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[casparcg] / core / mixer / gpu / ogl_device.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 // TODO: Smart GC\r
21 \r
22 #include "../../stdafx.h"\r
23 \r
24 #include "ogl_device.h"\r
25 \r
26 #include "shader.h"\r
27 \r
28 #include <common/exception/exceptions.h>\r
29 #include <common/utility/assert.h>\r
30 #include <common/gl/gl_check.h>\r
31 \r
32 #include <boost/foreach.hpp>\r
33 \r
34 #include <gl/glew.h>\r
35 \r
36 namespace caspar { namespace core {\r
37 \r
38 ogl_device::ogl_device() \r
39         : executor_(L"ogl_device")\r
40         , pattern_(nullptr)\r
41         , attached_texture_(0)\r
42         , active_shader_(0)\r
43 {\r
44         std::fill(binded_textures_.begin(), binded_textures_.end(), 0);\r
45         std::fill(viewport_.begin(), viewport_.end(), 0);\r
46         std::fill(scissor_.begin(), scissor_.end(), 0);\r
47         \r
48         invoke([=]\r
49         {\r
50                 context_.reset(new sf::Context());\r
51                 context_->SetActive(true);\r
52                 \r
53                 if (glewInit() != GLEW_OK)\r
54                         BOOST_THROW_EXCEPTION(gl::ogl_exception() << msg_info("Failed to initialize GLEW."));\r
55                                 \r
56                 if(!GLEW_VERSION_3_2)\r
57                         CASPAR_LOG(warning) << "Missing OpenGL 3.2 support.";\r
58         \r
59                 GL(glGenFramebuffers(1, &fbo_));                \r
60                 GL(glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo_));\r
61                 GL(glReadBuffer(GL_COLOR_ATTACHMENT0_EXT));\r
62         GL(glDisable(GL_MULTISAMPLE_ARB));\r
63         });\r
64 }\r
65 \r
66 ogl_device::~ogl_device()\r
67 {\r
68         invoke([=]\r
69         {\r
70                 BOOST_FOREACH(auto& pool, device_pools_)\r
71                         pool.clear();\r
72                 BOOST_FOREACH(auto& pool, host_pools_)\r
73                         pool.clear();\r
74                 glDeleteFramebuffersEXT(1, &fbo_);\r
75         });\r
76 }\r
77                                 \r
78 safe_ptr<device_buffer> ogl_device::create_device_buffer(size_t width, size_t height, size_t stride)\r
79 {\r
80         CASPAR_VERIFY(stride > 0 && stride < 5);\r
81         CASPAR_VERIFY(width > 0 && height > 0);\r
82         auto pool = device_pools_[stride-1][((width << 16) & 0xFFFF0000) | (height & 0x0000FFFF)];\r
83         std::shared_ptr<device_buffer> buffer;\r
84         if(!pool->try_pop(buffer))              \r
85         {\r
86                 executor_.invoke([&]\r
87                 {       \r
88                         try\r
89                         {\r
90                                 buffer.reset(new device_buffer(width, height, stride));\r
91                         }\r
92                         catch(...)\r
93                         {\r
94                                 try\r
95                                 {\r
96                                         yield();\r
97                                         gc().wait();\r
98                                         \r
99                                         // Try again\r
100                                         buffer.reset(new device_buffer(width, height, stride));\r
101                                 }\r
102                                 catch(...)\r
103                                 {\r
104                                         CASPAR_LOG(error) << L"ogl: create_device_buffer failed!";\r
105                                         throw;\r
106                                 }\r
107                         }\r
108 \r
109                 }, high_priority);      \r
110         }\r
111                         \r
112         return safe_ptr<device_buffer>(buffer.get(), [=](device_buffer*)\r
113         {\r
114                 pool->push(buffer);\r
115         });\r
116 }\r
117         \r
118 safe_ptr<host_buffer> ogl_device::create_host_buffer(size_t size, host_buffer::usage_t usage)\r
119 {\r
120         CASPAR_VERIFY(usage == host_buffer::write_only || usage == host_buffer::read_only);\r
121         CASPAR_VERIFY(size > 0);\r
122         auto pool = host_pools_[usage][size];\r
123         std::shared_ptr<host_buffer> buffer;\r
124         if(!pool->try_pop(buffer))\r
125         {\r
126                 executor_.invoke([&]\r
127                 {\r
128                         try\r
129                         {\r
130                                 buffer.reset(new host_buffer(size, usage));\r
131                                 if(usage == host_buffer::write_only)\r
132                                         buffer->map();\r
133                                 else\r
134                                         buffer->unmap();                        \r
135                         }\r
136                         catch(...)\r
137                         {\r
138                                 try\r
139                                 {\r
140                                         yield();\r
141                                         gc().wait();\r
142 \r
143                                         // Try again\r
144                                         buffer.reset(new host_buffer(size, usage));\r
145                                         if(usage == host_buffer::write_only)\r
