node->output_color_space = COLORSPACE_INVALID;
node->output_gamma_curve = GAMMA_INVALID;
node->output_alpha_type = ALPHA_INVALID;
- node->needs_mipmaps = false;
+ node->needs_mipmaps = Effect::DOES_NOT_NEED_MIPMAPS;
node->one_to_one_sampling = false;
node->strong_one_to_one_sampling = false;
Node *input = phase->inputs[i]->output_node;
char effect_id[256];
sprintf(effect_id, "in%u", i);
- phase->effect_ids.insert(make_pair(input, effect_id));
+ phase->effect_ids.insert(make_pair(make_pair(input, IN_ANOTHER_PHASE), effect_id));
frag_shader += string("uniform sampler2D tex_") + effect_id + ";\n";
frag_shader += string("vec4 ") + effect_id + "(vec2 tc) {\n";
Node *node = phase->effects[i];
char effect_id[256];
sprintf(effect_id, "eff%u", i);
- phase->effect_ids.insert(make_pair(node, effect_id));
+ bool inserted = phase->effect_ids.insert(make_pair(make_pair(node, IN_SAME_PHASE), effect_id)).second;
+ assert(inserted);
}
for (unsigned i = 0; i < phase->effects.size(); ++i) {
Node *node = phase->effects[i];
- const string effect_id = phase->effect_ids[node];
+ const string effect_id = phase->effect_ids[make_pair(node, IN_SAME_PHASE)];
if (node->incoming_links.size() == 1) {
Node *input = node->incoming_links[0];
+ NodeLinkType link_type = node->incoming_link_type[0];
if (i != 0 && input->effect->is_compute_shader()) {
// First effect after the compute shader reads the value
// that cs_output() wrote to a global variable.
frag_shader += string("#define INPUT(tc) CS_OUTPUT_VAL\n");
} else {
- frag_shader += string("#define INPUT ") + phase->effect_ids[input] + "\n";
+ frag_shader += string("#define INPUT ") + phase->effect_ids[make_pair(input, link_type)] + "\n";
}
} else {
for (unsigned j = 0; j < node->incoming_links.size(); ++j) {
assert(!node->incoming_links[j]->effect->is_compute_shader());
char buf[256];
- sprintf(buf, "#define INPUT%d %s\n", j + 1, phase->effect_ids[node->incoming_links[j]].c_str());
+ string effect_id = phase->effect_ids[make_pair(node->incoming_links[j], node->incoming_link_type[j])];
+ sprintf(buf, "#define INPUT%d %s\n", j + 1, effect_id.c_str());
frag_shader += buf;
}
}
frag_shader += "\n";
}
if (phase->is_compute_shader) {
- frag_shader += string("#define INPUT ") + phase->effect_ids[phase->compute_shader_node] + "\n";
+ frag_shader += string("#define INPUT ") + phase->effect_ids[make_pair(phase->compute_shader_node, IN_SAME_PHASE)] + "\n";
if (phase->compute_shader_node == phase->effects.back()) {
// No postprocessing.
frag_shader += "#define CS_POSTPROC(tc) CS_OUTPUT_VAL\n";
} else {
- frag_shader += string("#define CS_POSTPROC ") + phase->effect_ids[phase->effects.back()] + "\n";
+ frag_shader += string("#define CS_POSTPROC ") + phase->effect_ids[make_pair(phase->effects.back(), IN_SAME_PHASE)] + "\n";
}
} else {
- frag_shader += string("#define INPUT ") + phase->effect_ids[phase->effects.back()] + "\n";
+ frag_shader += string("#define INPUT ") + phase->effect_ids[make_pair(phase->effects.back(), IN_SAME_PHASE)] + "\n";
}
// If we're the last phase, add the right #defines for Y'CbCr multi-output as needed.
for (unsigned i = 0; i < phase->effects.size(); ++i) {
Node *node = phase->effects[i];
Effect *effect = node->effect;
- const string effect_id = phase->effect_ids[node];
+ const string effect_id = phase->effect_ids[make_pair(node, IN_SAME_PHASE)];
extract_uniform_declarations(effect->uniforms_image2d, "image2D", effect_id, &phase->uniforms_image2d, &frag_shader_uniforms);
extract_uniform_declarations(effect->uniforms_sampler2d, "sampler2D", effect_id, &phase->uniforms_sampler2d, &frag_shader_uniforms);
extract_uniform_declarations(effect->uniforms_bool, "bool", effect_id, &phase->uniforms_bool, &frag_shader_uniforms);
assert(node->effect->one_to_one_sampling() >= node->effect->strong_one_to_one_sampling());
- if (node->effect->needs_mipmaps()) {
- node->needs_mipmaps = true;
+ if (node->effect->needs_mipmaps() != Effect::DOES_NOT_NEED_MIPMAPS) {
+ // Can't have incompatible requirements imposed on us from a dependent effect;
+ // if so, it should have started a new phase instead.
+ assert(node->needs_mipmaps == Effect::DOES_NOT_NEED_MIPMAPS ||
+ node->needs_mipmaps == node->effect->needs_mipmaps());
+ node->needs_mipmaps = node->effect->needs_mipmaps();
}
// This should currently only happen for effects that are inputs
// Note that we cannot do this propagation as a normal pass,
// because it needs information about where the phases end
// (we should not propagate the flag across phases).
