X-Git-Url: https://git.sesse.net/?p=stockfish;a=blobdiff_plain;f=src%2Fvalue.h;fp=src%2Fvalue.h;h=0000000000000000000000000000000000000000;hp=2edb4a00452c927468c9d46b7e28aaf1ba947db7;hb=0fcda095df1caa860e8e3f3a714d5545ec9dc122;hpb=95212222c7444538b84326208e433ac12f15e9fb diff --git a/src/value.h b/src/value.h deleted file mode 100644 index 2edb4a00..00000000 --- a/src/value.h +++ /dev/null @@ -1,115 +0,0 @@ -/* - Stockfish, a UCI chess playing engine derived from Glaurung 2.1 - Copyright (C) 2004-2008 Tord Romstad (Glaurung author) - Copyright (C) 2008-2010 Marco Costalba, Joona Kiiski, Tord Romstad - - Stockfish is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 3 of the License, or - (at your option) any later version. - - Stockfish is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see . -*/ - -#if !defined(VALUE_H_INCLUDED) -#define VALUE_H_INCLUDED - -#include - -#include "types.h" - - -enum ValueType { - VALUE_TYPE_NONE = 0, - VALUE_TYPE_UPPER = 1, - VALUE_TYPE_LOWER = 2, - VALUE_TYPE_EXACT = VALUE_TYPE_UPPER | VALUE_TYPE_LOWER -}; - - -enum Value { - VALUE_ZERO = 0, - VALUE_DRAW = 0, - VALUE_KNOWN_WIN = 15000, - VALUE_MATE = 30000, - VALUE_INFINITE = 30001, - VALUE_NONE = 30002, - VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX, - VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN -}; - -ENABLE_OPERATORS_ON(Value) - -// Extra operators -inline Value operator+ (Value v, int i) { return Value(int(v) + i); } -inline Value operator- (Value v, int i) { return Value(int(v) - i); } - - -enum ScaleFactor { - SCALE_FACTOR_ZERO = 0, - SCALE_FACTOR_NORMAL = 64, - SCALE_FACTOR_MAX = 128, - SCALE_FACTOR_NONE = 255 -}; - - -/// Score enum keeps a midgame and an endgame value in a single -/// integer (enum), first LSB 16 bits are used to store endgame -/// value, while upper bits are used for midgame value. - -// Compiler is free to choose the enum type as long as can keep -// its data, so ensure Score to be an integer type. -enum Score { - SCORE_ZERO = 0, - SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX, - SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN -}; - -// Extracting the _signed_ lower and upper 16 bits it not so trivial -// because according to the standard a simple cast to short is -// implementation defined and so is a right shift of a signed integer. -inline Value mg_value(Score s) { return Value(((int(s) + 32768) & ~0xffff) / 0x10000); } - -// Unfortunatly on Intel 64 bit we have a small speed regression, so use a faster code in -// this case, although not 100% standard compliant it seems to work for Intel and MSVC. -#if defined(IS_64BIT) && (!defined(__GNUC__) || defined(__INTEL_COMPILER)) -inline Value eg_value(Score s) { return Value(int16_t(s & 0xffff)); } -#else -inline Value eg_value(Score s) { return Value((int)(unsigned(s) & 0x7fffu) - (int)(unsigned(s) & 0x8000u)); } -#endif - -inline Score make_score(int mg, int eg) { return Score((mg << 16) + eg); } - -// Division must be handled separately for each term -inline Score operator/(Score s, int i) { return make_score(mg_value(s) / i, eg_value(s) / i); } - -// Only declared but not defined. We don't want to multiply two scores due to -// a very high risk of overflow. So user should explicitly convert to integer. -inline Score operator*(Score s1, Score s2); - -// Remaining operators are standard -inline Score operator+ (const Score d1, const Score d2) { return Score(int(d1) + int(d2)); } -inline Score operator- (const Score d1, const Score d2) { return Score(int(d1) - int(d2)); } -inline Score operator* (int i, const Score d) { return Score(i * int(d)); } -inline Score operator* (const Score d, int i) { return Score(int(d) * i); } -inline Score operator- (const Score d) { return Score(-int(d)); } -inline void operator+= (Score& d1, const Score d2) { d1 = d1 + d2; } -inline void operator-= (Score& d1, const Score d2) { d1 = d1 - d2; } -inline void operator*= (Score& d, int i) { d = Score(int(d) * i); } -inline void operator/= (Score& d, int i) { d = Score(int(d) / i); } - -inline Value value_mate_in(int ply) { - return VALUE_MATE - ply; -} - -inline Value value_mated_in(int ply) { - return -VALUE_MATE + ply; -} - -#endif // !defined(VALUE_H_INCLUDED)