]> git.sesse.net Git - casparcg/blob - accelerator/ogl/util/device.cpp
2.1.0: device: Changed buffer allocation priority to get around multiple queued block...
[casparcg] / accelerator / ogl / util / device.cpp
1 /*\r
2 * Copyright (c) 2011 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 * This file is part of CasparCG (www.casparcg.com).\r
5 *\r
6 * CasparCG is free software: you can redistribute it and/or modify\r
7 * it under the terms of the GNU General Public License as published by\r
8 * the Free Software Foundation, either version 3 of the License, or\r
9 * (at your option) any later version.\r
10 *\r
11 * CasparCG is distributed in the hope that it will be useful,\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 * GNU General Public License for more details.\r
15 *\r
16 * You should have received a copy of the GNU General Public License\r
17 * along with CasparCG. If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 * Author: Robert Nagy, ronag89@gmail.com\r
20 */\r
21 \r
22 // TODO: Smart GC\r
23 \r
24 #include "../../stdafx.h"\r
25 \r
26 #include "device.h"\r
27 \r
28 #include "buffer.h"\r
29 #include "texture.h"\r
30 #include "shader.h"\r
31 \r
32 #include <common/assert.h>\r
33 #include <common/except.h>\r
34 #include <common/future.h>\r
35 #include <common/array.h>\r
36 #include <common/gl/gl_check.h>\r
37 #include <common/os/windows/windows.h>\r
38 \r
39 #include <boost/foreach.hpp>\r
40 \r
41 #include <gl/glew.h>\r
42 \r
43 #include <SFML/Window/Context.hpp>\r
44 \r
45 #include <tbb/concurrent_unordered_map.h>\r
46 #include <tbb/concurrent_hash_map.h>\r
47 #include <tbb/concurrent_queue.h>\r
48 \r
49 #include <boost/utility/declval.hpp>\r
50 \r
51 #include <array>\r
52 #include <unordered_map>\r
53 \r
54 #include <asmlib.h>\r
55 #include <tbb/parallel_for.h>\r
56 \r
57 namespace caspar { namespace accelerator { namespace ogl {\r
58                 \r
59 struct device::impl : public std::enable_shared_from_this<impl>\r
60 {       \r
61         static_assert(std::is_same<decltype(boost::declval<device>().impl_), spl::shared_ptr<impl>>::value, "impl_ must be shared_ptr");\r
62 \r
63         tbb::concurrent_hash_map<buffer*, std::shared_ptr<texture>> texture_cache_;\r
64 \r
65         std::unique_ptr<sf::Context> device_;\r
66         std::unique_ptr<sf::Context> host_alloc_device_;\r
67         \r
68         std::array<tbb::concurrent_unordered_map<std::size_t, tbb::concurrent_bounded_queue<std::shared_ptr<texture>>>, 4>      device_pools_;\r
69         std::array<tbb::concurrent_unordered_map<std::size_t, tbb::concurrent_bounded_queue<std::shared_ptr<buffer>>>, 2>       host_pools_;\r
70         \r
71         GLuint fbo_;\r
72 \r
73         executor& render_executor_;\r
74         executor  alloc_executor_;\r
75                                 \r
76         impl(executor& executor) \r
77                 : render_executor_(executor)\r
78                 , alloc_executor_(L"OpenGL allocation context.")\r
79         {\r
80                 render_executor_.set_capacity(128);\r
81                 alloc_executor_.set_capacity(256);\r
82 \r
83                 CASPAR_LOG(info) << L"Initializing OpenGL Device.";\r
84                 \r
85                 auto ctx1 = render_executor_.invoke([=]() -> HGLRC \r
86                 {\r
87                         device_.reset(new sf::Context());\r
88                         device_->SetActive(true);               \r
89                                                 \r
90                         if (glewInit() != GLEW_OK)\r
91                                 CASPAR_THROW_EXCEPTION(gl::ogl_exception() << msg_info("Failed to initialize GLEW."));\r
92                 \r
93                         if(!GLEW_VERSION_3_0)\r
94                                 CASPAR_THROW_EXCEPTION(not_supported() << msg_info("Your graphics card does not meet the minimum hardware requirements since it does not support OpenGL 3.0 or higher."));\r
95         \r
96                         glGenFramebuffers(1, &fbo_);                            \r
97                         glBindFramebuffer(GL_FRAMEBUFFER, fbo_);\r
98                         \r
99                         auto ctx1 = wglGetCurrentContext();\r
100                         \r
101                         device_->SetActive(false);\r
102 \r
103                         return ctx1;\r
104                 });\r
105 \r
106                 alloc_executor_.invoke([=]\r
107                 {\r
108                         host_alloc_device_.reset(new sf::Context());\r
109                         host_alloc_device_->SetActive(true);    \r
110                         auto ctx2 = wglGetCurrentContext();\r
