class IdentityEffect : public Effect {
public:
IdentityEffect() {}
- virtual string effect_type_id() const { return "IdentityEffect"; }
- string output_fragment_shader() { return read_file("identity.frag"); }
+ string effect_type_id() const override { return "IdentityEffect"; }
+ string output_fragment_shader() override { return read_file("identity.frag"); }
};
TEST(EffectChainTest, Identity) {
class BouncingIdentityEffect : public Effect {
public:
BouncingIdentityEffect() {}
- virtual string effect_type_id() const { return "IdentityEffect"; }
- string output_fragment_shader() { return read_file("identity.frag"); }
- bool needs_texture_bounce() const { return true; }
- AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
+ string effect_type_id() const override { return "IdentityEffect"; }
+ string output_fragment_shader() override { return read_file("identity.frag"); }
+ bool needs_texture_bounce() const override { return true; }
+ AlphaHandling alpha_handling() const override { return DONT_CARE_ALPHA_TYPE; }
};
TEST(EffectChainTest, TextureBouncePreservesIdentity) {
expect_equal(expected_data, out_data, 3, 2);
}
-TEST(EffectChainTest, TopLeftOrigin) {
+class WithAndWithoutComputeShaderTest : public testing::TestWithParam<string> {
+};
+INSTANTIATE_TEST_CASE_P(WithAndWithoutComputeShaderTest,
+ WithAndWithoutComputeShaderTest,
+ testing::Values("fragment", "compute"));
+
+// An effect that does nothing, but as a compute shader.
+class IdentityComputeEffect : public Effect {
+public:
+ IdentityComputeEffect() {}
+ virtual string effect_type_id() const { return "IdentityComputeEffect"; }
+ virtual bool is_compute_shader() const { return true; }
+ string output_fragment_shader() { return read_file("identity.comp"); }
+};
+
+TEST_P(WithAndWithoutComputeShaderTest, TopLeftOrigin) {
float data[] = {
0.0f, 0.25f, 0.3f,
0.75f, 1.0f, 1.0f,
float out_data[6];
EffectChainTester tester(data, 3, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
tester.get_chain()->set_output_origin(OUTPUT_ORIGIN_TOP_LEFT);
+ if (GetParam() == "compute") {
+ tester.get_chain()->add_effect(new IdentityComputeEffect());
+ }
tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
expect_equal(expected_data, out_data, 3, 2);
class InvertEffect : public Effect {
public:
InvertEffect() {}
- virtual string effect_type_id() const { return "InvertEffect"; }
- string output_fragment_shader() { return read_file("invert_effect.frag"); }
+ string effect_type_id() const override { return "InvertEffect"; }
+ string output_fragment_shader() override { return read_file("invert_effect.frag"); }
// A real invert would actually care about its alpha,
// but in this unit test, it only complicates things.
- virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
+ AlphaHandling alpha_handling() const override { return DONT_CARE_ALPHA_TYPE; }
};
// Like IdentityEffect, but rewrites itself out of the loop,
class RewritingEffect : public Effect {
public:
RewritingEffect() : effect(new T()), replaced_node(nullptr) {}
- virtual string effect_type_id() const { return "RewritingEffect[" + effect->effect_type_id() + "]"; }
- string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
- virtual void rewrite_graph(EffectChain *graph, Node *self) {
+ string effect_type_id() const override { return "RewritingEffect[" + effect->effect_type_id() + "]"; }
+ string output_fragment_shader() override { EXPECT_TRUE(false); return read_file("identity.frag"); }
+ void rewrite_graph(EffectChain *graph, Node *self) override {
replaced_node = graph->add_node(effect);
graph->replace_receiver(self, replaced_node);
graph->replace_sender(self, replaced_node);
tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_sRGB);
Node *node = effect->replaced_node;
- ASSERT_EQ(1, node->incoming_links.size());
- ASSERT_EQ(1, node->outgoing_links.size());
+ ASSERT_EQ(1u, node->incoming_links.size());
+ ASSERT_EQ(1u, node->outgoing_links.size());
EXPECT_EQ("GammaExpansionEffect", node->incoming_links[0]->effect->effect_type_id());
EXPECT_EQ("GammaCompressionEffect", node->outgoing_links[0]->effect->effect_type_id());
tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_sRGB);
Node *node = effect->replaced_node;
- ASSERT_EQ(1, node->incoming_links.size());
- ASSERT_EQ(1, node->outgoing_links.size());
+ ASSERT_EQ(1u, node->incoming_links.size());
+ ASSERT_EQ(1u, node->outgoing_links.size());
EXPECT_EQ("FlatInput", node->incoming_links[0]->effect->effect_type_id());
EXPECT_EQ("GammaCompressionEffect", node->outgoing_links[0]->effect->effect_type_id());
tester.run(out_data, GL_RED, COLORSPACE_REC_601_525, GAMMA_LINEAR);
Node *node = effect->replaced_node;
- ASSERT_EQ(1, node->incoming_links.size());
- ASSERT_EQ(1, node->outgoing_links.size());
+ ASSERT_EQ(1u, node->incoming_links.size());
+ ASSERT_EQ(1u, node->outgoing_links.size());
EXPECT_EQ("ColorspaceConversionEffect", node->incoming_links[0]->effect->effect_type_id());
EXPECT_EQ("ColorspaceConversionEffect", node->outgoing_links[0]->effect->effect_type_id());
: FlatInput(format, pixel_format, type, width, height),
overridden_color_space(format.color_space),
overridden_gamma_curve(format.gamma_curve) {}
- virtual string effect_type_id() const { return "UnknownColorspaceInput"; }
+ string effect_type_id() const override { return "UnknownColorspaceInput"; }
void set_color_space(Colorspace colorspace) {
overridden_color_space = colorspace;
void set_gamma_curve(GammaCurve gamma_curve) {
overridden_gamma_curve = gamma_curve;
}
- Colorspace get_color_space() const { return overridden_color_space; }
- GammaCurve get_gamma_curve() const { return overridden_gamma_curve; }
+ Colorspace get_color_space() const override { return overridden_color_space; }
+ GammaCurve get_gamma_curve() const override { return overridden_gamma_curve; }
private:
Colorspace overridden_color_space;
tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_sRGB);
Node *node = effect->replaced_node;
- ASSERT_EQ(1, node->incoming_links.size());
- EXPECT_EQ(0, node->outgoing_links.size());
+ ASSERT_EQ(1u, node->incoming_links.size());
+ EXPECT_EQ(0u, node->outgoing_links.size());
EXPECT_EQ("FlatInput", node->incoming_links[0]->effect->effect_type_id());
expect_equal(expected_data, out_data, 3, 2);
tester.run(out_data, GL_RED, COLORSPACE_REC_601_525, GAMMA_LINEAR);
Node *node = effect->replaced_node;
- ASSERT_EQ(1, node->incoming_links.size());
- EXPECT_EQ(0, node->outgoing_links.size());
+ ASSERT_EQ(1u, node->incoming_links.size());
+ EXPECT_EQ(0u, node->outgoing_links.size());
EXPECT_EQ("FlatInput", node->incoming_links[0]->effect->effect_type_id());
expect_equal(expected_data, out_data, 3, 2);
tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR);
Node *node = effect->replaced_node;
- ASSERT_EQ(1, node->incoming_links.size());
- EXPECT_EQ(0, node->outgoing_links.size());
+ ASSERT_EQ(1u, node->incoming_links.size());
+ EXPECT_EQ(0u, node->outgoing_links.size());
EXPECT_EQ("FlatInput", node->incoming_links[0]->effect->effect_type_id());
expect_equal(expected_data, out_data, 4, size);
class BlueInput : public Input {
public:
BlueInput() { register_int("needs_mipmaps", &needs_mipmaps); }
- virtual string effect_type_id() const { return "IdentityEffect"; }
- string output_fragment_shader() { return read_file("blue.frag"); }
- virtual AlphaHandling alpha_handling() const { return OUTPUT_BLANK_ALPHA; }
