along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-//Definition of input features HalfKP of NNUE evaluation function
+//Definition of input features HalfKAv2 of NNUE evaluation function
-#include "half_kp.h"
+#include "half_ka_v2.h"
#include "../../position.h"
namespace Stockfish::Eval::NNUE::Features {
// Orient a square according to perspective (rotates by 180 for black)
- inline Square HalfKP::orient(Color perspective, Square s) {
- return Square(int(s) ^ (bool(perspective) * 63));
+ inline Square HalfKAv2::orient(Color perspective, Square s) {
+ return Square(int(s) ^ (bool(perspective) * 56));
}
// Index of a feature for a given king position and another piece on some square
- inline IndexType HalfKP::make_index(Color perspective, Square s, Piece pc, Square ksq) {
+ inline IndexType HalfKAv2::make_index(Color perspective, Square s, Piece pc, Square ksq) {
return IndexType(orient(perspective, s) + PieceSquareIndex[perspective][pc] + PS_NB * ksq);
}
// Get a list of indices for active features
- void HalfKP::append_active_indices(
+ void HalfKAv2::append_active_indices(
const Position& pos,
Color perspective,
ValueListInserter<IndexType> active
) {
Square ksq = orient(perspective, pos.square<KING>(perspective));
- Bitboard bb = pos.pieces() & ~pos.pieces(KING);
+ Bitboard bb = pos.pieces();
while (bb)
{
Square s = pop_lsb(bb);
// append_changed_indices() : get a list of indices for recently changed features
- void HalfKP::append_changed_indices(
+ void HalfKAv2::append_changed_indices(
Square ksq,
StateInfo* st,
Color perspective,
Square oriented_ksq = orient(perspective, ksq);
for (int i = 0; i < dp.dirty_num; ++i) {
Piece pc = dp.piece[i];
- if (type_of(pc) == KING) continue;
if (dp.from[i] != SQ_NONE)
removed.push_back(make_index(perspective, dp.from[i], pc, oriented_ksq));
if (dp.to[i] != SQ_NONE)
}
}
- int HalfKP::update_cost(StateInfo* st) {
+ int HalfKAv2::update_cost(StateInfo* st) {
return st->dirtyPiece.dirty_num;
}
- int HalfKP::refresh_cost(const Position& pos) {
- return pos.count<ALL_PIECES>() - 2;
+ int HalfKAv2::refresh_cost(const Position& pos) {
+ return pos.count<ALL_PIECES>();
}
- bool HalfKP::requires_refresh(StateInfo* st, Color perspective) {
+ bool HalfKAv2::requires_refresh(StateInfo* st, Color perspective) {
return st->dirtyPiece.piece[0] == make_piece(perspective, KING);
}