Bitboard pawn_attacks(Color c) const { return pawnAttacks[c]; }
Bitboard passed_pawns(Color c) const { return passedPawns[c]; }
Bitboard pawn_attacks_span(Color c) const { return pawnAttacksSpan[c]; }
- int weak_unopposed(Color c) const { return weakUnopposed[c]; }
int passed_count() const { return popcount(passedPawns[WHITE] | passedPawns[BLACK]); }
template<Color Us>
Bitboard pawnAttacksSpan[COLOR_NB];
Square kingSquares[COLOR_NB];
Score kingSafety[COLOR_NB];
- int weakUnopposed[COLOR_NB];
int castlingRights[COLOR_NB];
int pawnsOnSquares[COLOR_NB][COLOR_NB]; // [color][light/dark squares]
};