- virtual void finalize() {}
- virtual bool can_output_linear_gamma() const { return true; }
- virtual unsigned get_width() const { return 1; }
- virtual unsigned get_height() const { return 1; }
- virtual Colorspace get_color_space() const { return COLORSPACE_sRGB; }
- virtual GammaCurve get_gamma_curve() const { return GAMMA_LINEAR; }
+ string effect_type_id() const override { return "IdentityEffect"; }
+ string output_fragment_shader() override { return read_file("blue.frag"); }
+ AlphaHandling alpha_handling() const override { return OUTPUT_BLANK_ALPHA; }
+ bool can_output_linear_gamma() const override { return true; }
+ unsigned get_width() const override { return 1; }
+ unsigned get_height() const override { return 1; }
+ Colorspace get_color_space() const override { return COLORSPACE_sRGB; }
+ GammaCurve get_gamma_curve() const override { return GAMMA_LINEAR; }
private:
int needs_mipmaps;
class RewritingToBlueInput : public Input {
public:
RewritingToBlueInput() : blue_node(nullptr) { register_int("needs_mipmaps", &needs_mipmaps); }
- virtual string effect_type_id() const { return "RewritingToBlueInput"; }
- string output_fragment_shader() { EXPECT_TRUE(false); return read_file("identity.frag"); }
- virtual void rewrite_graph(EffectChain *graph, Node *self) {
+ string effect_type_id() const override { return "RewritingToBlueInput"; }
+ string output_fragment_shader() override { EXPECT_TRUE(false); return read_file("identity.frag"); }
+ void rewrite_graph(EffectChain *graph, Node *self) override {
Node *blue_node = graph->add_node(new BlueInput());
graph->replace_receiver(self, blue_node);
graph->replace_sender(self, blue_node);
// Dummy values that we need to implement because we inherit from Input.
// Same as BlueInput.
- virtual AlphaHandling alpha_handling() const { return OUTPUT_BLANK_ALPHA; }
- virtual void finalize() {}
- virtual bool can_output_linear_gamma() const { return true; }
- virtual unsigned get_width() const { return 1; }
- virtual unsigned get_height() const { return 1; }
- virtual Colorspace get_color_space() const { return COLORSPACE_sRGB; }
- virtual GammaCurve get_gamma_curve() const { return GAMMA_LINEAR; }
+ AlphaHandling alpha_handling() const override { return OUTPUT_BLANK_ALPHA; }
+ bool can_output_linear_gamma() const override { return true; }
+ unsigned get_width() const override { return 1; }
+ unsigned get_height() const override { return 1; }
+ Colorspace get_color_space() const override { return COLORSPACE_sRGB; }
+ GammaCurve get_gamma_curve() const override { return GAMMA_LINEAR; }
Node *blue_node;
tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR, OUTPUT_ALPHA_FORMAT_PREMULTIPLIED);
Node *node = input->blue_node;
- EXPECT_EQ(0, node->incoming_links.size());
- EXPECT_EQ(0, node->outgoing_links.size());
+ EXPECT_EQ(0u, node->incoming_links.size());
+ EXPECT_EQ(0u, node->outgoing_links.size());
expect_equal(data, out_data, 4, size);
}
class BlankAlphaPreservingEffect : public Effect {
public:
BlankAlphaPreservingEffect() {}
- virtual string effect_type_id() const { return "BlankAlphaPreservingEffect"; }
- string output_fragment_shader() { return read_file("identity.frag"); }
- virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
+ string effect_type_id() const override { return "BlankAlphaPreservingEffect"; }
+ string output_fragment_shader() override { return read_file("identity.frag"); }
+ AlphaHandling alpha_handling() const override { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
};
TEST(EffectChainTest, NoAlphaConversionsWithBlankAlphaPreservingEffect) {
tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
Node *node = effect->replaced_node;
- EXPECT_EQ(1, node->incoming_links.size());
- EXPECT_EQ(0, node->outgoing_links.size());
+ EXPECT_EQ(1u, node->incoming_links.size());
+ EXPECT_EQ(0u, node->outgoing_links.size());
expect_equal(data, out_data, 4, size);
}
tester.run(out_data, GL_RGBA, COLORSPACE_sRGB, GAMMA_LINEAR, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
Node *node = effect->replaced_node;
- EXPECT_EQ(1, node->incoming_links.size());
- EXPECT_EQ(1, node->outgoing_links.size());
+ EXPECT_EQ(1u, node->incoming_links.size());
+ EXPECT_EQ(1u, node->outgoing_links.size());
EXPECT_EQ("AlphaDivisionEffect", node->outgoing_links[0]->effect->effect_type_id());
expect_equal(data, out_data, 4, size);
class MipmapNeedingEffect : public Effect {
public:
MipmapNeedingEffect() {}
- virtual bool needs_mipmaps() const { return true; }
+ bool needs_mipmaps() const override { return true; }
// To be allowed to mess with the sampler state.
