]> git.sesse.net Git - casparcg/blob - core/core.vcxproj
git-svn-id: https://casparcg.svn.sourceforge.net/svnroot/casparcg/server/branches...
[casparcg] / core / core.vcxproj
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">\r
3   <ItemGroup Label="ProjectConfigurations">\r
4     <ProjectConfiguration Include="Debug|Win32">\r
5       <Configuration>Debug</Configuration>\r
6       <Platform>Win32</Platform>\r
7     </ProjectConfiguration>\r
8     <ProjectConfiguration Include="Release|Win32">\r
9       <Configuration>Release</Configuration>\r
10       <Platform>Win32</Platform>\r
11     </ProjectConfiguration>\r
12   </ItemGroup>\r
13   <PropertyGroup Label="Globals">\r
14     <ProjectGuid>{79388C20-6499-4BF6-B8B9-D8C33D7D4DDD}</ProjectGuid>\r
15     <RootNamespace>Server</RootNamespace>\r
16     <Keyword>Win32Proj</Keyword>\r
17     <ProjectName>core</ProjectName>\r
18   </PropertyGroup>\r
19   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />\r
20   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">\r
21     <ConfigurationType>StaticLibrary</ConfigurationType>\r
22     <CharacterSet>Unicode</CharacterSet>\r
23     <WholeProgramOptimization>true</WholeProgramOptimization>\r
24   </PropertyGroup>\r
25   <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">\r
26     <ConfigurationType>StaticLibrary</ConfigurationType>\r
27     <CharacterSet>Unicode</CharacterSet>\r
28     <UseIntelTBB>true</UseIntelTBB>\r
29     <InstrumentIntelTBB>false</InstrumentIntelTBB>\r
30   </PropertyGroup>\r
31   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />\r
32   <ImportGroup Label="ExtensionSettings">\r
33   </ImportGroup>\r
34   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">\r
35     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
36     <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />\r
37   </ImportGroup>\r
38   <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">\r
39     <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />\r
40     <Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />\r
41   </ImportGroup>\r
42   <PropertyGroup Label="UserMacros" />\r
43   <PropertyGroup>\r
44     <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>\r
45     <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">debug\</IntDir>\r
46     <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">release\</IntDir>\r
47     <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\common;..\..\dependencies\BluefishSDK_V5_8_0_31\Inc\;..\..\..\dependencies\BluefishSDK_V5_8_0_31\Inc\;..\..\dependencies\boost_1_44_0\;..\..\..\dependencies\boost_1_44_0\;..\..\dependencies\ffmpeg 0.6\include\;..\..\..\dependencies\ffmpeg 0.6\include\;..\..\dependencies\FreeImage\Dist\;..\..\..\dependencies\FreeImage\Dist\;..\..\dependencies\GLee5_4\;..\..\..\dependencies\GLee5_4\;..\..\dependencies\SFML-1.6\include\;..\..\..\dependencies\SFML-1.6\include\;..\..\dependencies\tbb30_20100406oss\include\;..\..\..\dependencies\tbb30_20100406oss\include\;$(IncludePath)</IncludePath>\r
48     <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\common;..\..\dependencies\BluefishSDK_V5_8_0_31\Inc\;..\..\..\dependencies\BluefishSDK_V5_8_0_31\Inc\;..\..\dependencies\boost_1_44_0\;..\..\..\dependencies\boost_1_44_0\;..\..\dependencies\ffmpeg 0.6\include\;..\..\..\dependencies\ffmpeg 0.6\include\;..\..\dependencies\FreeImage\Dist\;..\..\..\dependencies\FreeImage\Dist\;..\..\dependencies\GLee5_4\;..\..\..\dependencies\GLee5_4\;..\..\dependencies\SFML-1.6\include\;..\..\..\dependencies\SFML-1.6\include\;..\..\dependencies\tbb30_20100406oss\include\;..\..\..\dependencies\tbb30_20100406oss\include\;$(IncludePath)</IncludePath>\r
49     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\dependencies\BluefishSDK_V5_8_0_31\Lib\;..\..\..\dependencies\BluefishSDK_V5_8_0_31\Lib\;..\..\dependencies\boost_1_44_0\stage\lib\;..\..\..\dependencies\boost_1_44_0\stage\lib\;..\..\dependencies\ffmpeg 0.6\lib\;..\..\..\dependencies\ffmpeg 0.6\lib\;..\..\dependencies\FreeImage\Dist\;..\..\..\dependencies\FreeImage\Dist\;..\..\dependencies\GLee5_4\;..\..\..\dependencies\GLee5_4\;..\..\dependencies\SFML-1.6\lib\;..\..\..\dependencies\SFML-1.6\lib\;..\..\dependencies\tbb30_20100406oss\lib\ia32\vc10\;..\..\..\dependencies\tbb30_20100406oss\lib\ia32\vc10\;$(LibraryPath)</LibraryPath>\r
