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2.0.0.2
[casparcg] / common / utility / timer.h
1 #pragma once\r
2 \r
3 #include <windows.h>\r
4 \r
5 namespace caspar {\r
6         \r
7 class timer\r
8 {\r
9 public:\r
10         timer(double fps = 25.0) : fps_(fps)\r
11         {\r
12                 QueryPerformanceFrequency(&freq_);\r
13                 time_.QuadPart = 0;\r
14         }\r
15 \r
16         void wait()\r
17         {\r
18                 wait(fps_);\r
19         }\r
20 \r
21         // Author: Ryan M. Geiss\r
22         // http://www.geisswerks.com/ryan/FAQS/timing.html\r
23         void wait(double fps)\r
24         {       \r
25                 LARGE_INTEGER t;\r
26                 QueryPerformanceCounter(&t);\r
27 \r
28                 if (time_.QuadPart != 0)\r
29                 {\r
30                         int ticks_to_wait = static_cast<int>(static_cast<double>(freq_.QuadPart) / fps);\r
31                         int done = 0;\r
32                         do\r
33                         {\r
34                                 QueryPerformanceCounter(&t);\r
35                                 \r
36                                 int ticks_passed = static_cast<int>(static_cast<__int64>(t.QuadPart) - static_cast<__int64>(time_.QuadPart));\r
37                                 int ticks_left = ticks_to_wait - ticks_passed;\r
38 \r
39                                 if (t.QuadPart < time_.QuadPart)    // time wrap\r
40                                         done = 1;\r
41                                 if (ticks_passed >= ticks_to_wait)\r
42                                         done = 1;\r
43                                 \r
44                                 if (!done)\r
45                                 {\r
46                                         // if > 0.002s left, do Sleep(1), which will actually sleep some \r
47                                         //   steady amount, probably 1-2 ms,\r
48                                         //   and do so in a nice way (cpu meter drops; laptop battery spared).\r
49                                         // otherwise, do a few Sleep(0)'s, which just give up the timeslice,\r
50                                         //   but don't really save cpu or battery, but do pass a tiny\r
51                                         //   amount of time.\r
52                                         if (ticks_left > static_cast<int>((freq_.QuadPart*2)/1000))\r
53                                                 Sleep(1);\r
54                                         else                        \r
55                                                 for (int i = 0; i < 10; ++i) \r
56                                                         Sleep(0);  // causes thread to give up its timeslice\r
57                                 }\r
58                         }\r
59                         while (!done);            \r
60                 }\r
61 \r
62                 time_ = t;\r
63         }\r
64                 \r
65 private:\r
66         \r
67         LARGE_INTEGER freq_;\r
68         LARGE_INTEGER time_;\r
69         double fps_;\r
70 };\r
71 \r
72 }