1 #include "overlay_effect.h"
8 OverlayEffect::OverlayEffect()
11 register_int("swap_inputs", (int *)&swap_inputs);
14 string OverlayEffect::output_fragment_shader()
17 snprintf(buf, sizeof(buf), "#define SWAP_INPUTS %d\n", swap_inputs);
18 return buf + read_file("overlay_effect.frag");