- virtual bool needs_texture_bounce() const { return true; }
+ bool needs_texture_bounce() const override { return true; }
- virtual string effect_type_id() const { return "MipmapNeedingEffect"; }
- string output_fragment_shader() { return read_file("mipmap_needing_effect.frag"); }
- virtual void inform_added(EffectChain *chain) { this->chain = chain; }
+ string effect_type_id() const override { return "MipmapNeedingEffect"; }
+ string output_fragment_shader() override { return read_file("mipmap_needing_effect.frag"); }
+ void inform_added(EffectChain *chain) override { this->chain = chain; }
- void set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num)
+ void set_gl_state(GLuint glsl_program_num, const string& prefix, unsigned *sampler_num) override
{
Node *self = chain->find_node_for_effect(this);
glActiveTexture(chain->get_input_sampler(self, 0));
NonMipmapCapableInput(ImageFormat format, MovitPixelFormat pixel_format, GLenum type, unsigned width, unsigned height)
: FlatInput(format, pixel_format, type, width, height) {}
- virtual bool can_supply_mipmaps() const { return false; }
- bool set_int(const std::string& key, int value) {
+ bool can_supply_mipmaps() const override { return false; }
+ bool set_int(const std::string& key, int value) override {
if (key == "needs_mipmaps") {
assert(value == 0);
}
class AddEffect : public Effect {
public:
AddEffect() {}
- virtual string effect_type_id() const { return "AddEffect"; }
- string output_fragment_shader() { return read_file("add.frag"); }
- virtual unsigned num_inputs() const { return 2; }
- virtual AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
+ string effect_type_id() const override { return "AddEffect"; }
+ string output_fragment_shader() override { return read_file("add.frag"); }
+ unsigned num_inputs() const override { return 2; }
+ AlphaHandling alpha_handling() const override { return DONT_CARE_ALPHA_TYPE; }
};
// Constructs the graph
expect_equal(expected_data, out_data, 2, 2);
Node *node = effect->replaced_node;
- ASSERT_EQ(1, node->incoming_links.size());
- ASSERT_EQ(1, node->outgoing_links.size());
+ ASSERT_EQ(1u, node->incoming_links.size());
+ ASSERT_EQ(1u, node->outgoing_links.size());
EXPECT_EQ("FlatInput", node->incoming_links[0]->effect->effect_type_id());
EXPECT_EQ("GammaExpansionEffect", node->outgoing_links[0]->effect->effect_type_id());
}
expect_equal(expected_data, out_data, 2, 2);
Node *node = effect->replaced_node;
- ASSERT_EQ(1, node->incoming_links.size());
- ASSERT_EQ(1, node->outgoing_links.size());
+ ASSERT_EQ(1u, node->incoming_links.size());
+ ASSERT_EQ(1u, node->outgoing_links.size());
EXPECT_EQ("FlatInput", node->incoming_links[0]->effect->effect_type_id());
EXPECT_EQ("ColorspaceConversionEffect", node->outgoing_links[0]->effect->effect_type_id());
}
class SizeStoringEffect : public BouncingIdentityEffect {
public:
SizeStoringEffect() : input_width(-1), input_height(-1) {}
- virtual void inform_input_size(unsigned input_num, unsigned width, unsigned height) {
+ void inform_input_size(unsigned input_num, unsigned width, unsigned height) override {
assert(input_num == 0);
input_width = width;
input_height = height;
}
- virtual string effect_type_id() const { return "SizeStoringEffect"; }
