for (unsigned i = 0, j = 0; i < num_src_samples; ++i, ++j) {
// Copy the sample directly; it will be overwritten later if we can combine.
- if (dst != NULL) {
+ if (dst != nullptr) {
dst[j].weight = convert_float<float, DestFloat>(src[i].weight);
dst[j].pos = convert_float<float, DestFloat>(src[i].pos);
}
}
// OK, we can combine this and the next sample.
- if (dst != NULL) {
+ if (dst != nullptr) {
dst[j].weight = total_weight;
dst[j].pos = pos;
}
unsigned max_samples_saved = UINT_MAX;
for (unsigned y = 0; y < dst_samples && max_samples_saved > 0; ++y) {
- unsigned num_samples_saved = combine_samples<DestFloat>(weights + y * src_samples, NULL, num_subtexels, inv_num_subtexels, src_samples, max_samples_saved, pos1_pos2_diff, inv_pos1_pos2_diff);
+ unsigned num_samples_saved = combine_samples<DestFloat>(weights + y * src_samples, nullptr, num_subtexels, inv_num_subtexels, src_samples, max_samples_saved, pos1_pos2_diff, inv_pos1_pos2_diff);
max_samples_saved = min(max_samples_saved, num_samples_saved);
}
// Now that we know the right width, actually combine the samples.
unsigned src_bilinear_samples = src_samples - max_samples_saved;
- if (*bilinear_weights != NULL) delete[] *bilinear_weights;
+ if (*bilinear_weights != nullptr) delete[] *bilinear_weights;
*bilinear_weights = new Tap<DestFloat>[dst_samples * src_bilinear_samples];
for (unsigned y = 0; y < dst_samples; ++y) {
Tap<DestFloat> *bilinear_weights_ptr = *bilinear_weights + y * src_bilinear_samples;
} // namespace
ResampleEffect::ResampleEffect()
- : input_width(1280),
+ : owns_effects(true),
+ input_width(1280),
input_height(720),
offset_x(0.0f), offset_y(0.0f),
zoom_x(1.0f), zoom_y(1.0f),
// The first blur pass will forward resolution information to us.
hpass = new SingleResamplePassEffect(this);
CHECK(hpass->set_int("direction", SingleResamplePassEffect::HORIZONTAL));
- vpass = new SingleResamplePassEffect(NULL);
+ vpass = new SingleResamplePassEffect(nullptr);
CHECK(vpass->set_int("direction", SingleResamplePassEffect::VERTICAL));
update_size();
}
+ResampleEffect::~ResampleEffect()
+{
+ if (owns_effects) {
+ delete hpass;
+ delete vpass;
+ }
+}
+
void ResampleEffect::rewrite_graph(EffectChain *graph, Node *self)
{
Node *hpass_node = graph->add_node(hpass);
graph->replace_receiver(self, hpass_node);
graph->replace_sender(self, vpass_node);
self->disabled = true;
+ owns_effects = false;
}
// We get this information forwarded from the first blur pass,
GLenum type, internal_format;
void *pixels;
- assert((weights.bilinear_weights_fp16 == NULL) != (weights.bilinear_weights_fp32 == NULL));
- if (weights.bilinear_weights_fp32 != NULL) {
+ assert((weights.bilinear_weights_fp16 == nullptr) != (weights.bilinear_weights_fp32 == NULL));
+ if (weights.bilinear_weights_fp32 != nullptr) {
type = GL_FLOAT;
internal_format = GL_RG32F;
pixels = weights.bilinear_weights_fp32;
// Our tolerance level for total error is a bit higher than the one for invididual
// samples, since one would assume overall errors in the shape don't matter as much.
const float max_error = 2.0f / (255.0f * 255.0f);
- Tap<fp16_int_t> *bilinear_weights_fp16 = NULL;
+ Tap<fp16_int_t> *bilinear_weights_fp16 = nullptr;
int src_bilinear_samples = combine_many_samples(weights, src_size, src_samples, dst_samples, &bilinear_weights_fp16);
- Tap<float> *bilinear_weights_fp32 = NULL;
+ Tap<float> *bilinear_weights_fp32 = nullptr;
double max_sum_sq_error_fp16 = 0.0;
for (unsigned y = 0; y < dst_samples; ++y) {
double sum_sq_error_fp16 = compute_sum_sq_error(
if (max_sum_sq_error_fp16 > max_error) {
delete[] bilinear_weights_fp16;
- bilinear_weights_fp16 = NULL;
+ bilinear_weights_fp16 = nullptr;
src_bilinear_samples = combine_many_samples(weights, src_size, src_samples, dst_samples, &bilinear_weights_fp32);
}