]> git.sesse.net Git - bmusb/commitdiff
Move include files to bmusb/.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Tue, 26 Jul 2016 15:42:51 +0000 (17:42 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Wed, 27 Jul 2016 19:06:01 +0000 (21:06 +0200)
Makefile
bmusb/bmusb.h [new file with mode: 0644]
bmusb/fake_capture.h [new file with mode: 0644]

index 46da3031e22887e9466ed0ca4102338c25abb167..075aca8d8fc83837318e991f047371a03010c074 100644 (file)
--- a/Makefile
+++ b/Makefile
@@ -24,6 +24,6 @@ install: all
                $(DESTDIR)$(PREFIX)/lib/pkgconfig \
                $(DESTDIR)$(PREFIX)/include/bmusb
        $(INSTALL) -m 755 -o root -g root $(LIB) $(DESTDIR)$(PREFIX)/lib
-       $(INSTALL) -m 755 -o root -g root bmusb.h fake_capture.h $(DESTDIR)$(PREFIX)/include/bmusb
+       $(INSTALL) -m 755 -o root -g root bmusb/bmusb.h bmusb/fake_capture.h $(DESTDIR)$(PREFIX)/include/bmusb
        $(INSTALL) -m 644 -o root -g root bmusb.pc $(DESTDIR)$(PREFIX)/lib/pkgconfig
 
diff --git a/bmusb/bmusb.h b/bmusb/bmusb.h
new file mode 100644 (file)
index 0000000..506685d
--- /dev/null
@@ -0,0 +1,333 @@
+#ifndef _BMUSB_H
+#define _BMUSB_H
+
+#include <libusb.h>
+#include <stdint.h>
+#include <atomic>
+#include <condition_variable>
+#include <deque>
+#include <functional>
+#include <map>
+#include <mutex>
+#include <stack>
+#include <string>
+#include <thread>
+#include <vector>
+
+namespace bmusb {
+
+class BMUSBCapture;
+
+// An interface for frame allocators; if you do not specify one
+// (using set_video_frame_allocator), a default one that pre-allocates
+// a freelist of eight frames using new[] will be used. Specifying
+// your own can be useful if you have special demands for where you want the
+// frame to end up and don't want to spend the extra copy to get it there, for
+// instance GPU memory.
+class FrameAllocator {
+ public:
+       struct Frame {
+               uint8_t *data = nullptr;
+               uint8_t *data2 = nullptr;  // Only if interleaved == true.
+               size_t len = 0;  // Number of bytes we actually have.
+               size_t size = 0;  // Number of bytes we have room for.
+               size_t overflow = 0;
+               void *userdata = nullptr;
+               FrameAllocator *owner = nullptr;
+
+               // If set to true, every other byte will go to data and to data2.
+               // If so, <len> and <size> are still about the number of total bytes
+               // so if size == 1024, there's 512 bytes in data and 512 in data2.
+               bool interleaved = false;
+       };
+
+       virtual ~FrameAllocator();
+
+       // Request a video frame. Note that this is called from the
+       // USB thread, which runs with realtime priority and is
+       // very sensitive to delays. Thus, you should not do anything
+       // here that might sleep, including calling malloc().
+       // (Taking a mutex is borderline.)
+       //
+       // The Frame object will be given to the frame callback,
+       // which is responsible for releasing the video frame back
+       // once it is usable for new frames (ie., it will no longer
+       // be read from). You can use the "userdata" pointer for
+       // whatever you want to identify this frame if you need to.
+       //
+       // Returning a Frame with data==nullptr is allowed;
+       // if so, the frame in progress will be dropped.
+       virtual Frame alloc_frame() = 0;
+
+       virtual void release_frame(Frame frame) = 0;
+};
+
+// Audio is more important than video, and also much cheaper.
+// By having many more audio frames available, hopefully if something
+// starts to drop, we'll have CPU load go down (from not having to
+// process as much video) before we have to drop audio.
+#define NUM_QUEUED_VIDEO_FRAMES 16
+#define NUM_QUEUED_AUDIO_FRAMES 64
+
+class MallocFrameAllocator : public FrameAllocator {
+public:
+       MallocFrameAllocator(size_t frame_size, size_t num_queued_frames);
+       Frame alloc_frame() override;
+       void release_frame(Frame frame) override;
+
+private:
+       size_t frame_size;
+
+       std::mutex freelist_mutex;
+       std::stack<std::unique_ptr<uint8_t[]>> freelist;  // All of size <frame_size>.