+ string effect_type_id() const override { return "SizeStoringEffect"; }
int input_width, input_height;
};
height(height),
virtual_width(virtual_width),
virtual_height(virtual_height) {}
- virtual string effect_type_id() const { return "VirtualResizeEffect"; }
- string output_fragment_shader() { return read_file("identity.frag"); }
+ string effect_type_id() const override { return "VirtualResizeEffect"; }
+ string output_fragment_shader() override { return read_file("identity.frag"); }
- virtual bool changes_output_size() const { return true; }
+ bool changes_output_size() const override { return true; }
- virtual void get_output_size(unsigned *width, unsigned *height,
- unsigned *virtual_width, unsigned *virtual_height) const {
+ void get_output_size(unsigned *width, unsigned *height,
+ unsigned *virtual_width, unsigned *virtual_height) const override {
*width = this->width;
*height = this->height;
*virtual_width = this->virtual_width;
public:
NonVirtualResizeEffect(int width, int height)
: VirtualResizeEffect(width, height, width, height) {}
- virtual string effect_type_id() const { return "NonVirtualResizeEffect"; }
- virtual bool sets_virtual_output_size() const { return false; }
+ string effect_type_id() const override { return "NonVirtualResizeEffect"; }
+ bool sets_virtual_output_size() const override { return false; }
};
// An effect that promises one-to-one sampling (unlike IdentityEffect).
class OneToOneEffect : public Effect {
public:
OneToOneEffect() {}
- virtual string effect_type_id() const { return "OneToOneEffect"; }
- string output_fragment_shader() { return read_file("identity.frag"); }
- virtual bool one_to_one_sampling() const { return true; }
+ string effect_type_id() const override { return "OneToOneEffect"; }
+ string output_fragment_shader() override { return read_file("identity.frag"); }
+ bool strong_one_to_one_sampling() const override { return true; }
};
-TEST(EffectChainTest, NoBounceWithOneToOneSampling) {
+TEST_P(WithAndWithoutComputeShaderTest, NoBounceWithOneToOneSampling) {
const int size = 2;
float data[size * size] = {
1.0f, 0.0f,
RewritingEffect<OneToOneEffect> *effect1 = new RewritingEffect<OneToOneEffect>();
RewritingEffect<OneToOneEffect> *effect2 = new RewritingEffect<OneToOneEffect>();
- tester.get_chain()->add_effect(new NonVirtualResizeEffect(size, size));
+ if (GetParam() == "compute") {
+ tester.get_chain()->add_effect(new IdentityComputeEffect());
+ } else {
+ tester.get_chain()->add_effect(new NonVirtualResizeEffect(size, size));
+ }
tester.get_chain()->add_effect(effect1);
tester.get_chain()->add_effect(effect2);
tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
expect_equal(data, out_data, size, size);
// The first OneToOneEffect should be in the same phase as its input.
- ASSERT_EQ(1, effect1->replaced_node->incoming_links.size());
+ ASSERT_EQ(1u, effect1->replaced_node->incoming_links.size());
EXPECT_EQ(effect1->replaced_node->incoming_links[0]->containing_phase,
effect1->replaced_node->containing_phase);
// the IdentityEffect (since the latter is not one-to-one),
// ie., the chain should be broken somewhere between them, but exactly
// where doesn't matter.