50     <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\dependencies\BluefishSDK_V5_8_0_31\Lib\;..\..\..\dependencies\BluefishSDK_V5_8_0_31\Lib\;..\..\dependencies\boost_1_44_0\stage\lib\;..\..\..\dependencies\boost_1_44_0\stage\lib\;..\..\dependencies\ffmpeg 0.6\lib\;..\..\..\dependencies\ffmpeg 0.6\lib\;..\..\dependencies\FreeImage\Dist\;..\..\..\dependencies\FreeImage\Dist\;..\..\dependencies\GLee5_4\;..\..\..\dependencies\GLee5_4\;..\..\dependencies\SFML-1.6\lib\;..\..\..\dependencies\SFML-1.6\lib\;..\..\dependencies\tbb30_20100406oss\lib\ia32\vc10\;..\..\..\dependencies\tbb30_20100406oss\lib\ia32\vc10\;$(LibraryPath)</LibraryPath>\r
51     <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectDir)debug\</OutDir>\r
52     <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectDir)release\</OutDir>\r
53     <TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(ProjectName)</TargetName>\r
54     <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName)</TargetName>\r
55   </PropertyGroup>\r
56   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">\r
57     <PreBuildEvent>\r
58       <Command>\r
59       </Command>\r
60     </PreBuildEvent>\r
61     <ClCompile>\r
62       <Optimization>Disabled</Optimization>\r
63       <AdditionalIncludeDirectories>../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
64       <MinimalRebuild>false</MinimalRebuild>\r
65       <ExceptionHandling>Async</ExceptionHandling>\r
66       <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>\r
67       <SmallerTypeCheck>true</SmallerTypeCheck>\r
68       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>\r
69       <EnableEnhancedInstructionSet>NotSet</EnableEnhancedInstructionSet>\r
70       <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
71       <PrecompiledHeader>Use</PrecompiledHeader>\r
72       <BrowseInformation>true</BrowseInformation>\r
73       <WarningLevel>Level3</WarningLevel>\r
74       <DebugInformationFormat>EditAndContinue</DebugInformationFormat>\r
75       <PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;TBB_USE_THREADING_TOOLS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
76       <TreatWarningAsError>true</TreatWarningAsError>\r
77       <MultiProcessorCompilation>true</MultiProcessorCompilation>\r
78     </ClCompile>\r
79     <Link>\r
80       <AdditionalDependencies>BlueHancUtils_d.lib;sfml-audio-d.lib;sfml-window-d.lib;sfml-graphics-d.lib;OpenGL32.lib;FreeImage.lib;GLee.lib;Winmm.lib;Ws2_32.lib;BlueVelvet3_d.lib;avformat-52.lib;avcodec-52.lib;avutil-50.lib;swscale-0.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
81       <Version>\r
82       </Version>\r
83       <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
84       <IgnoreSpecificDefaultLibraries>LIBC.LIB;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>\r
85       <GenerateDebugInformation>true</GenerateDebugInformation>\r
86       <ProgramDatabaseFile>$(TargetDir)$(TargetName).pdb</ProgramDatabaseFile>\r
87       <GenerateMapFile>true</GenerateMapFile>\r
88       <MapFileName>\r
89       </MapFileName>\r
90       <SubSystem>Console</SubSystem>\r
91       <RandomizedBaseAddress>false</RandomizedBaseAddress>\r
92       <DataExecutionPrevention>\r
93       </DataExecutionPrevention>\r
94       <TargetMachine>MachineX86</TargetMachine>\r
95     </Link>\r
96     <PostBuildEvent>\r
97       <Command>\r
98       </Command>\r
99     </PostBuildEvent>\r
100   </ItemDefinitionGroup>\r
101   <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
102     <PreBuildEvent>\r
103       <Command>\r
104       </Command>\r
105     </PreBuildEvent>\r
106     <ClCompile>\r
107       <Optimization>MaxSpeed</Optimization>\r
108       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>\r
109       <IntrinsicFunctions>true</IntrinsicFunctions>\r
110       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>\r
111       <AdditionalIncludeDirectories>../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>\r
112       <ExceptionHandling>Async</ExceptionHandling>\r
113       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>\r
114       <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>\r
115       <RuntimeTypeInfo>true</RuntimeTypeInfo>\r
116       <PrecompiledHeader>Use</PrecompiledHeader>\r
