// We want processing done pre-filtering and mipmapped,
// in case we need to scale down a lot.
- virtual bool need_texture_bounce() const { return true; }
+ virtual bool needs_texture_bounce() const { return true; }
virtual bool needs_mipmaps() const { return true; }
virtual AlphaHandling alpha_handling() const { return INPUT_PREMULTIPLIED_ALPHA_KEEP_BLANK; }