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1 /*****************************************************************************
2 * deblock.c: Altivec-accelerated deblocking for h264 encoder
3 *****************************************************************************
4 * Copyright (C) 2007-2008 Guillaume Poirier <gpoirier@mplayerhq.hu>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02111, USA.
19 *****************************************************************************/
20
21 #if defined SYS_LINUX
22 #include <altivec.h>
23 #endif
24
25 #include "common/common.h"
26 #include "ppccommon.h"
27
28 #define transpose4x16(r0, r1, r2, r3) {      \
29     register vec_u8_t r4;                    \
30     register vec_u8_t r5;                    \
31     register vec_u8_t r6;                    \
32     register vec_u8_t r7;                    \
33                                              \
34     r4 = vec_mergeh(r0, r2);  /*0, 2 set 0*/ \
35     r5 = vec_mergel(r0, r2);  /*0, 2 set 1*/ \
36     r6 = vec_mergeh(r1, r3);  /*1, 3 set 0*/ \
37     r7 = vec_mergel(r1, r3);  /*1, 3 set 1*/ \
38                                              \
39     r0 = vec_mergeh(r4, r6);  /*all set 0*/  \
40     r1 = vec_mergel(r4, r6);  /*all set 1*/  \
41     r2 = vec_mergeh(r5, r7);  /*all set 2*/  \
42     r3 = vec_mergel(r5, r7);  /*all set 3*/  \
43 }
44
45 static inline void write16x4(uint8_t *dst, int dst_stride,
46                              register vec_u8_t r0, register vec_u8_t r1,
47                              register vec_u8_t r2, register vec_u8_t r3) {
48     DECLARE_ALIGNED_16(unsigned char result[64]);
49     uint32_t *src_int = (uint32_t *)result, *dst_int = (uint32_t *)dst;
50     int int_dst_stride = dst_stride/4;
51
52     vec_st(r0, 0, result);
53     vec_st(r1, 16, result);
54     vec_st(r2, 32, result);
55     vec_st(r3, 48, result);
56     /* FIXME: there has to be a better way!!!! */
57     *dst_int = *src_int;
58     *(dst_int+   int_dst_stride) = *(src_int + 1);
59     *(dst_int+ 2*int_dst_stride) = *(src_int + 2);
60     *(dst_int+ 3*int_dst_stride) = *(src_int + 3);
61     *(dst_int+ 4*int_dst_stride) = *(src_int + 4);
62     *(dst_int+ 5*int_dst_stride) = *(src_int + 5);
63     *(dst_int+ 6*int_dst_stride) = *(src_int + 6);
64     *(dst_int+ 7*int_dst_stride) = *(src_int + 7);
65     *(dst_int+ 8*int_dst_stride) = *(src_int + 8);
66     *(dst_int+ 9*int_dst_stride) = *(src_int + 9);
67     *(dst_int+10*int_dst_stride) = *(src_int + 10);
68     *(dst_int+11*int_dst_stride) = *(src_int + 11);
69     *(dst_int+12*int_dst_stride) = *(src_int + 12);
70     *(dst_int+13*int_dst_stride) = *(src_int + 13);
71     *(dst_int+14*int_dst_stride) = *(src_int + 14);
72     *(dst_int+15*int_dst_stride) = *(src_int + 15);
73 }
74
75 /** \brief performs a 6x16 transpose of data in src, and stores it to dst
76     \todo FIXME: see if we can't spare some vec_lvsl() by them factorizing
77     out of unaligned_load() */
78 #define readAndTranspose16x6(src, src_stride, r8, r9, r10, r11, r12, r13) {\
79     register vec_u8_t r0, r1, r2, r3, r4, r5, r6, r7, r14, r15;\
80     VEC_LOAD(src,                  r0, 16, vec_u8_t);          \
81     VEC_LOAD(src +    src_stride,  r1, 16, vec_u8_t);          \
82     VEC_LOAD(src +  2*src_stride,  r2, 16, vec_u8_t);          \
83     VEC_LOAD(src +  3*src_stride,  r3, 16, vec_u8_t);          \
84     VEC_LOAD(src +  4*src_stride,  r4, 16, vec_u8_t);          \
85     VEC_LOAD(src +  5*src_stride,  r5, 16, vec_u8_t);          \
86     VEC_LOAD(src +  6*src_stride,  r6, 16, vec_u8_t);          \
87     VEC_LOAD(src +  7*src_stride,  r7, 16, vec_u8_t);          \
88     VEC_LOAD(src + 14*src_stride, r14, 16, vec_u8_t);          \
89     VEC_LOAD(src + 15*src_stride, r15, 16, vec_u8_t);          \
90                                                                \
91     VEC_LOAD(src + 8*src_stride,   r8, 16, vec_u8_t);          \
92     VEC_LOAD(src + 9*src_stride,   r9, 16, vec_u8_t);          \
93     VEC_LOAD(src + 10*src_stride, r10, 16, vec_u8_t);          \
94     VEC_LOAD(src + 11*src_stride, r11, 16, vec_u8_t);          \
95     VEC_LOAD(src + 12*src_stride, r12, 16, vec_u8_t);          \
96     VEC_LOAD(src + 13*src_stride, r13, 16, vec_u8_t);          \
97                                                                \
98     /*Merge first pairs*/                                      \
99     r0 = vec_mergeh(r0, r8);    /*0, 8*/                       \
