]> git.sesse.net Git - x264/blob - common/ppc/deblock.c
Factorize in ppccommon.h the conditional inclusion of altivec.h on Linux systems.
[x264] / common / ppc / deblock.c
1 /*****************************************************************************
2 * deblock.c: Altivec-accelerated deblocking for h264 encoder
3 *****************************************************************************
4 * Copyright (C) 2007-2008 Guillaume Poirier <gpoirier@mplayerhq.hu>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02111, USA.
19 *****************************************************************************/
20
21 #include "common/common.h"
22 #include "ppccommon.h"
23
24 #define transpose4x16(r0, r1, r2, r3) {      \
25     register vec_u8_t r4;                    \
26     register vec_u8_t r5;                    \
27     register vec_u8_t r6;                    \
28     register vec_u8_t r7;                    \
29                                              \
30     r4 = vec_mergeh(r0, r2);  /*0, 2 set 0*/ \
31     r5 = vec_mergel(r0, r2);  /*0, 2 set 1*/ \
32     r6 = vec_mergeh(r1, r3);  /*1, 3 set 0*/ \
33     r7 = vec_mergel(r1, r3);  /*1, 3 set 1*/ \
34                                              \
35     r0 = vec_mergeh(r4, r6);  /*all set 0*/  \
36     r1 = vec_mergel(r4, r6);  /*all set 1*/  \
37     r2 = vec_mergeh(r5, r7);  /*all set 2*/  \
38     r3 = vec_mergel(r5, r7);  /*all set 3*/  \
39 }
40
41 static inline void write16x4(uint8_t *dst, int dst_stride,
42                              register vec_u8_t r0, register vec_u8_t r1,
43                              register vec_u8_t r2, register vec_u8_t r3) {
44     DECLARE_ALIGNED_16(unsigned char result[64]);
45     uint32_t *src_int = (uint32_t *)result, *dst_int = (uint32_t *)dst;
46     int int_dst_stride = dst_stride/4;
47
48     vec_st(r0, 0, result);
49     vec_st(r1, 16, result);
50     vec_st(r2, 32, result);
51     vec_st(r3, 48, result);
52     /* FIXME: there has to be a better way!!!! */
53     *dst_int = *src_int;
54     *(dst_int+   int_dst_stride) = *(src_int + 1);
55     *(dst_int+ 2*int_dst_stride) = *(src_int + 2);
56     *(dst_int+ 3*int_dst_stride) = *(src_int + 3);
57     *(dst_int+ 4*int_dst_stride) = *(src_int + 4);
58     *(dst_int+ 5*int_dst_stride) = *(src_int + 5);
59     *(dst_int+ 6*int_dst_stride) = *(src_int + 6);
60     *(dst_int+ 7*int_dst_stride) = *(src_int + 7);
61     *(dst_int+ 8*int_dst_stride) = *(src_int + 8);
62     *(dst_int+ 9*int_dst_stride) = *(src_int + 9);
63     *(dst_int+10*int_dst_stride) = *(src_int + 10);
64     *(dst_int+11*int_dst_stride) = *(src_int + 11);
65     *(dst_int+12*int_dst_stride) = *(src_int + 12);
66     *(dst_int+13*int_dst_stride) = *(src_int + 13);
67     *(dst_int+14*int_dst_stride) = *(src_int + 14);
68     *(dst_int+15*int_dst_stride) = *(src_int + 15);
69 }
70
71 /** \brief performs a 6x16 transpose of data in src, and stores it to dst */
72 #define readAndTranspose16x6(src, src_stride, r8, r9, r10, r11, r12, r13) {\
73     register vec_u8_t r0, r1, r2, r3, r4, r5, r6, r7, r14, r15;\
74     VEC_LOAD(src,                  r0, 16, vec_u8_t, pix );    \
75     VEC_LOAD(src +    src_stride,  r1, 16, vec_u8_t, pix );    \
76     VEC_LOAD(src +  2*src_stride,  r2, 16, vec_u8_t, pix );    \
77     VEC_LOAD(src +  3*src_stride,  r3, 16, vec_u8_t, pix );    \
78     VEC_LOAD(src +  4*src_stride,  r4, 16, vec_u8_t, pix );    \
79     VEC_LOAD(src +  5*src_stride,  r5, 16, vec_u8_t, pix );    \
80     VEC_LOAD(src +  6*src_stride,  r6, 16, vec_u8_t, pix );    \
81     VEC_LOAD(src +  7*src_stride,  r7, 16, vec_u8_t, pix );    \
82     VEC_LOAD(src + 14*src_stride, r14, 16, vec_u8_t, pix );    \
83     VEC_LOAD(src + 15*src_stride, r15, 16, vec_u8_t, pix );    \
84                                                                \
85     VEC_LOAD(src + 8*src_stride,   r8, 16, vec_u8_t, pix );    \
86     VEC_LOAD(src + 9*src_stride,   r9, 16, vec_u8_t, pix );    \
87     VEC_LOAD(src + 10*src_stride, r10, 16, vec_u8_t, pix );    \
88     VEC_LOAD(src + 11*src_stride, r11, 16, vec_u8_t, pix );    \
89     VEC_LOAD(src + 12*src_stride, r12, 16, vec_u8_t, pix );    \
90     VEC_LOAD(src + 13*src_stride, r13, 16, vec_u8_t, pix );    \
91                                                                \
92     /*Merge first pairs*/                                      \
93     r0 = vec_mergeh(r0, r8);    /*0, 8*/                       \
94     r1 = vec_mergeh(r1, r9);    /*1, 9*/                       \
