X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fpiece.h;fp=src%2Fpiece.h;h=0000000000000000000000000000000000000000;hp=341e877dab938863708cc6216676d0766e933fef;hb=0fcda095df1caa860e8e3f3a714d5545ec9dc122;hpb=95212222c7444538b84326208e433ac12f15e9fb diff --git a/src/piece.h b/src/piece.h deleted file mode 100644 index 341e877d..00000000 --- a/src/piece.h +++ /dev/null @@ -1,93 +0,0 @@ -/* - Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad - - Stockfish is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - Stockfish is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -#if !defined(PIECE_H_INCLUDED) -#define PIECE_H_INCLUDED - -#include "value.h" - -enum PieceType { - PIECE_TYPE_NONE = 0, - PAWN = 1, KNIGHT = 2, BISHOP = 3, ROOK = 4, QUEEN = 5, KING = 6 -}; - -enum Piece { - PIECE_NONE_DARK_SQ = 0, WP = 1, WN = 2, WB = 3, WR = 4, WQ = 5, WK = 6, - BP = 9, BN = 10, BB = 11, BR = 12, BQ = 13, BK = 14, PIECE_NONE = 16 -}; - -enum Color { - WHITE, BLACK, COLOR_NONE -}; - -ENABLE_OPERATORS_ON(PieceType) -ENABLE_OPERATORS_ON(Piece) -ENABLE_OPERATORS_ON(Color) - -/// Important: If the material values are changed, one must also -/// adjust the piece square tables, and the method game_phase() in the -/// Position class! -/// -/// Values modified by Joona Kiiski - -const Value PawnValueMidgame = Value(0x0C6); -const Value PawnValueEndgame = Value(0x102); -const Value KnightValueMidgame = Value(0x331); -const Value KnightValueEndgame = Value(0x34E); -const Value BishopValueMidgame = Value(0x344); -const Value BishopValueEndgame = Value(0x359); -const Value RookValueMidgame = Value(0x4F6); -const Value RookValueEndgame = Value(0x4FE); -const Value QueenValueMidgame = Value(0x9D9); -const Value QueenValueEndgame = Value(0x9FE); - -inline Piece make_piece(Color c, PieceType pt) { - return Piece((int(c) << 3) | int(pt)); -} - -inline PieceType type_of_piece(Piece p) { - return PieceType(int(p) & 7); -} - -inline Color color_of_piece(Piece p) { - return Color(int(p) >> 3); -} - -inline Color opposite_color(Color c) { - return Color(int(c) ^ 1); -} - -inline bool color_is_ok(Color c) { - return c == WHITE || c == BLACK; -} - -inline bool piece_type_is_ok(PieceType pt) { - return pt >= PAWN && pt <= KING; -} - -inline bool piece_is_ok(Piece p) { - return piece_type_is_ok(type_of_piece(p)) && color_is_ok(color_of_piece(p)); -} - -inline char piece_type_to_char(PieceType pt) { - static const char ch[] = " PNBRQK"; - return ch[pt]; -} - -#endif // !defined(PIECE_H_INCLUDED)