+};
+
+// Represents an input mode you can tune a card to.
+struct VideoMode {
+       std::string name;
+       bool autodetect = false;  // If true, all the remaining fields are irrelevant.
+       unsigned width = 0, height = 0;
+       unsigned frame_rate_num = 0, frame_rate_den = 0;
+       bool interlaced = false;
+};
+
+// Represents the format of an actual frame coming in.
+// Note: Frame rate is _frame_ rate, not field rate. So 1080i60 gets 30/1, _not_ 60/1.
+// "second_field_start" is only valid for interlaced modes; it signifies
+// how many lines from the very top of the frame there are before the second field
+// starts (so it will always be >= height/2 + extra_lines_top).
+struct VideoFormat {
+       uint16_t id = 0;  // For debugging/logging only.
+       unsigned width = 0, height = 0, second_field_start = 0;
+       unsigned extra_lines_top = 0, extra_lines_bottom = 0;
+       unsigned frame_rate_nom = 0, frame_rate_den = 0;
+       bool interlaced = false;
+       bool has_signal = false;
+       bool is_connected = true;  // If false, then has_signal makes no sense.
+};
+
+struct AudioFormat {
+       uint16_t id = 0;  // For debugging/logging only.
+       unsigned bits_per_sample = 0;
+       unsigned num_channels = 0;
+};
+
+typedef std::function<void(uint16_t timecode,
+                           FrameAllocator::Frame video_frame, size_t video_offset, VideoFormat video_format,
+                           FrameAllocator::Frame audio_frame, size_t audio_offset, AudioFormat audio_format)>
+       frame_callback_t;
+
+typedef std::function<void(libusb_device *dev)> card_connected_callback_t;
+typedef std::function<void()> card_disconnected_callback_t;
+
+class CaptureInterface {
+ public:
+       virtual ~CaptureInterface() {}
+
+       virtual std::map<uint32_t, VideoMode> get_available_video_modes() const = 0;
+       virtual uint32_t get_current_video_mode() const = 0;
+       virtual void set_video_mode(uint32_t video_mode_id) = 0;
+
+       virtual std::map<uint32_t, std::string> get_available_video_inputs() const = 0;
+       virtual void set_video_input(uint32_t video_input_id) = 0;
+       virtual uint32_t get_current_video_input() const = 0;
+
+       virtual std::map<uint32_t, std::string> get_available_audio_inputs() const = 0;
+       virtual void set_audio_input(uint32_t audio_input_id) = 0;
+       virtual uint32_t get_current_audio_input() const = 0;
+
+       // Does not take ownership.
+       virtual void set_video_frame_allocator(FrameAllocator *allocator) = 0;
+
+       virtual FrameAllocator *get_video_frame_allocator() = 0;
+
+       // Does not take ownership.
+       virtual void set_audio_frame_allocator(FrameAllocator *allocator) = 0;
+
+       virtual FrameAllocator *get_audio_frame_allocator() = 0;
+
+       virtual void set_frame_callback(frame_callback_t callback) = 0;
+
+       // Needs to be run before configure_card().
+       virtual void set_dequeue_thread_callbacks(std::function<void()> init, std::function<void()> cleanup) = 0;
+
+       // Only valid after configure_card().
+       virtual std::string get_description() const = 0;
+
+       virtual void configure_card() = 0;
+
+       virtual void start_bm_capture() = 0;
+
+       virtual void stop_dequeue_thread() = 0;
+
+       // If a card is disconnected, it cannot come back; you should call stop_dequeue_thread()
+       // and delete it.
+       virtual bool get_disconnected() const = 0;
+};
+
+// The actual capturing class, representing capture from a single card.
+class BMUSBCapture : public CaptureInterface {
+ public:
+       BMUSBCapture(int card_index, libusb_device *dev = nullptr)
+               : card_index(card_index), dev(dev)
+       {
+       }
+
+       ~BMUSBCapture() {}
+
+       std::map<uint32_t, VideoMode> get_available_video_modes() const override;
+       uint32_t get_current_video_mode() const override;
+       void set_video_mode(uint32_t video_mode_id) override;
+
+       virtual std::map<uint32_t, std::string> get_available_video_inputs() const override;
+       virtual void set_video_input(uint32_t video_input_id) override;
+       virtual uint32_t get_current_video_input() const override { return current_video_input; }
+
+       virtual std::map<uint32_t, std::string> get_available_audio_inputs() const override;
+       virtual void set_audio_input(uint32_t audio_input_id) override;
+       virtual uint32_t get_current_audio_input() const override { return current_audio_input; }
+
+       // Does not take ownership.
