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[casparcg] / core / mixer / gpu / ogl_device.h
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #pragma once\r
21 \r
22 #include "host_buffer.h"\r
23 #include "device_buffer.h"\r
24 \r
25 #include <common/concurrency/executor.h>\r
26 #include <common/memory/safe_ptr.h>\r
27 \r
28 #include <tbb/concurrent_unordered_map.h>\r
29 #include <tbb/concurrent_queue.h>\r
30 \r
31 #include <boost/noncopyable.hpp>\r
32 #include <boost/thread/future.hpp>\r
33 \r
34 #include <array>\r
35 #include <unordered_map>\r
36 \r
37 #include <gl/glew.h>\r
38 \r
39 #include "../../dependencies\SFML-1.6\include\SFML/Window/Context.hpp"\r
40 \r
41 namespace caspar { namespace core {\r
42 \r
43 class shader;\r
44 \r
45 template<typename T>\r
46 struct buffer_pool\r
47 {\r
48         tbb::atomic<int> total_count;\r
49         tbb::atomic<int> usage_count;\r
50         tbb::atomic<int> flush_count;\r
51         tbb::concurrent_bounded_queue<std::shared_ptr<T>> items;\r
52 \r
53         buffer_pool()\r
54         {\r
55                 total_count = 0;\r
56                 usage_count = 0;\r
57                 flush_count = 0;\r
58         }\r
59 };\r
60 \r
61 class ogl_device : boost::noncopyable\r
62 {       \r
63         std::unordered_map<GLenum, bool> caps_;\r
64         std::array<size_t, 4>                    viewport_;\r
65         std::array<size_t, 4>                    scissor_;\r
66         const GLubyte*                                   pattern_;\r
67         GLint                                                    attached_texture_;\r
68         GLint                                                    active_shader_;\r
69         std::array<GLint, 16>                    binded_textures_;\r
70 \r
71         std::unique_ptr<sf::Context> context_;\r
72         \r
73         std::array<tbb::concurrent_unordered_map<size_t, safe_ptr<buffer_pool<device_buffer>>>, 4> device_pools_;\r
74         std::array<tbb::concurrent_unordered_map<size_t, safe_ptr<buffer_pool<host_buffer>>>, 2> host_pools_;\r
75         \r
76         unsigned int fbo_;\r
77 \r
78         executor executor_;\r
79                                 \r
80 public:         \r
81         ogl_device();\r
82         ~ogl_device();\r
83 \r
84         // Not thread-safe, must be called inside of context\r
85         void enable(GLenum cap);\r
86         void disable(GLenum cap);\r
87         void viewport(size_t x, size_t y, size_t width, size_t height);\r
88         void scissor(size_t x, size_t y, size_t width, size_t height);\r
89         void stipple_pattern(const GLubyte* pattern);\r
90 \r
91         void attach(device_buffer& texture);\r
92         void clear(device_buffer& texture);\r
93 \r
94         void begin_read(host_buffer& dest, device_buffer& source);\r
95         void begin_read(device_buffer& dest, host_buffer& source);\r
96         \r
97         void use(shader& shader);\r
98 \r
99         void flush();\r
100 \r
101         // thread-afe\r
102         template<typename Func>\r
103         auto begin_invoke(Func&& func, task_priority priority = normal_priority) -> boost::unique_future<decltype(func())> // noexcept\r
104         {                       \r
105                 return executor_.begin_invoke(std::forward<Func>(func), priority);\r
106         }\r
107         \r
108         template<typename Func>\r
109         auto invoke(Func&& func, task_priority priority = normal_priority) -> decltype(func())\r
110         {\r
111                 return executor_.invoke(std::forward<Func>(func), priority);\r
112         }\r
113                 \r
114         safe_ptr<device_buffer> create_device_buffer(size_t width, size_t height, size_t stride);\r
115         safe_ptr<host_buffer> create_host_buffer(size_t size, host_buffer::usage_t usage);\r
116         void yield();\r
117         boost::unique_future<void> gc();\r
118 \r
119         static std::wstring get_version();\r
120 };\r
121 \r
122 }}