std::unique_ptr<Tap<fp16_int_t>[]> bilinear_weights_fp16;
std::unique_ptr<Tap<float>[]> bilinear_weights_fp32;
};
-ScalingWeights calculate_scaling_weights(unsigned src_size, unsigned dst_size, float zoom, float offset);
+ScalingWeights calculate_bilinear_scaling_weights(unsigned src_size, unsigned dst_size, float zoom, float offset);
// A simple manager for support data stored in a 2D texture.
// Consider moving it to a shared location of more classes
std::string effect_type_id() const override { return "ResampleEffect"; }
- // We want this for the same reason as ResizeEffect; we could end up scaling
- // down quite a lot.
- bool needs_texture_bounce() const override { return true; }
- bool needs_srgb_primaries() const override { return false; }
-
void inform_input_size(unsigned input_num, unsigned width, unsigned height) override;
std::string output_fragment_shader() override {
bool needs_srgb_primaries() const override { return false; }
AlphaHandling alpha_handling() const override { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
+ // We specifically do not want mipmaps on the input texture;
+ // they break minification.
+ MipmapRequirements needs_mipmaps() const override { return CANNOT_ACCEPT_MIPMAPS; }
+
void inform_added(EffectChain *chain) override { this->chain = chain; }
void inform_input_size(unsigned input_num, unsigned width, unsigned height) override {
if (parent != nullptr) {