X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fevaluate.cpp;fp=src%2Fevaluate.cpp;h=7760f70538d411e445324d2df749f6510c084dee;hp=2b7ab39678e7c461e224a0c0c7583af0812dfc41;hb=37698b0396e26a0f1364912dd1feae5dae5892ef;hpb=e0f42aa956e731b5faae0585f5cc47da23fbe53c diff --git a/src/evaluate.cpp b/src/evaluate.cpp index 2b7ab396..7760f705 100644 --- a/src/evaluate.cpp +++ b/src/evaluate.cpp @@ -126,11 +126,6 @@ namespace { S(0, 0), S(10, 28), S(17, 33), S(15, 41), S(62, 72), S(168, 177), S(276, 260) }; - // OutpostRank[Rank] contains a bonus according to the rank of the outpost - constexpr Score OutpostRank[RANK_NB] = { - S(0, 0), S(0, 0), S(0, 0), S(28, 18), S(30, 24), S(32, 19) - }; - // Assorted bonuses and penalties constexpr Score BishopPawns = S( 3, 7); constexpr Score CorneredBishop = S( 50, 50); @@ -140,10 +135,11 @@ namespace { constexpr Score KnightOnQueen = S( 16, 12); constexpr Score LongDiagonalBishop = S( 45, 0); constexpr Score MinorBehindPawn = S( 18, 3); - constexpr Score Outpost = S( 32, 10); + constexpr Score Outpost = S( 30, 21); constexpr Score PassedFile = S( 11, 8); constexpr Score PawnlessFlank = S( 17, 95); constexpr Score RestrictedPiece = S( 7, 7); + constexpr Score ReachableOutpost = S( 32, 10); constexpr Score RookOnQueenFile = S( 7, 6); constexpr Score SliderOnQueen = S( 59, 18); constexpr Score ThreatByKing = S( 24, 89); @@ -242,7 +238,7 @@ namespace { // Init our king safety tables Square s = make_square(clamp(file_of(ksq), FILE_B, FILE_G), clamp(rank_of(ksq), RANK_2, RANK_7)); - kingRing[Us] = s | PseudoAttacks[KING][s]; + kingRing[Us] = PseudoAttacks[KING][s] | s; kingAttackersCount[Them] = popcount(kingRing[Us] & pe->pawn_attacks(Them)); kingAttacksCount[Them] = kingAttackersWeight[Them] = 0; @@ -296,11 +292,11 @@ namespace { { // Bonus if piece is on an outpost square or can reach one bb = OutpostRanks & attackedBy[Us][PAWN] & ~pe->pawn_attacks_span(Them); - if (s & bb) - score += OutpostRank[relative_rank(Us, s)] * (Pt == KNIGHT ? 2 : 1); + if (bb & s) + score += Outpost * (Pt == KNIGHT ? 2 : 1); else if (Pt == KNIGHT && bb & b & ~pos.pieces(Us)) - score += Outpost; + score += ReachableOutpost; // Knight and Bishop bonus for being right behind a pawn if (shift(pos.pieces(PAWN)) & s)