117       <WarningLevel>Level4</WarningLevel>\r
118       <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>\r
119       <MultiProcessorCompilation>true</MultiProcessorCompilation>\r
120       <PreprocessorDefinitions>NDEBUG;_VC80_UPGRADE=0x0710;%(PreprocessorDefinitions)</PreprocessorDefinitions>\r
121       <WholeProgramOptimization>true</WholeProgramOptimization>\r
122       <TreatWarningAsError>true</TreatWarningAsError>\r
123       <OmitFramePointers>true</OmitFramePointers>\r
124     </ClCompile>\r
125     <PreLinkEvent>\r
126       <Command>\r
127       </Command>\r
128     </PreLinkEvent>\r
129     <Link>\r
130       <AdditionalDependencies>BlueHancUtils.lib;sfml-audio.lib;sfml-window.lib;sfml-graphics.lib;OpenGL32.lib;FreeImage.lib;Winmm.lib;Ws2_32.lib;Bluevelvet3.lib;avformat-52.lib;avcodec-52.lib;avutil-50.lib;SWSCALE-0.lib;tbb.lib;Glee.lib;%(AdditionalDependencies)</AdditionalDependencies>\r
131       <Version>\r
132       </Version>\r
133       <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>\r
134       <IgnoreSpecificDefaultLibraries>LIBC.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>\r
135       <GenerateDebugInformation>true</GenerateDebugInformation>\r
136       <GenerateMapFile>true</GenerateMapFile>\r
137       <MapExports>true</MapExports>\r
138       <SubSystem>Console</SubSystem>\r
139       <OptimizeReferences>\r
140       </OptimizeReferences>\r
141       <EnableCOMDATFolding>\r
142       </EnableCOMDATFolding>\r
143       <RandomizedBaseAddress>false</RandomizedBaseAddress>\r
144       <FixedBaseAddress>false</FixedBaseAddress>\r
145       <DataExecutionPrevention>\r
146       </DataExecutionPrevention>\r
147       <TargetMachine>MachineX86</TargetMachine>\r
148     </Link>\r
149     <PostBuildEvent>\r
150       <Command>\r
151       </Command>\r
152     </PostBuildEvent>\r
153   </ItemDefinitionGroup>\r
154   <ItemGroup>\r
155     <ClInclude Include="channel.h" />\r
156     <ClInclude Include="config.h" />\r
157     <ClInclude Include="consumer\bluefish\exception.h" />\r
158     <ClInclude Include="consumer\bluefish\fwd.h" />\r
159     <ClInclude Include="consumer\bluefish\memory.h" />\r
160     <ClInclude Include="consumer\bluefish\bluefish_consumer.h" />\r
161     <ClInclude Include="consumer\bluefish\util.h" />\r
162     <ClInclude Include="consumer\decklink\decklink_consumer.h" />\r
163     <ClInclude Include="consumer\decklink\util.h" />\r
164     <ClInclude Include="consumer\frame_consumer_device.h" />\r
165     <ClInclude Include="consumer\decklink\DeckLinkAPI_h.h" />\r
166     <ClInclude Include="consumer\frame_consumer.h" />\r
167     <ClInclude Include="consumer\oal\oal_consumer.h" />\r
168     <ClInclude Include="consumer\ogl\ogl_consumer.h" />\r
169     <ClInclude Include="format\pixel_format.h" />\r
170     <ClInclude Include="format\video_format.h" />\r
171     <ClInclude Include="processor\audio_processor.h" />\r
172     <ClInclude Include="processor\device_buffer.h" />\r
173     <ClInclude Include="processor\frame_processor_device.h" />\r
174     <ClInclude Include="processor\host_buffer.h" />\r
175     <ClInclude Include="processor\image_kernel.h" />\r
176     <ClInclude Include="processor\image_processor.h" />\r
177     <ClInclude Include="processor\fwd.h" />\r
178     <ClInclude Include="processor\read_frame.h" />\r
179     <ClInclude Include="processor\draw_frame.h" />\r
180     <ClInclude Include="processor\write_frame.h" />\r
181     <ClInclude Include="producer\color\color_producer.h" />\r
182     <ClInclude Include="producer\ffmpeg\audio\audio_decoder.h" />\r
183     <ClInclude Include="producer\ffmpeg\ffmpeg_producer.h" />\r
184     <ClInclude Include="producer\ffmpeg\input.h" />\r
185     <ClInclude Include="producer\ffmpeg\video\video_decoder.h" />\r
186     <ClInclude Include="producer\flash\axflash.h" />\r
187     <ClInclude Include="producer\flash\bitmap.h" />\r
188     <ClInclude Include="producer\flash\cg_producer.h" />\r
189     <ClInclude Include="producer\flash\ct_producer.h" />\r
190     <ClInclude Include="producer\flash\FlashAxContainer.h" />\r
191     <ClInclude Include="producer\flash\flash_producer.h" />\r
192     <ClInclude Include="producer\flash\TimerHelper.h" />\r
193     <ClInclude Include="producer\frame_producer.h" />\r