95     r2 = vec_mergeh(r2, r10);   /*2,10*/                       \
96     r3 = vec_mergeh(r3, r11);   /*3,11*/                       \
97     r4 = vec_mergeh(r4, r12);   /*4,12*/                       \
98     r5 = vec_mergeh(r5, r13);   /*5,13*/                       \
99     r6 = vec_mergeh(r6, r14);   /*6,14*/                       \
100     r7 = vec_mergeh(r7, r15);   /*7,15*/                       \
101                                                                \
102     /*Merge second pairs*/                                     \
103     r8  = vec_mergeh(r0, r4);   /*0,4, 8,12 set 0*/            \
104     r9  = vec_mergel(r0, r4);   /*0,4, 8,12 set 1*/            \
105     r10 = vec_mergeh(r1, r5);   /*1,5, 9,13 set 0*/            \
106     r11 = vec_mergel(r1, r5);   /*1,5, 9,13 set 1*/            \
107     r12 = vec_mergeh(r2, r6);   /*2,6,10,14 set 0*/            \
108     r13 = vec_mergel(r2, r6);   /*2,6,10,14 set 1*/            \
109     r14 = vec_mergeh(r3, r7);   /*3,7,11,15 set 0*/            \
110     r15 = vec_mergel(r3, r7);   /*3,7,11,15 set 1*/            \
111                                                                \
112     /*Third merge*/                                            \
113     r0 = vec_mergeh(r8, r12);   /*0,2,4,6,8,10,12,14 set 0*/   \
114     r1 = vec_mergel(r8, r12);   /*0,2,4,6,8,10,12,14 set 1*/   \
115     r2 = vec_mergeh(r9, r13);   /*0,2,4,6,8,10,12,14 set 2*/   \
116     r4 = vec_mergeh(r10, r14);  /*1,3,5,7,9,11,13,15 set 0*/   \
117     r5 = vec_mergel(r10, r14);  /*1,3,5,7,9,11,13,15 set 1*/   \
118     r6 = vec_mergeh(r11, r15);  /*1,3,5,7,9,11,13,15 set 2*/   \
119     /* Don't need to compute 3 and 7*/                         \
120                                                                \
121     /*Final merge*/                                            \
122     r8  = vec_mergeh(r0, r4);   /*all set 0*/                  \
123     r9  = vec_mergel(r0, r4);   /*all set 1*/                  \
124     r10 = vec_mergeh(r1, r5);   /*all set 2*/                  \
125     r11 = vec_mergel(r1, r5);   /*all set 3*/                  \
126     r12 = vec_mergeh(r2, r6);   /*all set 4*/                  \
127     r13 = vec_mergel(r2, r6);   /*all set 5*/                  \
128     /* Don't need to compute 14 and 15*/                       \
129                                                                \
130 }
131
132 // out: o = |x-y| < a
133 static inline vec_u8_t diff_lt_altivec ( register vec_u8_t x,
134                                          register vec_u8_t y,
135                                          register vec_u8_t a) {
136
137     register vec_u8_t diff = vec_subs(x, y);
138     register vec_u8_t diffneg = vec_subs(y, x);
139     register vec_u8_t o = vec_or(diff, diffneg); /* |x-y| */
140     o = (vec_u8_t)vec_cmplt(o, a);
141     return o;
142 }
143
144 static inline vec_u8_t h264_deblock_mask ( register vec_u8_t p0,
145                                            register vec_u8_t p1,
146                                            register vec_u8_t q0,
147                                            register vec_u8_t q1,
148                                            register vec_u8_t alpha,
149                                            register vec_u8_t beta) {
150
151     register vec_u8_t mask;
152     register vec_u8_t tempmask;
153
154     mask = diff_lt_altivec(p0, q0, alpha);
155     tempmask = diff_lt_altivec(p1, p0, beta);
156     mask = vec_and(mask, tempmask);
157     tempmask = diff_lt_altivec(q1, q0, beta);
158     mask = vec_and(mask, tempmask);
159
160     return mask;
161 }
162
163 // out: newp1 = clip((p2 + ((p0 + q0 + 1) >> 1)) >> 1, p1-tc0, p1+tc0)
164 static inline vec_u8_t h264_deblock_q1(register vec_u8_t p0,
165                                        register vec_u8_t p1,
166                                        register vec_u8_t p2,
167                                        register vec_u8_t q0,
168                                        register vec_u8_t tc0) {
169
170     register vec_u8_t average = vec_avg(p0, q0);
171     register vec_u8_t temp;
172     register vec_u8_t uncliped;
173     register vec_u8_t ones;
174     register vec_u8_t max;
175     register vec_u8_t min;
176     register vec_u8_t newp1;
177
178     temp = vec_xor(average, p2);
179     average = vec_avg(average, p2);     /*avg(p2, avg(p0, q0)) */
180     ones = vec_splat_u8(1);