- ASSERT_EQ(1, effect1->replaced_node->incoming_links.size());
+ ASSERT_EQ(1u, effect1->replaced_node->incoming_links.size());
EXPECT_NE(effect1->replaced_node->incoming_links[0]->containing_phase,
effect3->replaced_node->containing_phase);
float out_data[6], temp[6 * 4];
EffectChain chain(width, height);
+ MovitDebugLevel old_movit_debug_level = movit_debug_level;
movit_debug_level = MOVIT_DEBUG_ON;
ImageFormat format;
expect_equal(expected_data, out_data, width, height);
// Reset the debug status again.
- movit_debug_level = MOVIT_DEBUG_OFF;
+ movit_debug_level = old_movit_debug_level;
}
// A dummy effect whose only purpose is to test sprintf decimal behavior.
class PrintfingBlueEffect : public Effect {
public:
PrintfingBlueEffect() {}
- virtual string effect_type_id() const { return "PrintfingBlueEffect"; }
- string output_fragment_shader() {
+ string effect_type_id() const override { return "PrintfingBlueEffect"; }
+ string output_fragment_shader() override {
stringstream ss;
ss.imbue(locale("C"));
ss.precision(8);
free(saved_locale);
}
-// An effect that does nothing, but as a compute shader.
-class IdentityComputeEffect : public Effect {
-public:
- IdentityComputeEffect() {}
- virtual string effect_type_id() const { return "IdentityComputeEffect"; }
- virtual bool is_compute_shader() const { return true; }
- string output_fragment_shader() { return read_file("identity.comp"); }
-};
-
-class WithAndWithoutComputeShaderTest : public testing::TestWithParam<string> {
-};
-INSTANTIATE_TEST_CASE_P(WithAndWithoutComputeShaderTest,
- WithAndWithoutComputeShaderTest,
- testing::Values("fragment", "compute"));
-
TEST(EffectChainTest, sRGBIntermediate) {
float data[] = {
0.0f, 0.5f, 0.0f, 1.0f,
class PassThroughEffect : public IdentityEffect {
public:
PassThroughEffect() {}
- virtual string effect_type_id() const { return "PassThroughEffect"; }
- virtual bool needs_linear_light() const { return false; }
- AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
+ string effect_type_id() const override { return "PassThroughEffect"; }
+ bool needs_linear_light() const override { return false; }
+ AlphaHandling alpha_handling() const override { return DONT_CARE_ALPHA_TYPE; }
};
// Same, just also bouncing.
class BouncingPassThroughEffect : public BouncingIdentityEffect {
public:
BouncingPassThroughEffect() {}
- virtual string effect_type_id() const { return "BouncingPassThroughEffect"; }
- virtual bool needs_linear_light() const { return false; }
- bool needs_texture_bounce() const { return true; }
- AlphaHandling alpha_handling() const { return DONT_CARE_ALPHA_TYPE; }
+ string effect_type_id() const override { return "BouncingPassThroughEffect"; }
+ bool needs_linear_light() const override { return false; }
+ bool needs_texture_bounce() const override { return true; }
+ AlphaHandling alpha_handling() const override { return DONT_CARE_ALPHA_TYPE; }
};
TEST(EffectChainTest, Linear10bitIntermediateAccuracy) {
class RecordingIdentityEffect : public Effect {
public:
RecordingIdentityEffect() {}
- virtual string effect_type_id() const { return "RecordingIdentityEffect"; }
- string output_fragment_shader() { return read_file("identity.frag"); }
+ string effect_type_id() const override { return "RecordingIdentityEffect"; }
+ string output_fragment_shader() override { return read_file("identity.frag"); }
GLuint last_glsl_program_num;
- void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num)
+ void set_gl_state(GLuint glsl_program_num, const std::string& prefix, unsigned *sampler_num) override
{
last_glsl_program_num = glsl_program_num;
}
expect_equal(data, out_data, 3, 2);
- ASSERT_NE(0, effect->last_glsl_program_num);
+ ASSERT_NE(0u, effect->last_glsl_program_num);
// Now pretend some other effect is using this program number;
// ResourcePool will then need to clone it.
expect_equal(data, out_data, 3, 2);
}
+// A compute shader to mirror the inputs, in 2x2 blocks.
