X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fposition.h;fp=src%2Fposition.h;h=a47098a8d61d200284bf0ab6dc0632cc73871594;hp=8765aac049a9e75520fab73719f43ddbb4c80dd5;hb=74f1efee263aadcceb1df716ebd87776b932238a;hpb=0936a96a0e0cc7283ee6b1915f47c01e5756c32e diff --git a/src/position.h b/src/position.h index 8765aac0..a47098a8 100644 --- a/src/position.h +++ b/src/position.h @@ -7,12 +7,12 @@ it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. - + Stockfish is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. - + You should have received a copy of the GNU General Public License along with this program. If not, see . */ @@ -25,8 +25,8 @@ #if defined(_MSC_VER) // Forcing value to bool 'true' or 'false' (performance warning) -#pragma warning(disable: 4800) - +#pragma warning(disable: 4800) + #endif //// @@ -48,7 +48,7 @@ //// /// FEN string for the initial position: -const std::string StartPosition = +const std::string StartPosition = "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1"; /// Maximum number of plies per game (220 should be enough, because the @@ -64,9 +64,9 @@ const int MaxGameLength = 220; /// Castle rights, encoded as bit fields: enum CastleRights { - NO_CASTLES = 0, + NO_CASTLES = 0, WHITE_OO = 1, - BLACK_OO = 2, + BLACK_OO = 2, WHITE_OOO = 4, BLACK_OOO = 8, ALL_CASTLES = 15 @@ -92,7 +92,7 @@ struct UndoInfo { /// The position data structure. A position consists of the following data: -/// +/// /// * For each piece type, a bitboard representing the squares occupied /// by pieces of that type. /// * For each color, a bitboard representing the squares occupiecd by @@ -281,7 +281,7 @@ public: // Reset the gamePly variable to 0 void reset_game_ply(); - + // Position consistency check, for debugging bool is_ok(int* failedStep = NULL) const; @@ -329,7 +329,7 @@ private: // Piece counts int pieceCount[2][8]; // [color][pieceType] - + // Piece lists Square pieceList[2][8][16]; // [color][pieceType][index] int index[64]; @@ -591,7 +591,7 @@ inline bool Position::file_is_half_open(Color c, File f) const { inline bool Position::square_is_weak(Square s, Color c) const { return !(pawns(c) & outpost_mask(opposite_color(c), s)); } - + inline Key Position::get_key() const { return key; } @@ -642,7 +642,7 @@ inline Phase Position::game_phase() const { static const Value EndgameLimit = 4 * RookValueMidgame - Value(325); Value npm = non_pawn_material(WHITE) + non_pawn_material(BLACK); - + if (npm >= MidgameLimit) return PHASE_MIDGAME; else if(npm <= EndgameLimit) @@ -687,7 +687,7 @@ inline int Position::rule_50_counter() const { inline bool Position::opposite_colored_bishops() const { return piece_count(WHITE, BISHOP) == 1 - && piece_count(BLACK, BISHOP) == 1 + && piece_count(BLACK, BISHOP) == 1 && square_color(piece_list(WHITE, BISHOP, 0)) != square_color(piece_list(BLACK, BISHOP, 0)); } @@ -695,6 +695,6 @@ inline bool Position::has_pawn_on_7th(Color c) const { return pawns(c) & relative_rank_bb(c, RANK_7); } - + #endif // !defined(POSITION_H_INCLUDED)