class DeinterlaceEffect : public Effect {
public:
DeinterlaceEffect();
- virtual std::string effect_type_id() const { return "DeinterlaceEffect"; }
- std::string output_fragment_shader();
+ std::string effect_type_id() const override { return "DeinterlaceEffect"; }
+ std::string output_fragment_shader() override;
// Replaces itself with DeinterlaceComputeEffect if compute shaders are supported.
// Otherwise, does nothing.
- void rewrite_graph(EffectChain *graph, Node *self);
- bool set_int(const std::string &key, int value);
+ void rewrite_graph(EffectChain *graph, Node *self) override;
+ bool set_int(const std::string &key, int value) override;
- void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
+ void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override;
// First = before previous, second = previous, third = current,
// fourth = next, fifth = after next. These are treated symmetrically,
//
// Note that if you have interlaced _frames_ and not _fields_, you will
// need to pull them apart first, for instance with SliceEffect.
- virtual unsigned num_inputs() const { return 5; }
- virtual bool needs_texture_bounce() const { return true; }
- virtual bool changes_output_size() const { return true; }
+ unsigned num_inputs() const override { return 5; }
+ bool needs_texture_bounce() const override { return true; }
+ bool changes_output_size() const override { return true; }
- virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
+ AlphaHandling alpha_handling() const override { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
- virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height);
- virtual void get_output_size(unsigned *width, unsigned *height,
- unsigned *virtual_width, unsigned *virtual_height) const;
+ void inform_input_size(unsigned input_num, unsigned width, unsigned height) override;
+ void get_output_size(unsigned *width, unsigned *height,
+ unsigned *virtual_width, unsigned *virtual_height) const override;
enum FieldPosition { TOP = 0, BOTTOM = 1 };
class DeinterlaceComputeEffect : public Effect {
public:
DeinterlaceComputeEffect();
- virtual std::string effect_type_id() const { return "DeinterlaceComputeEffect"; }
- std::string output_fragment_shader();
+ std::string effect_type_id() const override { return "DeinterlaceComputeEffect"; }
+ std::string output_fragment_shader() override;
- void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
+ void set_gl_state(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num) override;
- virtual unsigned num_inputs() const { return 5; }
- virtual bool changes_output_size() const { return true; }
- virtual bool is_compute_shader() const { return true; }
- virtual void get_compute_dimensions(unsigned output_width, unsigned output_height,
- unsigned *x, unsigned *y, unsigned *z) const;
+ unsigned num_inputs() const override { return 5; }
+ bool changes_output_size() const override { return true; }
+ bool is_compute_shader() const override { return true; }
+ void get_compute_dimensions(unsigned output_width, unsigned output_height,
+ unsigned *x, unsigned *y, unsigned *z) const override;
- virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
+ AlphaHandling alpha_handling() const override { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
- virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height);
- virtual void get_output_size(unsigned *width, unsigned *height,
- unsigned *virtual_width, unsigned *virtual_height) const;
+ void inform_input_size(unsigned input_num, unsigned width, unsigned height) override;
+ void get_output_size(unsigned *width, unsigned *height,
+ unsigned *virtual_width, unsigned *virtual_height) const override;
enum FieldPosition { TOP = 0, BOTTOM = 1 };