+       void set_video_frame_allocator(FrameAllocator *allocator) override
+       {
+               video_frame_allocator = allocator;
+               if (owned_video_frame_allocator.get() != allocator) {
+                       owned_video_frame_allocator.reset();
+               }
+       }
+
+       FrameAllocator *get_video_frame_allocator() override
+       {
+               return video_frame_allocator;
+       }
+
+       // Does not take ownership.
+       void set_audio_frame_allocator(FrameAllocator *allocator) override
+       {
+               audio_frame_allocator = allocator;
+               if (owned_audio_frame_allocator.get() != allocator) {
+                       owned_audio_frame_allocator.reset();
+               }
+       }
+
+       FrameAllocator *get_audio_frame_allocator() override
+       {
+               return audio_frame_allocator;
+       }
+
+       void set_frame_callback(frame_callback_t callback) override
+       {
+               frame_callback = callback;
+       }
+
+       // Needs to be run before configure_card().
+       void set_dequeue_thread_callbacks(std::function<void()> init, std::function<void()> cleanup) override
+       {
+               dequeue_init_callback = init;
+               dequeue_cleanup_callback = cleanup;
+               has_dequeue_callbacks = true;
+       }
+
+       // Only valid after configure_card().
+       std::string get_description() const override {
+               return description;
+       }
+
+       void configure_card() override;
+       void start_bm_capture() override;
+       void stop_dequeue_thread() override;
+       bool get_disconnected() const override { return disconnected; }
+
+       // TODO: It's rather messy to have these outside the interface.
+       static void start_bm_thread();
+       static void stop_bm_thread();
+
+       // Hotplug event (for devices being inserted between start_bm_thread()
+       // and stop_bm_thread()); entirely optional, but must be set before
+       // start_bm_capture(). Note that your callback should do as little work
+       // as possible, since the callback comes from the main USB handling
+       // thread, which is very time-sensitive.
+       //
+       // The callback function transfers ownership. If you don't want to hold
+       // on to the device given to you in the callback, you need to call
+       // libusb_unref_device().
+       static void set_card_connected_callback(card_connected_callback_t callback)
+       {
+               card_connected_callback = callback;
+       }
+
+       // Similar to set_card_connected_callback(), with the same caveats.
+       // (Note that this is set per-card and not global, as it is logically
+       // connected to an existing BMUSBCapture object.)
+       void set_card_disconnected_callback(card_disconnected_callback_t callback)
+       {
+               card_disconnected_callback = callback;
+       }
+
+ private:
+       struct QueuedFrame {
+               uint16_t timecode;
+               uint16_t format;
+               FrameAllocator::Frame frame;
+       };
+
+       void start_new_audio_block(const uint8_t *start);
+       void start_new_frame(const uint8_t *start);
+
+       void queue_frame(uint16_t format, uint16_t timecode, FrameAllocator::Frame frame, std::deque<QueuedFrame> *q);
+       void dequeue_thread_func();
+
+       static void usb_thread_func();
+       static void cb_xfr(struct libusb_transfer *xfr);
+       static int cb_hotplug(libusb_context *ctx, libusb_device *dev, libusb_hotplug_event event, void *user_data);
+
+       void update_capture_mode();
+
+       std::string description;
+
+       FrameAllocator::Frame current_video_frame;
+       FrameAllocator::Frame current_audio_frame;
+
+       std::mutex queue_lock;
+       std::condition_variable queues_not_empty;
+       std::deque<QueuedFrame> pending_video_frames;
+       std::deque<QueuedFrame> pending_audio_frames;
+
+       FrameAllocator *video_frame_allocator = nullptr;
+       FrameAllocator *audio_frame_allocator = nullptr;
+       std::unique_ptr<FrameAllocator> owned_video_frame_allocator;
+       std::unique_ptr<FrameAllocator> owned_audio_frame_allocator;
+       frame_callback_t frame_callback = nullptr;
+       static card_connected_callback_t card_connected_callback;
+       card_disconnected_callback_t card_disconnected_callback = nullptr;
+
+       std::thread dequeue_thread;
+       std::atomic<bool> dequeue_thread_should_quit;
+       bool has_dequeue_callbacks = false;
+       std::function<void()> dequeue_init_callback = nullptr;
+       std::function<void()> dequeue_cleanup_callback = nullptr;
+
+       int current_register = 0;
+
+       static constexpr int NUM_BMUSB_REGISTERS = 60;
+       uint8_t register_file[NUM_BMUSB_REGISTERS];
+
+       // If <dev> is nullptr, will choose device number <card_index> from the list
+       // of available devices on the system. <dev> is not used after configure_card()
+       // (it will be unref-ed).
