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[casparcg] / core / mixer / gpu / ogl_device.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 // TODO: Smart GC\r
21 \r
22 #include "../../stdafx.h"\r
23 \r
24 #include "ogl_device.h"\r
25 \r
26 #include "shader.h"\r
27 \r
28 #include <common/exception/exceptions.h>\r
29 #include <common/utility/assert.h>\r
30 #include <common/gl/gl_check.h>\r
31 \r
32 #include <boost/foreach.hpp>\r
33 \r
34 #include <gl/glew.h>\r
35 \r
36 namespace caspar { namespace core {\r
37 \r
38 ogl_device::ogl_device() \r
39         : executor_(L"ogl_device")\r
40         , pattern_(nullptr)\r
41         , attached_texture_(0)\r
42         , active_shader_(0)\r
43 {\r
44         std::fill(binded_textures_.begin(), binded_textures_.end(), 0);\r
45         std::fill(viewport_.begin(), viewport_.end(), 0);\r
46         std::fill(scissor_.begin(), scissor_.end(), 0);\r
47         \r
48         invoke([=]\r
49         {\r
50                 context_.reset(new sf::Context());\r
51                 context_->SetActive(true);\r
52                 \r
53                 if (glewInit() != GLEW_OK)\r
54                         BOOST_THROW_EXCEPTION(gl::ogl_exception() << msg_info("Failed to initialize GLEW."));\r
55                                 \r
56                 if(!GLEW_VERSION_3_2)\r
57                         CASPAR_LOG(warning) << "Missing OpenGL 3.2 support.";\r
58         \r
59                 GL(glGenFramebuffers(1, &fbo_));                \r
60                 GL(glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo_));\r
61                 GL(glReadBuffer(GL_COLOR_ATTACHMENT0_EXT));\r
62         GL(glDisable(GL_MULTISAMPLE_ARB));\r
63         });\r
64 }\r
65 \r
66 ogl_device::~ogl_device()\r
67 {\r
68         invoke([=]\r
69         {\r
70                 BOOST_FOREACH(auto& pool, device_pools_)\r
71                         pool.clear();\r
72                 BOOST_FOREACH(auto& pool, host_pools_)\r
73                         pool.clear();\r
74                 glDeleteFramebuffersEXT(1, &fbo_);\r
75         });\r
76 }\r
77                                 \r
78 safe_ptr<device_buffer> ogl_device::create_device_buffer(size_t width, size_t height, size_t stride)\r
79 {\r
80         CASPAR_VERIFY(stride > 0 && stride < 5);\r
81         CASPAR_VERIFY(width > 0 && height > 0);\r
82         auto& pool = device_pools_[stride-1][((width << 16) & 0xFFFF0000) | (height & 0x0000FFFF)];\r
83         std::shared_ptr<device_buffer> buffer;\r
84         if(!pool->items.try_pop(buffer))                \r
85         {\r
86                 executor_.invoke([&]\r
87                 {       \r
88                         try\r
89                         {\r
90                                 buffer.reset(new device_buffer(width, height, stride));\r
91                         }\r
92                         catch(...)\r
93                         {\r
94                                 try\r
95                                 {\r
96                                         yield();\r
97                                         gc().wait();\r
98                                         \r
99                                         // Try again\r
100                                         buffer.reset(new device_buffer(width, height, stride));\r
101                                 }\r
102                                 catch(...)\r
103                                 {\r
104                                         CASPAR_LOG(error) << L"ogl: create_device_buffer failed!";\r
105                                         throw;\r
106                                 }\r
107                         }\r
108                 }, high_priority);      \r
109         }\r
110         \r
111         ++pool->usage_count;\r
112 \r
113         return safe_ptr<device_buffer>(buffer.get(), [=](device_buffer*) mutable\r
114         {               \r
115                 pool->items.push(buffer);       \r
116         });\r
117 }\r
118         \r
119 safe_ptr<host_buffer> ogl_device::create_host_buffer(size_t size, host_buffer::usage_t usage)\r
120 {\r
121         CASPAR_VERIFY(usage == host_buffer::write_only || usage == host_buffer::read_only);\r
122         CASPAR_VERIFY(size > 0);\r
123         auto& pool = host_pools_[usage][size];\r
124         std::shared_ptr<host_buffer> buffer;\r
125         if(!pool->items.try_pop(buffer))\r
126         {\r
127                 executor_.invoke([&]\r
128                 {\r
129                         try\r
130                         {\r
131                                 buffer.reset(new host_buffer(size, usage));\r
132                                 if(usage == host_buffer::write_only)\r
133                                         buffer->map();\r
134                                 else\r
135                                         buffer->unmap();                        \r
136                         }\r
137                         catch(...)\r
138                         {\r
139                                 try\r
140                                 {\r
141                                         yield();\r
142                                         gc().wait();\r
143 \r
144                                         // Try again\r
145                                         buffer.reset(new host_buffer(size, usage));\r
146                                         if(usage == host_buffer::write_only)\r
147                                                 buffer->map();\r
148                                         else\r
149                                                 buffer->unmap();        \r
150                                 }\r
151                                 catch(...)\r
152                                 {\r
153                                         CASPAR_LOG(error) << L"ogl: create_host_buffer failed!";\r
154                                         throw;          \r
155                                 }\r
156                         }\r
