// We want processing done pre-filtering and mipmapped,
// in case we need to scale down a lot.
bool needs_texture_bounce() const override { return true; }
- bool needs_mipmaps() const override { return true; }
+ MipmapRequirements needs_mipmaps() const override { return NEEDS_MIPMAPS; }
AlphaHandling alpha_handling() const override { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }
bool changes_output_size() const override { return true; }