111 \r
112                         if(!wglShareLists(ctx1, ctx2))\r
113                                 CASPAR_THROW_EXCEPTION(gl::ogl_exception() << msg_info("Failed to share OpenGL devices."));\r
114                 });\r
115 \r
116                 render_executor_.invoke([=]\r
117                 {               \r
118                         device_->SetActive(true);\r
119                 });\r
120                 \r
121                 CASPAR_LOG(info) << L"Successfully initialized OpenGL " << version();\r
122         }\r
123 \r
124         ~impl()\r
125         {\r
126                 alloc_executor_.invoke([=]\r
127                 {\r
128                         host_alloc_device_.reset();\r
129                         BOOST_FOREACH(auto& pool, host_pools_)\r
130                                 pool.clear();\r
131                 });\r
132 \r
133                 render_executor_.invoke([=]\r
134                 {\r
135                         BOOST_FOREACH(auto& pool, device_pools_)\r
136                                 pool.clear();\r
137                         glDeleteFramebuffers(1, &fbo_);\r
138 \r
139                         device_.reset();\r
140                 });\r
141         }\r
142                 \r
143         std::wstring version()\r
144         {       \r
145                 try\r
146                 {\r
147                         return alloc_executor_.invoke([]\r
148                         {\r
149                                 return u16(reinterpret_cast<const char*>(GL2(glGetString(GL_VERSION)))) + L" " + u16(reinterpret_cast<const char*>(GL2(glGetString(GL_VENDOR))));\r
150                         });     \r
151                 }\r
152                 catch(...)\r
153                 {\r
154                         return L"Not found";;\r
155                 }\r
156         }\r
157                                                         \r
158         spl::shared_ptr<texture> create_texture(int width, int height, int stride, bool clear = false)\r
159         {\r
160                 CASPAR_VERIFY(stride > 0 && stride < 5);\r
161                 CASPAR_VERIFY(width > 0 && height > 0);\r
162 \r
163                 if(!render_executor_.is_current())\r
164                         CASPAR_THROW_EXCEPTION(invalid_operation() << msg_info("Operation only valid in an OpenGL Context."));\r
165                                         \r
166                 auto pool = &device_pools_[stride-1][((width << 16) & 0xFFFF0000) | (height & 0x0000FFFF)];\r
167                 \r
168                 std::shared_ptr<texture> buffer;\r
169                 if(!pool->try_pop(buffer))              \r
170                         buffer = spl::make_shared<texture>(width, height, stride);\r
171         \r
172                 if(clear)\r
173                         buffer->clear();\r
174 \r
175                 return spl::shared_ptr<texture>(buffer.get(), [buffer, pool](texture*) mutable\r
176                 {               \r
177                         pool->push(buffer);     \r
178                 });\r
179         }\r
180                 \r
181         spl::shared_ptr<buffer> create_buffer(std::size_t size, buffer::usage usage)\r
182         {\r
183                 CASPAR_VERIFY(size > 0);\r
184                 \r
185                 auto pool = &host_pools_[usage.value()][size];\r
186                 \r
187                 std::shared_ptr<buffer> buf;\r
188                 if(!pool->try_pop(buf)) \r
189                 {\r
190                         buf = alloc_executor_.invoke([&]\r
191                         {\r
192                                 return spl::make_shared<buffer>(size, usage);\r
193                         }, task_priority::high_priority);\r
194                 }\r
195                 \r
196                 auto self = shared_from_this(); // buffers can leave the device context, take a hold on life-time.\r
197                 return spl::shared_ptr<buffer>(buf.get(), [=](buffer*) mutable\r
198                 {       \r
199                         texture_cache_.erase(buf.get());\r
200                         pool->push(buf);\r
201                 });\r
202         }\r
203 \r
204         array<std::uint8_t> create_array(std::size_t size)\r
205         {               \r
206                 auto buf = create_buffer(size, buffer::usage::write_only);\r
207                 return array<std::uint8_t>(buf->data(), buf->size(), false, buf);\r
208         }\r
209 \r
210         template<typename T>\r
211         std::shared_ptr<buffer> copy_to_buf(const T& source)\r
212         {\r
213                 std::shared_ptr<buffer> buf;\r
214 \r
