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[casparcg] / core / mixer / gpu / ogl_device.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "ogl_device.h"\r
23 \r
24 #include "shader.h"\r
25 \r
26 #include <common/exception/exceptions.h>\r
27 #include <common/utility/assert.h>\r
28 #include <common/gl/gl_check.h>\r
29 \r
30 #include <boost/foreach.hpp>\r
31 \r
32 #include <gl/glew.h>\r
33 \r
34 namespace caspar { namespace core {\r
35 \r
36 ogl_device::ogl_device() \r
37         : executor_(L"ogl_device")\r
38         , pattern_(nullptr)\r
39         , attached_texture_(0)\r
40         , active_shader_(0)\r
41 {\r
42         std::fill(binded_textures_.begin(), binded_textures_.end(), 0);\r
43         std::fill(viewport_.begin(), viewport_.end(), 0);\r
44         std::fill(scissor_.begin(), scissor_.end(), 0);\r
45         \r
46         invoke([=]\r
47         {\r
48                 context_.reset(new sf::Context());\r
49                 context_->SetActive(true);\r
50                 \r
51                 if (glewInit() != GLEW_OK)\r
52                         BOOST_THROW_EXCEPTION(gl::ogl_exception() << msg_info("Failed to initialize GLEW."));\r
53                                 \r
54                 if(!GLEW_VERSION_3_2)\r
55                         CASPAR_LOG(warning) << "Missing OpenGL 3.2 support.";\r
56         \r
57                 GL(glGenFramebuffers(1, &fbo_));                \r
58                 GL(glBindFramebuffer(GL_FRAMEBUFFER_EXT, fbo_));\r
59                 GL(glReadBuffer(GL_COLOR_ATTACHMENT0_EXT));\r
60         GL(glDisable(GL_MULTISAMPLE_ARB));\r
61         });\r
62 }\r
63 \r
64 ogl_device::~ogl_device()\r
65 {\r
66         invoke([=]\r
67         {\r
68                 BOOST_FOREACH(auto& pool, device_pools_)\r
69                         pool.clear();\r
70                 BOOST_FOREACH(auto& pool, host_pools_)\r
71                         pool.clear();\r
72                 glDeleteFramebuffersEXT(1, &fbo_);\r
73         });\r
74 }\r
75                                 \r
76 safe_ptr<device_buffer> ogl_device::create_device_buffer(size_t width, size_t height, size_t stride)\r
77 {\r
78         CASPAR_VERIFY(stride > 0 && stride < 5);\r
79         CASPAR_VERIFY(width > 0 && height > 0);\r
80         auto pool = device_pools_[stride-1][((width << 16) & 0xFFFF0000) | (height & 0x0000FFFF)];\r
81         std::shared_ptr<device_buffer> buffer;\r
82         if(!pool->try_pop(buffer))              \r
83         {\r
84                 executor_.invoke([&]\r
85                 {       \r
86                         try\r
87                         {\r
88                                 buffer.reset(new device_buffer(width, height, stride));\r
89                         }\r
90                         catch(...)\r
91                         {\r
92                                 try\r
93                                 {\r
94                                         yield();\r
95                                         gc().wait();\r
96                                         \r
97                                         // Try again\r
98                                         buffer.reset(new device_buffer(width, height, stride));\r
99                                 }\r
100                                 catch(...)\r
101                                 {\r
102                                         CASPAR_LOG(error) << L"ogl: create_device_buffer failed!";\r
103                                         throw;\r
104                                 }\r
105                         }\r
106 \r
107                 }, high_priority);      \r
108         }\r
109                         \r
110         return safe_ptr<device_buffer>(buffer.get(), [=](device_buffer*)\r
111         {\r
112                 pool->push(buffer);\r
113         });\r
114 }\r
115         \r
116 safe_ptr<host_buffer> ogl_device::create_host_buffer(size_t size, host_buffer::usage_t usage)\r
117 {\r
118         CASPAR_VERIFY(usage == host_buffer::write_only || usage == host_buffer::read_only);\r
119         CASPAR_VERIFY(size > 0);\r
120         auto pool = host_pools_[usage][size];\r
121         std::shared_ptr<host_buffer> buffer;\r
122         if(!pool->try_pop(buffer))\r
123         {\r
124                 executor_.invoke([&]\r
125                 {\r
126                         try\r
127                         {\r
128                                 buffer.reset(new host_buffer(size, usage));\r
129                                 if(usage == host_buffer::write_only)\r
130                                         buffer->map();\r
131                                 else\r
132                                         buffer->unmap();                        \r
133                         }\r
134                         catch(...)\r
135                         {\r
136                                 try\r
137                                 {\r
138                                         yield();\r
139                                         gc().wait();\r
140 \r
141                                         // Try again\r
142                                         buffer.reset(new host_buffer(size, usage));\r
143                                         if(usage == host_buffer::write_only)\r