181     temp = vec_and(temp, ones);         /*(p2^avg(p0, q0)) & 1 */
182     uncliped = vec_subs(average, temp); /*(p2+((p0+q0+1)>>1))>>1 */
183     max = vec_adds(p1, tc0);
184     min = vec_subs(p1, tc0);
185     newp1 = vec_max(min, uncliped);
186     newp1 = vec_min(max, newp1);
187     return newp1;
188 }
189
190 #define h264_deblock_p0_q0(p0, p1, q0, q1, tc0masked) {                                         \
191                                                                                                 \
192     const vec_u8_t A0v = vec_sl(vec_splat_u8(10), vec_splat_u8(4));                             \
193                                                                                                 \
194     register vec_u8_t pq0bit = vec_xor(p0,q0);                                                  \
195     register vec_u8_t q1minus;                                                                  \
196     register vec_u8_t p0minus;                                                                  \
197     register vec_u8_t stage1;                                                                   \
198     register vec_u8_t stage2;                                                                   \
199     register vec_u8_t vec160;                                                                   \
200     register vec_u8_t delta;                                                                    \
201     register vec_u8_t deltaneg;                                                                 \
202                                                                                                 \
203     q1minus = vec_nor(q1, q1);                /* 255 - q1 */                                    \
204     stage1 = vec_avg(p1, q1minus);            /* (p1 - q1 + 256)>>1 */                          \
205     stage2 = vec_sr(stage1, vec_splat_u8(1)); /* (p1 - q1 + 256)>>2 = 64 + (p1 - q1) >> 2 */    \
206     p0minus = vec_nor(p0, p0);                /* 255 - p0 */                                    \
207     stage1 = vec_avg(q0, p0minus);            /* (q0 - p0 + 256)>>1 */                          \
208     pq0bit = vec_and(pq0bit, vec_splat_u8(1));                                                  \
209     stage2 = vec_avg(stage2, pq0bit);         /* 32 + ((q0 - p0)&1 + (p1 - q1) >> 2 + 1) >> 1 */\
210     stage2 = vec_adds(stage2, stage1);        /* 160 + ((p0 - q0) + (p1 - q1) >> 2 + 1) >> 1 */ \
211     vec160 = vec_ld(0, &A0v);                                                                   \
212     deltaneg = vec_subs(vec160, stage2);      /* -d */                                          \
213     delta = vec_subs(stage2, vec160);         /*  d */                                          \
214     deltaneg = vec_min(tc0masked, deltaneg);                                                    \
215     delta = vec_min(tc0masked, delta);                                                          \
216     p0 = vec_subs(p0, deltaneg);                                                                \
217     q0 = vec_subs(q0, delta);                                                                   \
218     p0 = vec_adds(p0, delta);                                                                   \
219     q0 = vec_adds(q0, deltaneg);                                                                \
220 }
221
222 #define h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0) {            \
223     DECLARE_ALIGNED_16(unsigned char temp[16]);                                              \
224     register vec_u8_t alphavec;                                                              \
225     register vec_u8_t betavec;                                                               \
226     register vec_u8_t mask;                                                                  \
227     register vec_u8_t p1mask;                                                                \
228     register vec_u8_t q1mask;                                                                \
229     register vec_s8_t tc0vec;                                                                \
230     register vec_u8_t finaltc0;                                                              \
231     register vec_u8_t tc0masked;                                                             \
232     register vec_u8_t newp1;                                                                 \
