void BM_DeinterlaceEffect(benchmark::State &state, TestFormat format, bool spatial_interlacing_check, const std::string &shader_type)
{
DisableComputeShadersTemporarily disabler(shader_type == "fragment");
- if (disabler.should_skip()) return;
+ if (disabler.should_skip(&state)) return;
unsigned width = state.range(0), height = state.range(1);
unsigned field_height = height / 2;