+       int card_index = -1;
+       libusb_device *dev = nullptr;
+
+       std::vector<libusb_transfer *> iso_xfrs;
+       int assumed_frame_width = 1280;
+
+       libusb_device_handle *devh = nullptr;
+       uint32_t current_video_input = 0x00000000;  // HDMI/SDI.
+       uint32_t current_audio_input = 0x00000000;  // Embedded.
+
+       bool disconnected = false;
+};
+
+}  // namespace bmusb
+
+#endif
diff --git a/bmusb/fake_capture.h b/bmusb/fake_capture.h
new file mode 100644 (file)
index 0000000..48dca06
--- /dev/null
@@ -0,0 +1,104 @@
+#ifndef _FAKE_CAPTURE_H
+#define _FAKE_CAPTURE_H 1
+
+#include <stdint.h>
+#include <functional>
+#include <string>
+
+#include "bmusb/bmusb.h"
+
+namespace bmusb {
+
+class FakeCapture : public CaptureInterface
+{
+public:
+       FakeCapture(unsigned width, unsigned height, unsigned fps, unsigned audio_frequency, int card_index);
+       ~FakeCapture();
+
+       // CaptureInterface.
+       void set_video_frame_allocator(FrameAllocator *allocator) override
+       {
+               video_frame_allocator = allocator;
+               if (owned_video_frame_allocator.get() != allocator) {
+                       owned_video_frame_allocator.reset();
+               }
+       }
+
+       FrameAllocator *get_video_frame_allocator() override
+       {
+               return video_frame_allocator;
+       }
+
+       // Does not take ownership.
+       void set_audio_frame_allocator(FrameAllocator *allocator) override
+       {
+               audio_frame_allocator = allocator;
+               if (owned_audio_frame_allocator.get() != allocator) {
+                       owned_audio_frame_allocator.reset();
+               }
+       }
+
+       FrameAllocator *get_audio_frame_allocator() override
+       {
+               return audio_frame_allocator;
+       }
+
+       void set_frame_callback(frame_callback_t callback) override
+       {
+               frame_callback = callback;
+       }
+
+       void set_dequeue_thread_callbacks(std::function<void()> init, std::function<void()> cleanup) override
+       {
+               dequeue_init_callback = init;
+               dequeue_cleanup_callback = cleanup;
+               has_dequeue_callbacks = true;
+       }
+
+       std::string get_description() const override
+       {
+               return description;
+       }
+
+       void configure_card() override;
+       void start_bm_capture() override;
+       void stop_dequeue_thread() override;
+       bool get_disconnected() const override { return false; }
+
+       std::map<uint32_t, VideoMode> get_available_video_modes() const override;
+       void set_video_mode(uint32_t video_mode_id) override;
+       uint32_t get_current_video_mode() const override { return 0; }
+
+       std::map<uint32_t, std::string> get_available_video_inputs() const override;
+       void set_video_input(uint32_t video_input_id) override;
+       uint32_t get_current_video_input() const override { return 0; }
+
+       std::map<uint32_t, std::string> get_available_audio_inputs() const override;
+       void set_audio_input(uint32_t audio_input_id) override;
+       uint32_t get_current_audio_input() const override { return 0; }
+
+private:
+       void producer_thread_func();
+
+       unsigned width, height, fps, audio_frequency;
+       uint8_t y, cb, cr;
+
+       bool has_dequeue_callbacks = false;
+       std::function<void()> dequeue_init_callback = nullptr;
+       std::function<void()> dequeue_cleanup_callback = nullptr;
+
+       FrameAllocator *video_frame_allocator = nullptr;
+       FrameAllocator *audio_frame_allocator = nullptr;
+       std::unique_ptr<FrameAllocator> owned_video_frame_allocator;
+       std::unique_ptr<FrameAllocator> owned_audio_frame_allocator;
+       frame_callback_t frame_callback = nullptr;
+
+       std::string description;
+
+       std::atomic<bool> producer_thread_should_quit{false};
+       std::thread producer_thread;
+};
+
+}  // namespace bmusb
+
+#endif  // !defined(_FAKE_CAPTURE_H)