194     <ClInclude Include="producer\image\image_loader.h" />\r
195     <ClInclude Include="producer\image\image_producer.h" />\r
196     <ClInclude Include="producer\image\image_scroll_producer.h" />\r
197     <ClInclude Include="producer\layer.h" />\r
198     <ClInclude Include="producer\transition\transition_producer.h" />\r
199     <ClInclude Include="protocol\amcp\AMCPCommand.h" />\r
200     <ClInclude Include="protocol\amcp\AMCPCommandQueue.h" />\r
201     <ClInclude Include="protocol\amcp\AMCPCommandsImpl.h" />\r
202     <ClInclude Include="protocol\amcp\AMCPProtocolStrategy.h" />\r
203     <ClInclude Include="protocol\cii\CIICommand.h" />\r
204     <ClInclude Include="protocol\cii\CIICommandsImpl.h" />\r
205     <ClInclude Include="protocol\cii\CIIProtocolStrategy.h" />\r
206     <ClInclude Include="protocol\clk\CLKCommand.h" />\r
207     <ClInclude Include="protocol\clk\CLKProtocolStrategy.h" />\r
208     <ClInclude Include="protocol\media.h" />\r
209     <ClInclude Include="server.h" />\r
210     <CustomBuildStep Include="consumers\bluefish\BluefishException.h" />\r
211     <CustomBuildStep Include="consumers\bluefish\BluefishFrameManager.h" />\r
212     <CustomBuildStep Include="consumers\bluefish\BluefishPlaybackStrategy.h" />\r
213     <CustomBuildStep Include="consumers\bluefish\BlueFishVideoConsumer.h" />\r
214     <CustomBuildStep Include="PlaybackControl.h" />\r
215     <ClInclude Include="StdAfx.h" />\r
216   </ItemGroup>\r
217   <ItemGroup>\r
218     <ClCompile Include="channel.cpp" />\r
219     <ClCompile Include="consumer\bluefish\bluefish_consumer.cpp">\r
220       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
221       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
222     </ClCompile>\r
223     <ClCompile Include="consumer\decklink\decklink_consumer.cpp">\r
224       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
225       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
226     </ClCompile>\r
227     <ClCompile Include="consumer\frame_consumer_device.cpp">\r
228       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
229       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
230     </ClCompile>\r
231     <ClCompile Include="consumer\decklink\DeckLinkAPI_i.c">\r
232       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>\r
233       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>\r
234     </ClCompile>\r
235     <ClCompile Include="consumer\oal\oal_consumer.cpp">\r
236       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
237       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
238     </ClCompile>\r
239     <ClCompile Include="consumer\ogl\ogl_consumer.cpp">\r
240       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
241       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
242     </ClCompile>\r
243     <ClCompile Include="format\video_format.cpp">\r
244       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
245       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
246     </ClCompile>\r
247     <ClCompile Include="processor\audio_processor.cpp">\r
248       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
249       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
250     </ClCompile>\r
251     <ClCompile Include="processor\device_buffer.cpp">\r
252       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
253       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
254     </ClCompile>\r
255     <ClCompile Include="processor\frame_processor_device.cpp">\r
256       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
257       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
258     </ClCompile>\r
259     <ClCompile Include="processor\host_buffer.cpp">\r
260       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
261       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
262     </ClCompile>\r
263     <ClCompile Include="processor\image_kernel.cpp">\r
264       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
265       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
266     </ClCompile>\r
267     <ClCompile Include="processor\image_processor.cpp">\r
268       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
269       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