100     r1 = vec_mergeh(r1, r9);    /*1, 9*/                       \
101     r2 = vec_mergeh(r2, r10);   /*2,10*/                       \
102     r3 = vec_mergeh(r3, r11);   /*3,11*/                       \
103     r4 = vec_mergeh(r4, r12);   /*4,12*/                       \
104     r5 = vec_mergeh(r5, r13);   /*5,13*/                       \
105     r6 = vec_mergeh(r6, r14);   /*6,14*/                       \
106     r7 = vec_mergeh(r7, r15);   /*7,15*/                       \
107                                                                \
108     /*Merge second pairs*/                                     \
109     r8  = vec_mergeh(r0, r4);   /*0,4, 8,12 set 0*/            \
110     r9  = vec_mergel(r0, r4);   /*0,4, 8,12 set 1*/            \
111     r10 = vec_mergeh(r1, r5);   /*1,5, 9,13 set 0*/            \
112     r11 = vec_mergel(r1, r5);   /*1,5, 9,13 set 1*/            \
113     r12 = vec_mergeh(r2, r6);   /*2,6,10,14 set 0*/            \
114     r13 = vec_mergel(r2, r6);   /*2,6,10,14 set 1*/            \
115     r14 = vec_mergeh(r3, r7);   /*3,7,11,15 set 0*/            \
116     r15 = vec_mergel(r3, r7);   /*3,7,11,15 set 1*/            \
117                                                                \
118     /*Third merge*/                                            \
119     r0 = vec_mergeh(r8, r12);   /*0,2,4,6,8,10,12,14 set 0*/   \
120     r1 = vec_mergel(r8, r12);   /*0,2,4,6,8,10,12,14 set 1*/   \
121     r2 = vec_mergeh(r9, r13);   /*0,2,4,6,8,10,12,14 set 2*/   \
122     r4 = vec_mergeh(r10, r14);  /*1,3,5,7,9,11,13,15 set 0*/   \
123     r5 = vec_mergel(r10, r14);  /*1,3,5,7,9,11,13,15 set 1*/   \
124     r6 = vec_mergeh(r11, r15);  /*1,3,5,7,9,11,13,15 set 2*/   \
125     /* Don't need to compute 3 and 7*/                         \
126                                                                \
127     /*Final merge*/                                            \
128     r8  = vec_mergeh(r0, r4);   /*all set 0*/                  \
129     r9  = vec_mergel(r0, r4);   /*all set 1*/                  \
130     r10 = vec_mergeh(r1, r5);   /*all set 2*/                  \
131     r11 = vec_mergel(r1, r5);   /*all set 3*/                  \
132     r12 = vec_mergeh(r2, r6);   /*all set 4*/                  \
133     r13 = vec_mergel(r2, r6);   /*all set 5*/                  \
134     /* Don't need to compute 14 and 15*/                       \
135                                                                \
136 }
137
138 // out: o = |x-y| < a
139 static inline vec_u8_t diff_lt_altivec ( register vec_u8_t x,
140                                          register vec_u8_t y,
141                                          register vec_u8_t a) {
142
143     register vec_u8_t diff = vec_subs(x, y);
144     register vec_u8_t diffneg = vec_subs(y, x);
145     register vec_u8_t o = vec_or(diff, diffneg); /* |x-y| */
146     o = (vec_u8_t)vec_cmplt(o, a);
147     return o;
148 }
149
150 static inline vec_u8_t h264_deblock_mask ( register vec_u8_t p0,
151                                            register vec_u8_t p1,
152                                            register vec_u8_t q0,
153                                            register vec_u8_t q1,
154                                            register vec_u8_t alpha,
155                                            register vec_u8_t beta) {
156
157     register vec_u8_t mask;
158     register vec_u8_t tempmask;
159
160     mask = diff_lt_altivec(p0, q0, alpha);
161     tempmask = diff_lt_altivec(p1, p0, beta);
162     mask = vec_and(mask, tempmask);
163     tempmask = diff_lt_altivec(q1, q0, beta);
164     mask = vec_and(mask, tempmask);
165
166     return mask;
167 }
168
169 // out: newp1 = clip((p2 + ((p0 + q0 + 1) >> 1)) >> 1, p1-tc0, p1+tc0)
170 static inline vec_u8_t h264_deblock_q1(register vec_u8_t p0,
171                                        register vec_u8_t p1,
172                                        register vec_u8_t p2,
173                                        register vec_u8_t q0,
174                                        register vec_u8_t tc0) {
175
176     register vec_u8_t average = vec_avg(p0, q0);
177     register vec_u8_t temp;
178     register vec_u8_t uncliped;
179     register vec_u8_t ones;
180     register vec_u8_t max;
181     register vec_u8_t min;
182     register vec_u8_t newp1;
183
184     temp = vec_xor(average, p2);
185     average = vec_avg(average, p2);     /*avg(p2, avg(p0, q0)) */