+class MirrorComputeEffect : public Effect {
+public:
+ MirrorComputeEffect() {}
+ string effect_type_id() const override { return "MirrorComputeEffect"; }
+ bool is_compute_shader() const override { return true; }
+ string output_fragment_shader() override { return read_file("mirror.comp"); }
+ void get_compute_dimensions(unsigned output_width, unsigned output_height,
+ unsigned *x, unsigned *y, unsigned *z) const override {
+ *x = output_width / 2;
+ *y = output_height / 2;
+ *z = 1;
+ }
+};
+
+TEST(ComputeShaderTest, ComputeThenOneToOne) {
+ float data[] = {
+ 0.0f, 0.25f, 0.3f, 0.8f,
+ 0.75f, 1.0f, 1.0f, 0.2f,
+ };
+ float expected_data[] = {
+ 0.8f, 0.3f, 0.25f, 0.0f,
+ 0.2f, 1.0f, 1.0f, 0.75f,
+ };
+ float out_data[8];
+ EffectChainTester tester(data, 4, 2, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR);
+ tester.get_chain()->add_effect(new MirrorComputeEffect());
+ tester.get_chain()->add_effect(new OneToOneEffect());
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(expected_data, out_data, 4, 2);
+}
+
+// A compute shader that also resizes its input, taking the upper-left pixel
+// of every 2x2 group. (The shader is hard-coded to 4x2 input for simplicity.)
+class Downscale2xComputeEffect : public Effect {
+public:
+ Downscale2xComputeEffect() {}
+ string effect_type_id() const override { return "Downscale2xComputeEffect"; }
+ bool is_compute_shader() const override { return true; }
+ string output_fragment_shader() override { return read_file("downscale2x.comp"); }
+ bool changes_output_size() const override { return true; }
+ void inform_input_size(unsigned input_num, unsigned width, unsigned height) override
+ {
+ this->width = width;
+ this->height = height;
+ }
+ void get_output_size(unsigned *width, unsigned *height,
+ unsigned *virtual_width, unsigned *virtual_height) const override {
+ *width = *virtual_width = this->width / 2;
+ *height = *virtual_height = this->height / 2;
+ }
+
+private:
+ unsigned width, height;
+};
+
+// Even if the compute shader is not the last effect, it's the one that should decide
+// the output size of the phase.
+TEST(ComputeShaderTest, ResizingComputeThenOneToOne) {
+ float data[] = {
+ 0.0f, 0.25f, 0.3f, 0.8f,
+ 0.75f, 1.0f, 1.0f, 0.2f,
+ };
+ float expected_data[] = {
+ 0.0f, 0.3f,
+ };
+ float out_data[2];
+ EffectChainTester tester(nullptr, 2, 1);
+ tester.add_input(data, FORMAT_GRAYSCALE, COLORSPACE_sRGB, GAMMA_LINEAR, 4, 2);
+
+ RewritingEffect<Downscale2xComputeEffect> *downscale_effect = new RewritingEffect<Downscale2xComputeEffect>();
+ tester.get_chain()->add_effect(downscale_effect);
+ tester.get_chain()->add_effect(new OneToOneEffect());
+ tester.get_chain()->add_effect(new BouncingIdentityEffect());
+ tester.run(out_data, GL_RED, COLORSPACE_sRGB, GAMMA_LINEAR);
+
+ expect_equal(expected_data, out_data, 2, 1);
+
+ Phase *phase = downscale_effect->replaced_node->containing_phase;
+ EXPECT_EQ(2u, phase->output_width);
+ EXPECT_EQ(1u, phase->output_height);
+}
+
} // namespace movit