OK, you need
-* A C++98 compiler. GCC will do. (I haven't tried Windows, but it
+* A C++11 compiler. GCC will do. (I haven't tried Windows, but it
works fine on Linux and OS X, and Movit is not very POSIX-bound.)
* GNU Make.
* A GPU capable of running OpenGL 3.0 or newer. GLES3 (for mobile devices)
will also work.
* The [Eigen 3], [FFTW3] and [Google Test] libraries. (The library itself
does not depend on the latter, but you probably want to run the unit tests.)
+ If you also have the Google microbenchmark library, you can get some
+ benchmarks as well.
* The [epoxy] library, for dealing with OpenGL extensions on various
platforms.