186     ones = vec_splat_u8(1);
187     temp = vec_and(temp, ones);         /*(p2^avg(p0, q0)) & 1 */
188     uncliped = vec_subs(average, temp); /*(p2+((p0+q0+1)>>1))>>1 */
189     max = vec_adds(p1, tc0);
190     min = vec_subs(p1, tc0);
191     newp1 = vec_max(min, uncliped);
192     newp1 = vec_min(max, newp1);
193     return newp1;
194 }
195
196 #define h264_deblock_p0_q0(p0, p1, q0, q1, tc0masked) {                                         \
197                                                                                                 \
198     const vec_u8_t A0v = vec_sl(vec_splat_u8(10), vec_splat_u8(4));                             \
199                                                                                                 \
200     register vec_u8_t pq0bit = vec_xor(p0,q0);                                                  \
201     register vec_u8_t q1minus;                                                                  \
202     register vec_u8_t p0minus;                                                                  \
203     register vec_u8_t stage1;                                                                   \
204     register vec_u8_t stage2;                                                                   \
205     register vec_u8_t vec160;                                                                   \
206     register vec_u8_t delta;                                                                    \
207     register vec_u8_t deltaneg;                                                                 \
208                                                                                                 \
209     q1minus = vec_nor(q1, q1);                /* 255 - q1 */                                    \
210     stage1 = vec_avg(p1, q1minus);            /* (p1 - q1 + 256)>>1 */                          \
211     stage2 = vec_sr(stage1, vec_splat_u8(1)); /* (p1 - q1 + 256)>>2 = 64 + (p1 - q1) >> 2 */    \
212     p0minus = vec_nor(p0, p0);                /* 255 - p0 */                                    \
213     stage1 = vec_avg(q0, p0minus);            /* (q0 - p0 + 256)>>1 */                          \
214     pq0bit = vec_and(pq0bit, vec_splat_u8(1));                                                  \
215     stage2 = vec_avg(stage2, pq0bit);         /* 32 + ((q0 - p0)&1 + (p1 - q1) >> 2 + 1) >> 1 */\
216     stage2 = vec_adds(stage2, stage1);        /* 160 + ((p0 - q0) + (p1 - q1) >> 2 + 1) >> 1 */ \
217     vec160 = vec_ld(0, &A0v);                                                                   \
218     deltaneg = vec_subs(vec160, stage2);      /* -d */                                          \
219     delta = vec_subs(stage2, vec160);         /*  d */                                          \
220     deltaneg = vec_min(tc0masked, deltaneg);                                                    \
221     delta = vec_min(tc0masked, delta);                                                          \
222     p0 = vec_subs(p0, deltaneg);                                                                \
223     q0 = vec_subs(q0, delta);                                                                   \
224     p0 = vec_adds(p0, delta);                                                                   \
225     q0 = vec_adds(q0, deltaneg);                                                                \
226 }
227
228 #define h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0) {            \
229     DECLARE_ALIGNED_16(unsigned char temp[16]);                                              \
230     register vec_u8_t alphavec;                                                              \
231     register vec_u8_t betavec;                                                               \
232     register vec_u8_t mask;                                                                  \
233     register vec_u8_t p1mask;                                                                \
234     register vec_u8_t q1mask;                                                                \
235     register vec_s8_t tc0vec;                                                                \
236     register vec_u8_t finaltc0;                                                              \
237     register vec_u8_t tc0masked;                                                             \
238     register vec_u8_t newp1;                                                                 \