270     </ClCompile>\r
271     <ClCompile Include="processor\read_frame.cpp">\r
272       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
273       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
274     </ClCompile>\r
275     <ClCompile Include="processor\draw_frame.cpp">\r
276       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
277       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
278     </ClCompile>\r
279     <ClCompile Include="processor\write_frame.cpp">\r
280       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
281       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
282     </ClCompile>\r
283     <ClCompile Include="producer\color\color_producer.cpp">\r
284       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
285       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
286     </ClCompile>\r
287     <ClCompile Include="producer\ffmpeg\audio\audio_decoder.cpp">\r
288       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../../stdafx.h</PrecompiledHeaderFile>\r
289       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../../stdafx.h</PrecompiledHeaderFile>\r
290     </ClCompile>\r
291     <ClCompile Include="producer\ffmpeg\ffmpeg_producer.cpp">\r
292       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
293       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
294     </ClCompile>\r
295     <ClCompile Include="producer\ffmpeg\input.cpp">\r
296       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
297       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
298     </ClCompile>\r
299     <ClCompile Include="producer\ffmpeg\video\video_decoder.cpp">\r
300       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../../stdafx.h</PrecompiledHeaderFile>\r
301       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../../stdafx.h</PrecompiledHeaderFile>\r
302     </ClCompile>\r
303     <ClCompile Include="producer\flash\bitmap.cpp">\r
304       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
305       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
306     </ClCompile>\r
307     <ClCompile Include="producer\flash\cg_producer.cpp">\r
308       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
309       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
310     </ClCompile>\r
311     <ClCompile Include="producer\flash\ct_producer.cpp">\r
312       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
313       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
314     </ClCompile>\r
315     <ClCompile Include="producer\flash\Flash9e_i.c">\r
316       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
317       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">\r
318       </PrecompiledHeaderFile>\r
319       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>\r
320       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>\r
321     </ClCompile>\r
322     <ClCompile Include="producer\flash\FlashAxContainer.cpp">\r
323       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
324       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
325     </ClCompile>\r
326     <ClCompile Include="producer\flash\flash_producer.cpp">\r
327       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
328       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../stdAfx.h</PrecompiledHeaderFile>\r
329     </ClCompile>\r
330     <ClCompile Include="producer\image\image_loader.cpp">\r
331       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
332       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
333     </ClCompile>\r
334     <ClCompile Include="producer\image\image_producer.cpp">\r
335       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
336       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
337     </ClCompile>\r
338     <ClCompile Include="producer\image\image_scroll_producer.cpp">\r
339       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
340       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
341       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>\r
342       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>\r
343     </ClCompile>\r
344     <ClCompile Include="producer\layer.cpp">\r
345       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
