace Stockfish