146                                                 buffer->map();\r
147                                         else\r
148                                                 buffer->unmap();        \r
149                                 }\r
150                                 catch(...)\r
151                                 {\r
152                                         CASPAR_LOG(error) << L"ogl: create_host_buffer failed!";\r
153                                         throw;          \r
154                                 }\r
155                         }\r
156 \r
157                 }, high_priority);      \r
158         }\r
159         \r
160         return safe_ptr<host_buffer>(buffer.get(), [=](host_buffer*)\r
161         {\r
162                 executor_.begin_invoke([=]\r
163                 {\r
164                         if(usage == host_buffer::write_only)\r
165                                 buffer->map();\r
166                         else\r
167                                 buffer->unmap();\r
168                         \r
169                         pool->push(buffer);\r
170 \r
171                 }, high_priority);\r
172         });\r
173 }\r
174 \r
175 void ogl_device::yield()\r
176 {\r
177         executor_.yield();\r
178 }\r
179 \r
180 boost::unique_future<void> ogl_device::gc()\r
181 {       \r
182         return begin_invoke([=]\r
183         {\r
184                 CASPAR_LOG(info) << " ogl: Running GC.";                \r
185         \r
186                 try\r
187                 {\r
188                         BOOST_FOREACH(auto& pools, device_pools_)\r
189                         {\r
190                                 BOOST_FOREACH(auto& pool, pools)\r
191                                         pool.second->clear();\r
192                         }\r
193                         BOOST_FOREACH(auto& pools, host_pools_)\r
194                         {\r
195                                 BOOST_FOREACH(auto& pool, pools)\r
196                                         pool.second->clear();\r
197                         }\r
198                 }\r
199                 catch(...)\r
200                 {\r
201                         CASPAR_LOG_CURRENT_EXCEPTION();\r
202                 }\r
203         }, high_priority);\r
204 }\r
205 \r
206 std::wstring ogl_device::get_version()\r
207 {       \r
208         static std::wstring ver = L"Not found";\r
209         try\r
210         {\r
211                 ogl_device tmp;\r
212                 ver = widen(tmp.invoke([]{return std::string(reinterpret_cast<const char*>(glGetString(GL_VERSION)));})\r
213                 + " "   + tmp.invoke([]{return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));}));                  \r
214         }\r
215         catch(...){}\r
216 \r
217         return ver;\r
218 }\r
219 \r
220 \r
221 void ogl_device::enable(GLenum cap)\r
222 {\r
223         auto& val = caps_[cap];\r
224         if(!val)\r
225         {\r
226                 glEnable(cap);\r
227                 val = true;\r
228         }\r
229 }\r
230 \r
231 void ogl_device::disable(GLenum cap)\r
232 {\r
233         auto& val = caps_[cap];\r
234         if(val)\r
235         {\r
236                 glDisable(cap);\r
237                 val = false;\r
238         }\r
239 }\r
240 \r
241 void ogl_device::viewport(size_t x, size_t y, size_t width, size_t height)\r
242 {\r
243         if(x != viewport_[0] || y != viewport_[1] || width != viewport_[2] || height != viewport_[3])\r
244         {               \r
245                 glViewport(x, y, width, height);\r
246                 viewport_[0] = x;\r
247                 viewport_[1] = y;\r
248                 viewport_[2] = width;\r
249                 viewport_[3] = height;\r
250         }\r
251 }\r
252 \r
253 void ogl_device::scissor(size_t x, size_t y, size_t width, size_t height)\r
254 {\r
255         if(x != scissor_[0] || y != scissor_[1] || width != scissor_[2] || height != scissor_[3])\r
256         {               \r
257                 glScissor(x, y, width, height);\r
258                 scissor_[0] = x;\r
259                 scissor_[1] = y;\r
260                 scissor_[2] = width;\r
261                 scissor_[3] = height;\r
262         }\r
263 }\r
264 \r
265 void ogl_device::stipple_pattern(const GLubyte* pattern)\r
266 {\r
267         if(pattern_ != pattern)\r
268         {               \r
269                 glPolygonStipple(pattern);\r
270                 pattern_ = pattern;\r
271         }\r
272 }\r
273 \r
274 void ogl_device::attach(device_buffer& texture)\r
275 {       \r
276         if(attached_texture_ != texture.id())\r
277         {\r
278                 GL(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0, GL_TEXTURE_2D, texture.id(), 0));\r
279                 attached_texture_ = texture.id();\r
280         }\r
281 }\r
282 \r
283 void ogl_device::clear(device_buffer& texture)\r
284 {       \r
285         attach(texture);\r
286         GL(glClear(GL_COLOR_BUFFER_BIT));\r
287 }\r
288 \r
289 void ogl_device::use(shader& shader)\r
290 {\r
291         if(active_shader_ != shader.id())\r
292         {               \r
293                 GL(glUseProgramObjectARB(shader.id())); \r
294                 active_shader_ = shader.id();\r
295         }\r
296 }\r
297 \r
298 }}\r
299 \r