239     register vec_u8_t newq1;                                                                 \
240                                                                                              \
241     temp[0] = alpha;                                                                         \
242     temp[1] = beta;                                                                          \
243     alphavec = vec_ld(0, temp);                                                              \
244     betavec = vec_splat(alphavec, 0x1);                                                      \
245     alphavec = vec_splat(alphavec, 0x0);                                                     \
246     mask = h264_deblock_mask(p0, p1, q0, q1, alphavec, betavec); /*if in block */            \
247                                                                                              \
248     *((int *)temp) = *((int *)tc0);                                                          \
249     tc0vec = vec_ld(0, (signed char*)temp);                                                  \
250     tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \
251     tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \
252     mask = vec_and(mask, vec_cmpgt(tc0vec, vec_splat_s8(-1)));  /* if tc0[i] >= 0 */         \
253     finaltc0 = vec_and((vec_u8_t)tc0vec, mask);                 /* tc = tc0 */               \
254                                                                                              \
255     p1mask = diff_lt_altivec(p2, p0, betavec);                                               \
256     p1mask = vec_and(p1mask, mask);                             /* if( |p2 - p0| < beta) */  \
257     tc0masked = vec_and(p1mask, (vec_u8_t)tc0vec);                                           \
258     finaltc0 = vec_sub(finaltc0, p1mask);                       /* tc++ */                   \
259     newp1 = h264_deblock_q1(p0, p1, p2, q0, tc0masked);                                      \
260     /*end if*/                                                                               \
261                                                                                              \
262     q1mask = diff_lt_altivec(q2, q0, betavec);                                               \
263     q1mask = vec_and(q1mask, mask);                             /* if ( |q2 - q0| < beta ) */\
264     tc0masked = vec_and(q1mask, (vec_u8_t)tc0vec);                                           \
265     finaltc0 = vec_sub(finaltc0, q1mask);                       /* tc++ */                   \
266     newq1 = h264_deblock_q1(p0, q1, q2, q0, tc0masked);                                      \
267     /*end if*/                                                                               \
268                                                                                              \
269     h264_deblock_p0_q0(p0, p1, q0, q1, finaltc0);                                            \
270     p1 = newp1;                                                                              \
271     q1 = newq1;                                                                              \
272 }
273
274 void x264_deblock_v_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
275
276     if((tc0[0] & tc0[1] & tc0[2] & tc0[3]) >= 0) {
277         register vec_u8_t p2 = vec_ld(-3*stride, pix);
278         register vec_u8_t p1 = vec_ld(-2*stride, pix);
279         register vec_u8_t p0 = vec_ld(-1*stride, pix);
280         register vec_u8_t q0 = vec_ld(0, pix);
281         register vec_u8_t q1 = vec_ld(stride, pix);
282         register vec_u8_t q2 = vec_ld(2*stride, pix);
283         h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0);
284         vec_st(p1, -2*stride, pix);
285         vec_st(p0, -1*stride, pix);
286         vec_st(q0, 0, pix);
287         vec_st(q1, stride, pix);
288     }
289 }
290
291 void x264_deblock_h_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
292
293     register vec_u8_t line0, line1, line2, line3, line4, line5;
294     if((tc0[0] & tc0[1] & tc0[2] & tc0[3]) < 0)
295         return;
296     PREP_LOAD;
297     readAndTranspose16x6(pix-3, stride, line0, line1, line2, line3, line4, line5);
298     h264_loop_filter_luma_altivec(line0, line1, line2, line3, line4, line5, alpha, beta, tc0);
299     transpose4x16(line1, line2, line3, line4);
300     write16x4(pix-2, stride, line1, line2, line3, line4);
301 }