233     register vec_u8_t newq1;                                                                 \
234                                                                                              \
235     temp[0] = alpha;                                                                         \
236     temp[1] = beta;                                                                          \
237     alphavec = vec_ld(0, temp);                                                              \
238     betavec = vec_splat(alphavec, 0x1);                                                      \
239     alphavec = vec_splat(alphavec, 0x0);                                                     \
240     mask = h264_deblock_mask(p0, p1, q0, q1, alphavec, betavec); /*if in block */            \
241                                                                                              \
242     *((int *)temp) = *((int *)tc0);                                                          \
243     tc0vec = vec_ld(0, (signed char*)temp);                                                  \
244     tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \
245     tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \
246     mask = vec_and(mask, vec_cmpgt(tc0vec, vec_splat_s8(-1)));  /* if tc0[i] >= 0 */         \
247     finaltc0 = vec_and((vec_u8_t)tc0vec, mask);                 /* tc = tc0 */               \
248                                                                                              \
249     p1mask = diff_lt_altivec(p2, p0, betavec);                                               \
250     p1mask = vec_and(p1mask, mask);                             /* if( |p2 - p0| < beta) */  \
251     tc0masked = vec_and(p1mask, (vec_u8_t)tc0vec);                                           \
252     finaltc0 = vec_sub(finaltc0, p1mask);                       /* tc++ */                   \
253     newp1 = h264_deblock_q1(p0, p1, p2, q0, tc0masked);                                      \
254     /*end if*/                                                                               \
255                                                                                              \
256     q1mask = diff_lt_altivec(q2, q0, betavec);                                               \
257     q1mask = vec_and(q1mask, mask);                             /* if ( |q2 - q0| < beta ) */\
258     tc0masked = vec_and(q1mask, (vec_u8_t)tc0vec);                                           \
259     finaltc0 = vec_sub(finaltc0, q1mask);                       /* tc++ */                   \
260     newq1 = h264_deblock_q1(p0, q1, q2, q0, tc0masked);                                      \
261     /*end if*/                                                                               \
262                                                                                              \
263     h264_deblock_p0_q0(p0, p1, q0, q1, finaltc0);                                            \
264     p1 = newp1;                                                                              \
265     q1 = newq1;                                                                              \
266 }
267
268 void x264_deblock_v_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
269
270     if((tc0[0] & tc0[1] & tc0[2] & tc0[3]) >= 0) {
271         register vec_u8_t p2 = vec_ld(-3*stride, pix);
272         register vec_u8_t p1 = vec_ld(-2*stride, pix);
273         register vec_u8_t p0 = vec_ld(-1*stride, pix);
274         register vec_u8_t q0 = vec_ld(0, pix);
275         register vec_u8_t q1 = vec_ld(stride, pix);
276         register vec_u8_t q2 = vec_ld(2*stride, pix);
277         h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0);
278         vec_st(p1, -2*stride, pix);
279         vec_st(p0, -1*stride, pix);
280         vec_st(q0, 0, pix);
281         vec_st(q1, stride, pix);
282     }
283 }
284
285 void x264_deblock_h_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
286
287     register vec_u8_t line0, line1, line2, line3, line4, line5;
288     if((tc0[0] & tc0[1] & tc0[2] & tc0[3]) < 0)
289         return;
290     PREP_LOAD;
291     vec_u8_t _pix_ = vec_lvsl(0, pix-3);
292     readAndTranspose16x6(pix-3, stride, line0, line1, line2, line3, line4, line5);
293     h264_loop_filter_luma_altivec(line0, line1, line2, line3, line4, line5, alpha, beta, tc0);
294     transpose4x16(line1, line2, line3, line4);
295     write16x4(pix-2, stride, line1, line2, line3, line4);
296 }