144                                                 buffer->map();\r
145                                         else\r
146                                                 buffer->unmap();        \r
147                                 }\r
148                                 catch(...)\r
149                                 {\r
150                                         CASPAR_LOG(error) << L"ogl: create_host_buffer failed!";\r
151                                         throw;          \r
152                                 }\r
153                         }\r
154 \r
155                 }, high_priority);      \r
156         }\r
157         \r
158         return safe_ptr<host_buffer>(buffer.get(), [=](host_buffer*)\r
159         {\r
160                 executor_.begin_invoke([=]\r
161                 {\r
162                         if(usage == host_buffer::write_only)\r
163                                 buffer->map();\r
164                         else\r
165                                 buffer->unmap();\r
166                         \r
167                         pool->push(buffer);\r
168 \r
169                 }, high_priority);\r
170         });\r
171 }\r
172 \r
173 void ogl_device::yield()\r
174 {\r
175         executor_.yield();\r
176 }\r
177 \r
178 boost::unique_future<void> ogl_device::gc()\r
179 {       \r
180         return begin_invoke([=]\r
181         {\r
182                 CASPAR_LOG(info) << " ogl: Running GC.";                \r
183         \r
184                 try\r
185                 {\r
186                         BOOST_FOREACH(auto& pools, device_pools_)\r
187                         {\r
188                                 BOOST_FOREACH(auto& pool, pools)\r
189                                         pool.second->clear();\r
190                         }\r
191                         BOOST_FOREACH(auto& pools, host_pools_)\r
192                         {\r
193                                 BOOST_FOREACH(auto& pool, pools)\r
194                                         pool.second->clear();\r
195                         }\r
196                 }\r
197                 catch(...)\r
198                 {\r
199                         CASPAR_LOG_CURRENT_EXCEPTION();\r
200                 }\r
201         }, high_priority);\r
202 }\r
203 \r
204 std::wstring ogl_device::get_version()\r
205 {       \r
206         static std::wstring ver = L"Not found";\r
207         try\r
208         {\r
209                 ogl_device tmp;\r
210                 ver = widen(tmp.invoke([]{return std::string(reinterpret_cast<const char*>(glGetString(GL_VERSION)));})\r
211                 + " "   + tmp.invoke([]{return std::string(reinterpret_cast<const char*>(glGetString(GL_VENDOR)));}));                  \r
212         }\r
213         catch(...){}\r
214 \r
215         return ver;\r
216 }\r
217 \r
218 \r
219 void ogl_device::enable(GLenum cap)\r
220 {\r
221         auto& val = caps_[cap];\r
222         if(!val)\r
223         {\r
224                 glEnable(cap);\r
225                 val = true;\r
226         }\r
227 }\r
228 \r
229 void ogl_device::disable(GLenum cap)\r
230 {\r
231         auto& val = caps_[cap];\r
232         if(val)\r
233         {\r
234                 glDisable(cap);\r
235                 val = false;\r
236         }\r
237 }\r
238 \r
239 void ogl_device::viewport(size_t x, size_t y, size_t width, size_t height)\r
240 {\r
241         if(x != viewport_[0] || y != viewport_[1] || width != viewport_[2] || height != viewport_[3])\r
242         {               \r
243                 glViewport(x, y, width, height);\r
244                 viewport_[0] = x;\r
245                 viewport_[1] = y;\r
246                 viewport_[2] = width;\r
247                 viewport_[3] = height;\r
248         }\r
249 }\r
250 \r
251 void ogl_device::scissor(size_t x, size_t y, size_t width, size_t height)\r
252 {\r
253         if(x != scissor_[0] || y != scissor_[1] || width != scissor_[2] || height != scissor_[3])\r
254         {               \r
255                 glScissor(x, y, width, height);\r
256                 scissor_[0] = x;\r
257                 scissor_[1] = y;\r
258                 scissor_[2] = width;\r
259                 scissor_[3] = height;\r
260         }\r
261 }\r
262 \r
263 void ogl_device::stipple_pattern(const GLubyte* pattern)\r
264 {\r
265         if(pattern_ != pattern)\r
266         {               \r
267                 glPolygonStipple(pattern);\r
268                 pattern_ = pattern;\r
269         }\r
270 }\r
271 \r
272 void ogl_device::attach(device_buffer& texture)\r
273 {       \r
274         if(attached_texture_ != texture.id())\r
275         {\r
276                 GL(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + 0, GL_TEXTURE_2D, texture.id(), 0));\r
277                 attached_texture_ = texture.id();\r
278         }\r
279 }\r
280 \r
281 void ogl_device::clear(device_buffer& texture)\r
282 {       \r
283         attach(texture);\r
284         GL(glClear(GL_COLOR_BUFFER_BIT));\r
285 }\r
286 \r
287 void ogl_device::use(shader& shader)\r
288 {\r
289         if(active_shader_ != shader.id())\r
290         {               \r
291                 GL(glUseProgramObjectARB(shader.id())); \r
292                 active_shader_ = shader.id();\r
293         }\r
294 }\r
295 \r
296 }}\r
297 \r