- if (node->needs_mipmaps) {
- if (deps[i]->effect->num_inputs() == 0) {
- Input *input = static_cast<Input *>(deps[i]->effect);
- start_new_phase |= !input->can_supply_mipmaps();
- } else {
- deps[i]->needs_mipmaps = true;
+ if (node->needs_mipmaps != Effect::DOES_NOT_NEED_MIPMAPS) {
+ // The node can have a value set (ie. not DOES_NOT_NEED_MIPMAPS)
+ // if we have diamonds in the graph; if so, choose that.
+ // If not, the effect on the node can also decide (this is the
+ // more common case).
+ Effect::MipmapRequirements dep_mipmaps = deps[i]->needs_mipmaps;
+ if (dep_mipmaps == Effect::DOES_NOT_NEED_MIPMAPS) {
+ if (deps[i]->effect->num_inputs() == 0) {
+ Input *input = static_cast<Input *>(deps[i]->effect);
+ dep_mipmaps = input->can_supply_mipmaps() ? Effect::DOES_NOT_NEED_MIPMAPS : Effect::CANNOT_ACCEPT_MIPMAPS;
+ } else {
+ dep_mipmaps = deps[i]->effect->needs_mipmaps();
+ }
+ }
+ if (dep_mipmaps == Effect::DOES_NOT_NEED_MIPMAPS) {
+ deps[i]->needs_mipmaps = node->needs_mipmaps;
+ } else if (dep_mipmaps != node->needs_mipmaps) {
+ // The dependency cannot supply our mipmap demands
+ // (either because it's an input that can't do mipmaps,
+ // or because there's a conflict between mipmap-needing
+ // and mipmap-refusing effects somewhere in the graph),
+ // so they cannot be in the same phase.
+ start_new_phase = true;
}
}
deps[i]->strong_one_to_one_sampling = node->strong_one_to_one_sampling &&
deps[i]->effect->strong_one_to_one_sampling();
}
+
+ node->incoming_link_type.push_back(start_new_phase ? IN_ANOTHER_PHASE : IN_SAME_PHASE);
}
}
phase->effects = topological_sort(phase->effects);
// Figure out if we need mipmaps or not, and if so, tell the inputs that.
- phase->input_needs_mipmaps = false;
- for (unsigned i = 0; i < phase->effects.size(); ++i) {
- Node *node = phase->effects[i];
- phase->input_needs_mipmaps |= node->effect->needs_mipmaps();
- }
+ // (RTT inputs have different logic, which is checked in execute_phase().)
for (unsigned i = 0; i < phase->effects.size(); ++i) {
Node *node = phase->effects[i];
if (node->effect->num_inputs() == 0) {
Input *input = static_cast<Input *>(node->effect);
- assert(!phase->input_needs_mipmaps || input->can_supply_mipmaps());
- CHECK(input->set_int("needs_mipmaps", phase->input_needs_mipmaps));
+ assert(node->needs_mipmaps != Effect::NEEDS_MIPMAPS || input->can_supply_mipmaps());
+ CHECK(input->set_int("needs_mipmaps", node->needs_mipmaps == Effect::NEEDS_MIPMAPS));
}
}
void EffectChain::execute_phase(Phase *phase,
const map<Phase *, GLuint> &output_textures,
- const std::vector<DestinationTexture> &destinations,
+ const vector<DestinationTexture> &destinations,
set<Phase *> *generated_mipmaps)
{
// Set up RTT inputs for this phase.
assert(it != output_textures.end());
glBindTexture(GL_TEXTURE_2D, it->second);
check_error();
- if (phase->input_needs_mipmaps && generated_mipmaps->count(input) == 0) {
+
+ // See if anything using this RTT input (in this phase) needs mipmaps.
+ // TODO: It could be that we get conflicting logic here, if we have
+ // multiple effects with incompatible mipmaps using the same
+ // RTT input. However, that is obscure enough that we can deal
+ // with it at some future point (preferably when we have
+ // universal support for separate sampler objects!). For now,
+ // an assert is good enough. See also the TODO at bound_sampler_num.
+ bool any_needs_mipmaps = false, any_refuses_mipmaps = false;
+ for (Node *node : phase->effects) {
+ assert(node->incoming_links.size() == node->incoming_link_type.size());
+ for (size_t i = 0; i < node->incoming_links.size(); ++i) {
+ if (node->incoming_links[i] == input->output_node &&
+ node->incoming_link_type[i] == IN_ANOTHER_PHASE) {
+ if (node->needs_mipmaps == Effect::NEEDS_MIPMAPS) {
+ any_needs_mipmaps = true;
+ } else if (node->needs_mipmaps == Effect::CANNOT_ACCEPT_MIPMAPS) {
+ any_refuses_mipmaps = true;
+ }
+ }
+ }
+ }
+ assert(!(any_needs_mipmaps && any_refuses_mipmaps));
+
+ if (any_needs_mipmaps && generated_mipmaps->count(input) == 0) {
glGenerateMipmap(GL_TEXTURE_2D);
check_error();
generated_mipmaps->insert(input);
}
- setup_rtt_sampler(sampler, phase->input_needs_mipmaps);
+ setup_rtt_sampler(sampler, any_needs_mipmaps);
phase->input_samplers[sampler] = sampler; // Bind the sampler to the right uniform.
}
for (unsigned i = 0; i < phase->effects.size(); ++i) {
Node *node = phase->effects[i];
unsigned old_sampler_num = sampler_num;
- node->effect->set_gl_state(instance_program_num, phase->effect_ids[node], &sampler_num);
+ node->effect->set_gl_state(instance_program_num, phase->effect_ids[make_pair(node, IN_SAME_PHASE)], &sampler_num);
check_error();
if (node->effect->is_single_texture()) {