346       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
347     </ClCompile>\r
348     <ClCompile Include="producer\transition\transition_producer.cpp">\r
349       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
350       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../../StdAfx.h</PrecompiledHeaderFile>\r
351     </ClCompile>\r
352     <ClCompile Include="protocol\amcp\AMCPCommandQueue.cpp">\r
353       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\stdafx.h</PrecompiledHeaderFile>\r
354       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\stdafx.h</PrecompiledHeaderFile>\r
355     </ClCompile>\r
356     <ClCompile Include="protocol\amcp\AMCPCommandsImpl.cpp">\r
357       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
358       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
359     </ClCompile>\r
360     <ClCompile Include="protocol\amcp\AMCPProtocolStrategy.cpp">\r
361       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
362       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
363     </ClCompile>\r
364     <ClCompile Include="protocol\cii\CIICommandsImpl.cpp">\r
365       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
366       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
367     </ClCompile>\r
368     <ClCompile Include="protocol\cii\CIIProtocolStrategy.cpp">\r
369       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
370       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
371     </ClCompile>\r
372     <ClCompile Include="protocol\clk\CLKCommand.cpp">\r
373       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
374       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
375     </ClCompile>\r
376     <ClCompile Include="protocol\clk\CLKProtocolStrategy.cpp">\r
377       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
378       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\StdAfx.h</PrecompiledHeaderFile>\r
379     </ClCompile>\r
380     <ClCompile Include="protocol\media.cpp">\r
381       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
382       <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">../StdAfx.h</PrecompiledHeaderFile>\r
383     </ClCompile>\r
384     <ClCompile Include="server.cpp" />\r
385     <ClCompile Include="StdAfx.cpp">\r
386       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>\r
387       <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>\r
388     </ClCompile>\r
389   </ItemGroup>\r
390   <ItemGroup>\r
391     <Midl Include="consumer\decklink\DeckLinkAPI.idl">\r
392       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>\r
393       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>\r
394     </Midl>\r
395     <Midl Include="consumer\decklink\DeckLinkAPI_v7_1.idl">\r
396       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>\r
397       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>\r
398     </Midl>\r
399     <Midl Include="consumer\decklink\DeckLinkAPI_v7_3.idl">\r
400       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>\r
401       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>\r
402     </Midl>\r
403     <Midl Include="producer\flash\Flash9e.IDL">\r
404       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>\r
405       <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>\r
406     </Midl>\r
407   </ItemGroup>\r
408   <ItemGroup>\r
409     <None Include="My Amplifier Results\r000hs\r000hs.ampl" />\r
410     <None Include="My Amplifier Results\r001lw\r001lw.ampl" />\r
411     <None Include="My Amplifier Results\r002lw\r002lw.ampl" />\r
412     <None Include="My Amplifier Results\r003lw\r003lw.ampl" />\r
413     <None Include="My Amplifier Results\r004hs\r004hs.ampl" />\r
414     <None Include="My Amplifier Results\r005hs\r005hs.ampl" />\r
415     <None Include="My Amplifier Results\r006hs\r006hs.ampl" />\r
416   </ItemGroup>\r
417   <ItemGroup>\r
418     <ProjectReference Include="..\common\common.vcxproj">\r
419       <Project>{02308602-7fe0-4253-b96e-22134919f56a}</Project>\r
420     </ProjectReference>\r
421   </ItemGroup>\r
422   <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />\r
423   <ImportGroup Label="ExtensionTargets">\r
424   </ImportGroup>\r
425 </Project>