215                 auto tmp = source.storage<spl::shared_ptr<buffer>>();\r
216                 if(tmp)\r
217                         buf = *tmp;\r
218                 else\r
219                 {                       \r
220                         buf = create_buffer(source.size(), buffer::usage::write_only);\r
221                         tbb::parallel_for(tbb::blocked_range<std::size_t>(0, source.size()), [&](const tbb::blocked_range<std::size_t>& r)\r
222                         {\r
223                                 A_memcpy(buf->data() + r.begin(), source.data() + r.begin(), r.size());\r
224                         });\r
225                 }\r
226 \r
227                 return buf;\r
228         }\r
229 \r
230         boost::unique_future<spl::shared_ptr<texture>> copy_async(const array<const std::uint8_t>& source, int width, int height, int stride)\r
231         {\r
232                 std::shared_ptr<buffer> buf = copy_to_buf(source);\r
233                                 \r
234                 return render_executor_.begin_invoke([=]() -> spl::shared_ptr<texture>\r
235                 {\r
236                         tbb::concurrent_hash_map<buffer*, std::shared_ptr<texture>>::const_accessor a;\r
237                         if(texture_cache_.find(a, buf.get()))\r
238                                 return spl::make_shared_ptr(a->second);\r
239 \r
240                         auto texture = create_texture(width, height, stride);\r
241                         texture->copy_from(*buf);       \r
242 \r
243                         texture_cache_.insert(std::make_pair(buf.get(), texture));\r
244 \r
245                         return texture;\r
246                 }, task_priority::high_priority);\r
247         }\r
248         \r
249         boost::unique_future<spl::shared_ptr<texture>> copy_async(const array<std::uint8_t>& source, int width, int height, int stride)\r
250         {\r
251                 std::shared_ptr<buffer> buf = copy_to_buf(source);\r
252 \r
253                 return render_executor_.begin_invoke([=]() -> spl::shared_ptr<texture>\r
254                 {\r
255                         auto texture = create_texture(width, height, stride, false);\r
256                         texture->copy_from(*buf);                               \r
257                         return texture;\r
258                 }, task_priority::high_priority);\r
259         }\r
260 \r
261         boost::unique_future<array<const std::uint8_t>> copy_async(const spl::shared_ptr<texture>& source)\r
262         {\r
263                 if(!render_executor_.is_current())\r
264                         CASPAR_THROW_EXCEPTION(invalid_operation() << msg_info("Operation only valid in an OpenGL Context."));\r
265 \r
266                 auto buffer = create_buffer(source->size(), buffer::usage::read_only); \r
267                 source->copy_to(*buffer);       \r
268 \r
269                 auto self = shared_from_this();\r
270                 return async(launch::deferred, [self, buffer]() mutable -> array<const std::uint8_t>\r
271                 {\r
272                         self->alloc_executor_.invoke(std::bind(&buffer::map, std::ref(buffer))); // Defer blocking "map" call until data is needed.\r
273                         return array<const std::uint8_t>(buffer->data(), buffer->size(), true, buffer);\r
274                 });\r
275         }\r
276 };\r
277 \r
278 device::device() \r
279         : executor_(L"OpenGL Rendering Context.")\r
280         , impl_(new impl(executor_)){}\r
281 device::~device(){}\r
282 spl::shared_ptr<texture>                                                        device::create_texture(int width, int height, int stride){return impl_->create_texture(width, height, stride, true);}\r
283 array<std::uint8_t>                                                                     device::create_array(int size){return impl_->create_array(size);}\r
284 boost::unique_future<spl::shared_ptr<texture>>          device::copy_async(const array<const std::uint8_t>& source, int width, int height, int stride){return impl_->copy_async(source, width, height, stride);}\r
285 boost::unique_future<spl::shared_ptr<texture>>          device::copy_async(const array<std::uint8_t>& source, int width, int height, int stride){return impl_->copy_async(source, width, height, stride);}\r
286 boost::unique_future<array<const std::uint8_t>>         device::copy_async(const spl::shared_ptr<texture>& source){return impl_->copy_async(source);}\r
287 std::wstring                                                                            device::version() const{return impl_->version();}\r
288 \r
289 \r
290 }}}\r
291 \r
292 \r