157                 }, high_priority);      \r
158         }\r
159         \r
160         ++pool->usage_count;\r
161 \r
162         return safe_ptr<host_buffer>(buffer.get(), [=](host_buffer*) mutable\r
163         {\r
164                 executor_.begin_invoke([=]() mutable\r
165                 {               \r
166                         if(usage == host_buffer::write_only)\r
167                                 buffer->map();\r
168                         else\r
169                                 buffer->unmap();\r
170 \r
171                         pool->items.push(buffer);\r
172                 }, high_priority);      \r
173         });\r
174 }\r
175 \r
176 template<typename T>\r
177 void flush_pool(buffer_pool<T>& pool)\r
178 {       \r
179         if(pool.flush_count.fetch_and_increment() < 16)\r
180                 return;\r
181 \r
182         if(pool.usage_count.fetch_and_store(0) < pool.items.size())\r
183         {\r
184                 std::shared_ptr<T> buffer;\r
185                 pool.items.try_pop(buffer);\r
186         }\r
187 \r
188         pool.flush_count = 0;\r
189         pool.usage_count = 0;\r
190 }\r
191 \r
192 void ogl_device::flush()\r
193 {\r
194         GL(glFlush());  \r
195                 \r
196         try\r
197         {\r
198                 BOOST_FOREACH(auto& pools, device_pools_)\r
199                 {\r
200                         BOOST_FOREACH(auto& pool, pools)\r
201                                 flush_pool(*pool.second);\r
202                 }\r
203                 BOOST_FOREACH(auto& pools, host_pools_)\r
204                 {\r
205                         BOOST_FOREACH(auto& pool, pools)\r
206                                 flush_pool(*pool.second);\r
207                 }\r
208         }\r
209         catch(...)\r
210         {\r
211                 CASPAR_LOG_CURRENT_EXCEPTION();\r
212         }\r
213 }\r
214 \r
215 void ogl_device::yield()\r
216 {\r
217         executor_.yield();\r
218 }\r
219 \r
220 boost::unique_future<void> ogl_device::gc()\r
221 {       \r
222         return begin_invoke([=]\r
223         {\r
224                 CASPAR_LOG(info) << " ogl: Running GC.";                \r
225         \r
226                 try\r
227                 {\r
228                         BOOST_FOREACH(auto& pools, device_pools_)\r
229                         {\r
230                                 BOOST_FOREACH(auto& pool, pools)\r
231                                         pool.second->items.clear();\r
232                         }\r
233                         BOOST_FOREACH(auto& pools, host_pools_)\r
234                         {\r
235                                 BOOST_FOREACH(auto& pool, pools)\r
236                                         pool.second->items.clear();\r
237                         }\r
238                 }\r
239                 catch(...)\r
240                 {\r
241                         CASPAR_LOG_CURRENT_EXCEPTION();\r
242                 }\r
243         }, high_priority);\r
244 }\r
245 \r
246 std::wstring ogl_device::get_version()\r
247 {       \r
248         static std::wstring ver = L"Not found";\r
249         try\r
250         {\r
251                 ogl_device tmp;\r
252                 ver = widen(tmp.invoke([]{return std::string(reinterpret_cast<const char*>(glGetString(GL_VERSION)));})\r
253                 + " "   + tmp.invoke([]{return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));}));                  \r
254         }\r
255         catch(...){}\r
256 \r
257         return ver;\r
258 }\r
259 \r
260 \r
261 void ogl_device::enable(GLenum cap)\r
262 {\r
263         auto& val = caps_[cap];\r
264         if(!val)\r
265         {\r
266                 glEnable(cap);\r
267                 val = true;\r
268         }\r
269 }\r
270 \r
271 void ogl_device::disable(GLenum cap)\r
272 {\r
273         auto& val = caps_[cap];\r
274         if(val)\r
275         {\r
276                 glDisable(cap);\r
277                 val = false;\r
278         }\r
279 }\r
280 \r
281 void ogl_device::viewport(size_t x, size_t y, size_t width, size_t height)\r
282 {\r
283         if(x != viewport_[0] || y != viewport_[1] || width != viewport_[2] || height != viewport_[3])\r
284         {               \r
285                 glViewport(x, y, width, height);\r
286                 viewport_[0] = x;\r
287                 viewport_[1] = y;\r
288                 viewport_[2] = width;\r
289                 viewport_[3] = height;\r
290         }\r
291 }\r
292 \r
293 void ogl_device::scissor(size_t x, size_t y, size_t width, size_t height)\r
294 {\r
295         if(x != scissor_[0] || y != scissor_[1] || width != scissor_[2] || height != scissor_[3])\r
296         {               \r
297                 glScissor(x, y, width, height);\r
298                 scissor_[0] = x;\r
299                 scissor_[1] = y;\r
300                 scissor_[2] = width;\r
301                 scissor_[3] = height;\r
302         }\r
303 }\r
304 \r
305 void ogl_device::stipple_pattern(const GLubyte* pattern)\r
306 {\r
307         if(pattern_ != pattern)\r
308         {               \r
309                 glPolygonStipple(pattern);\r
310                 pattern_ = pattern;\r
311         }\r
312 }\r
313 \r
314 void ogl_device::attach(device_buffer& texture)\r
315 {       \r
316         if(attached_texture_ != texture.id())\r
317         {\r
318                 GL(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0, GL_TEXTURE_2D, texture.id(), 0));\r
319                 attached_texture_ = texture.id();\r
320         }\r
321 }\r
322 \r
323 void ogl_device::clear(device_buffer& texture)\r
324 {       \r
325         attach(texture);\r
326         GL(glClear(GL_COLOR_BUFFER_BIT));\r
327 }\r
328 \r
329 void ogl_device::use(shader& shader)\r
330 {\r
331         if(active_shader_ != shader.id())\r
332         {               \r
333                 GL(glUseProgramObjectARB(shader.id())); \r
334                 active_shader_ = shader.id();\r
335         }\r
336 }\r
337 \r
338 }}\r
339 \r