friend class EffectChain;
public:
- virtual std::string effect_type_id() const { return "ColorspaceConversionEffect"; }
- std::string output_fragment_shader();
+ std::string effect_type_id() const override { return "ColorspaceConversionEffect"; }
+ std::string output_fragment_shader() override;
- virtual bool needs_srgb_primaries() const { return false; }
- virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
- virtual bool one_to_one_sampling() const { return true; }
+ bool needs_srgb_primaries() const override { return false; }
+ AlphaHandling alpha_handling() const override { return DONT_CARE_ALPHA_TYPE; }
+ bool strong_one_to_one_sampling() const override { return true; }
// Get a conversion matrix from the given color space to XYZ.
static Eigen::Matrix3d get_xyz_matrix(Colorspace space);