X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Ftimeman.cpp;fp=src%2Ftimeman.cpp;h=f404ee0c353eb96215db47c14c500e3bc1c58246;hp=061de0182f7d75e698d73664b9bf3a25dd603e4b;hb=bfee35f930bac95b646b1821339f342c70aac2f6;hpb=487c21b1aa64dcc09dd95b845a66f39ae3c3754e diff --git a/src/timeman.cpp b/src/timeman.cpp index 061de018..f404ee0c 100644 --- a/src/timeman.cpp +++ b/src/timeman.cpp @@ -16,94 +16,92 @@ along with this program. If not, see . */ +#include "timeman.h" + #include -#include #include #include "search.h" -#include "timeman.h" #include "uci.h" namespace Stockfish { -TimeManagement Time; // Our global time management object +TimeManagement Time; // Our global time management object -/// TimeManagement::init() is called at the beginning of the search and calculates -/// the bounds of time allowed for the current game ply. We currently support: +// Called at the beginning of the search and calculates +// the bounds of time allowed for the current game ply. We currently support: // 1) x basetime (+ z increment) // 2) x moves in y seconds (+ z increment) - void TimeManagement::init(Search::LimitsType& limits, Color us, int ply) { - // if we have no time, no need to initialize TM, except for the start time, - // which is used by movetime. - startTime = limits.startTime; - if (limits.time[us] == 0) - return; - - TimePoint moveOverhead = TimePoint(Options["Move Overhead"]); - TimePoint slowMover = TimePoint(Options["Slow Mover"]); - TimePoint npmsec = TimePoint(Options["nodestime"]); - - // optScale is a percentage of available time to use for the current move. - // maxScale is a multiplier applied to optimumTime. - double optScale, maxScale; - - // If we have to play in 'nodes as time' mode, then convert from time - // to nodes, and use resulting values in time management formulas. - // WARNING: to avoid time losses, the given npmsec (nodes per millisecond) - // must be much lower than the real engine speed. - if (npmsec) - { - if (!availableNodes) // Only once at game start - availableNodes = npmsec * limits.time[us]; // Time is in msec - - // Convert from milliseconds to nodes - limits.time[us] = TimePoint(availableNodes); - limits.inc[us] *= npmsec; - limits.npmsec = npmsec; - } - - // Maximum move horizon of 50 moves - int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50; - - // Make sure timeLeft is > 0 since we may use it as a divisor - TimePoint timeLeft = std::max(TimePoint(1), - limits.time[us] + limits.inc[us] * (mtg - 1) - moveOverhead * (2 + mtg)); - - // Use extra time with larger increments - double optExtra = std::clamp(1.0 + 12.0 * limits.inc[us] / limits.time[us], 1.0, 1.12); - - // A user may scale time usage by setting UCI option "Slow Mover" - // Default is 100 and changing this value will probably lose elo. - timeLeft = slowMover * timeLeft / 100; - - // x basetime (+ z increment) - // If there is a healthy increment, timeLeft can exceed actual available - // game time for the current move, so also cap to 20% of available game time. - if (limits.movestogo == 0) - { - optScale = std::min(0.0120 + std::pow(ply + 3.0, 0.45) * 0.0039, - 0.2 * limits.time[us] / double(timeLeft)) + // If we have no time, no need to initialize TM, except for the start time, + // which is used by movetime. + startTime = limits.startTime; + if (limits.time[us] == 0) + return; + + TimePoint moveOverhead = TimePoint(Options["Move Overhead"]); + TimePoint npmsec = TimePoint(Options["nodestime"]); + + // optScale is a percentage of available time to use for the current move. + // maxScale is a multiplier applied to optimumTime. + double optScale, maxScale; + + // If we have to play in 'nodes as time' mode, then convert from time + // to nodes, and use resulting values in time management formulas. + // WARNING: to avoid time losses, the given npmsec (nodes per millisecond) + // must be much lower than the real engine speed. + if (npmsec) + { + if (!availableNodes) // Only once at game start + availableNodes = npmsec * limits.time[us]; // Time is in msec + + // Convert from milliseconds to nodes + limits.time[us] = TimePoint(availableNodes); + limits.inc[us] *= npmsec; + limits.npmsec = npmsec; + } + + // Maximum move horizon of 50 moves + int mtg = limits.movestogo ? std::min(limits.movestogo, 50) : 50; + + // Make sure timeLeft is > 0 since we may use it as a divisor + TimePoint timeLeft = std::max(TimePoint(1), limits.time[us] + limits.inc[us] * (mtg - 1) + - moveOverhead * (2 + mtg)); + + // Use extra time with larger increments + double optExtra = std::clamp(1.0 + 12.5 * limits.inc[us] / limits.time[us], 1.0, 1.11); + + // Calculate time constants based on current time left. + double optConstant = std::min(0.00334 + 0.0003 * std::log10(limits.time[us] / 1000.0), 0.0049); + double maxConstant = std::max(3.4 + 3.0 * std::log10(limits.time[us] / 1000.0), 2.76); + + // x basetime (+ z increment) + // If there is a healthy increment, timeLeft can exceed actual available + // game time for the current move, so also cap to 20% of available game time. + if (limits.movestogo == 0) + { + optScale = std::min(0.0120 + std::pow(ply + 3.1, 0.44) * optConstant, + 0.21 * limits.time[us] / double(timeLeft)) * optExtra; - maxScale = std::min(7.0, 4.0 + ply / 12.0); - } - - // x moves in y seconds (+ z increment) - else - { - optScale = std::min((0.88 + ply / 116.4) / mtg, - 0.88 * limits.time[us] / double(timeLeft)); - maxScale = std::min(6.3, 1.5 + 0.11 * mtg); - } - - // Never use more than 80% of the available time for this move - optimumTime = TimePoint(optScale * timeLeft); - maximumTime = TimePoint(std::min(0.8 * limits.time[us] - moveOverhead, maxScale * optimumTime)); - - if (Options["Ponder"]) - optimumTime += optimumTime / 4; + maxScale = std::min(6.9, maxConstant + ply / 12.2); + } + + // x moves in y seconds (+ z increment) + else + { + optScale = std::min((0.88 + ply / 116.4) / mtg, 0.88 * limits.time[us] / double(timeLeft)); + maxScale = std::min(6.3, 1.5 + 0.11 * mtg); + } + + // Limit the maximum possible time for this move + optimumTime = TimePoint(optScale * timeLeft); + maximumTime = + TimePoint(std::min(0.84 * limits.time[us] - moveOverhead, maxScale * optimumTime)) - 10; + + if (Options["Ponder"]) + optimumTime += optimumTime / 4; } -} // namespace Stockfish +} // namespace Stockfish